Warcross (Warcross #1)(93)



Hey, Captain, I say to Asher.

Welcome back, he replies. And a second later, he turns to face Hammie’s mech, ready to pass her our Team’s Artifact. She’s ready for him, already anticipating his move. In a few strides, she’s at his side, clasping her mech’s metal hand with his. A flash of light illuminates them both for an instant, and then every player is alerted that our Artifact is now in Hammie’s hands.

She doesn’t waste a second. As Shahira barrels down on Asher, Hammie reaches for me. I take her mech’s hand. Another flash of light—and our Artifact is now with me. The crowd roars in excitement.

I bring up my deactivation hack, take a deep breath, and run it on the Artifact in my hand. It takes a few seconds. For a moment, I think it won’t work.

Then the Artifact sparks with electricity. A ream of garbled code appears in my view. The Artifact turns black. I run an analysis of it again—and smile when it doesn’t respond. Deactivated.

Now the countdown starts. I have only a minute or two, at most, before Brennar alerts everyone of what happened to him and then security resets me out of the game. I don’t know when, or if, Zero will know what I’ve done to our Artifact, but there’s no time to dwell on it now. I turn my attention to the inside of my mech.

The controls inside the mech are beautifully simple—designed for each of us to understand it instantaneously. There are weapons built into the arms and shoulders, and when I move my arms and legs, the robot moves its arms and legs. I search for Shahira. She has engaged Asher in locked combat in the air over the lake, while Franco is heading toward Asher too in an attempt to overwhelm him. Others are turning their attention to me.

I have to get Shahira out of her mech.

Team Freeze, to disable the enemy team. Artifact King, to steal Shahira’s Artifact. And Play God, to permanently alter the landscape. I run forward with my mech along my bridge, look over at the scene, and get ready to activate my Freeze power-up.

“To your left!” Asher suddenly shouts at me. “He’s shifted toward you—”

I startle and swing my mech’s head around just in time to see Ivo Erikkson’s flying mech barreling down on me, its jaws open as if to take a bite. All I have time to do is brace for impact.

He hurtles into me. Metal slams against metal as we both go tumbling off the bridge and into the lake. The impact jars me hard; for an instant, all I can see is a blur of water outside my glass view. Use the power-up, my instinct says, but I push it down. If I do it now, Shahira will fall into the water and sink, then reset on the bridge. Instead, I aim my arm directly at Ivo’s head. Then I slam my fist down on a launch button.

A rocket fires at Ivo’s mech, slamming his head backward. He releases me. My mech is suddenly floating free in the water. No time to waste. I reach for my Play God power-up and activate it.

The world suddenly stops, as if paused mid-frame in a movie. In my view, a transparent number now counts down the seconds I have to alter the landscape. My fingers fly. I pull myself out of the water and settle on a bridge—then yank the bridges together so that they close the gap in the center. Metal screeches as the bridges pop free from their columns. My gaze settles on where Shahira and Asher are still locked together in midair. I clap my hands together, then push them apart. Shahira’s mech goes flying off Asher’s, freeing him. At the same time, I bring her closer to me, forcing her mech to land on the now-connected bridge between us.

All around us, the audience’s gasp echoes. The announcer’s voice comes on, confused. “A power-up has been activated—we’re not sure where Brennar got this from, but he has used an item that has never appeared in a game since the genesis of the tournaments! We are standing by for more info—”

The security knows something is wrong now. Hideo knows. And that means Zero probably knows, too. The timer runs out on my power-up. The world moves again. Shahira’s mech crouches, shaking its head for a moment as it tries to reorient itself. I immediately activate my second power-up. Team Freeze.

Her mech freezes in its motions. All around us, the Andromedans freeze, too. Through Brennar’s comm, Asher’s voice comes on. “Go!” he shouts.

But I have no time to explain. I jump up from my seat inside my mech and grab hold of the cover over my head. I push it up. Rain lashes me, dotting my view, and I realize that the storm on the horizon has now reached us, one thing I hadn’t changed during my control of the surroundings. I haul myself out of my mech. The other Phoenix Riders are circled around me, the backs of their mechs turned to protect me.

I crouch on top of my mech and turn my attention to Shahira’s frozen one. Through its eyes, I can see her staring back at me, eyes wide, unable to move. I hop down onto the shoulder of my mech and break into a run along its extended arm. Overhead, the announcer’s voice echoes above the storm. “Brennar has broken from the pack and used a second power-up! We are trying to figure out—”

They are going to stop the game at any moment now. I’m surprised they haven’t stopped it already. What is Hideo doing? Just concentrate. I reach my mech’s hand and take a flying leap onto Shahira’s mech arm. The rain has turned the metal into a slippery slope—and I almost slide off during my landing. My arms grapple for support. I manage to scramble to my feet and continue sprinting up her arm. I climb up the side of the mech’s head. As the audience breaks into a rumble of confusion and bewilderment, I yank open the hangar right as the Team Freeze runs out.

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