Warcross (Warcross #1)(92)
Will do.
Then I focus on Brennar and comb through his data. If I’m going to glitch myself into his place, I’d better make sure I can do it on my first try. What will happen today, if the Phoenix Riders don’t win the game? What will happen if Zero triggers his plans?
The announcers are introducing the players now. I strip down Brennar’s data, then make a frustrated sound. I can’t glitch in until the game gets going, I say to Asher. He’s not activated yet.
I’ll be watching, he replies. I’ll warn you if I see anything.
I take a deep breath and look back down at the scene. Each of the players stands at the edge of their bridge, looking down at the water below them, then glaring at one another. No one can reach the other—everyone is separated by a good fifty feet of space in the central gap. I can see Asher’s lips moving, giving each of the Riders their instructions. My attention shifts to the enormous metal doors lining the inside of the circular steel wall. Red lights start to flash at the top of each door. What’s kept inside? And where is Zero? My skin prickles in real life knowing that Zero is watching this game right now, perhaps watching it in the same way that I am. Waiting to disrupt it.
“Game! Set! Fight!” the announcer shouts. The invisible audience lets out a thunderous cheer.
At the same time, an earsplitting alarm goes off, echoing all across the world. It comes from the flashing red lights at the top of each of the ten steel doors. The players whirl around. Hammie is the first to start running toward her door along her bridge. I bring myself lower for a better view, until I’m hovering over the bridges. The doors shudder in unison, then begin to pull up, the sound grating with their weight. Hammie’s run turns into a sprint. She shouts something back at the other Riders. The Andromedans are making their way down their respective bridges, too, and as the doors rise farther, I get a glimpse of what’s inside.
Metal legs, thick as buildings. Circular chrome joints, steel sinews. Then, as the doors rise higher, a barrel-like chest, each one different in design, with powerful arms hanging on either side. At the top, transparent glass lining the metal heads. My jaw drops as my gaze travels up. Ten mecha robots, each waiting to be boarded.
The waters in the lake and out in the open ocean churn furiously now, turning choppier as a storm approaches from the horizon, black and threatening. I double-tap on the area of my view where I can see Brennar running toward his mech. The world zooms in around me, and suddenly I’m directly above him, looking on as he approaches the steel door. He begins to climb the ladder along the side of the robot.
On the next bridge over, Hammie has reached the top of her mech and is now standing on its head. She searches for the entrance, finds it, pries something open—and hops in, disappearing from view. Seconds later, the inside of the mech’s eyes light up, bathing the metal around them with a green glow. A whirring sound starts—like some kind of turbo jet engine—and rises to a fever pitch. Her mech stirs to life, the joints moving as fluidly as if Hammie were the robot. It lifts one leg. Then another. The bridge trembles from each step.
Asher reaches his mech second. As he enters the robot, his Artifact also vanishes from view. I let out a breath in disappointment. The same will probably happen with Shahira—meaning that if I want to use my Artifact King power-up to steal her Artifact, I’ll have to first get her out of the mech. Shahira hops into her robot a breath behind Asher, and then Franco, the Andromedans’ Architect, follows suit. I look down at Brennar. He’s almost there, but there’s no question that he’s slower than the others, having been yanked into the final tournament with no time at all to train. Even so—he wasn’t chosen as a wild card for nothing. He reaches the top of his mech, hops in, and starts the robot. Its eyes power up, glowing bright blue.
I bring up a grid over Brennar and his mech, and data about them pours into a green, rotating block of code over my view. I have to time this correctly. If I do it wrong, I might glitch myself into the scene outside of Brennar altogether, and I could be exposed to the entire audience. Zero would know instantly where I am and what I’m doing. And once I’m in as an actual player, I’ll have to move fast. In real life, Brennar will know right away when he’s no longer able to control his avatar. He’ll alert the security, and they will pause the game. They’ll find me and shut me out.
“Shahira is moving to strike!” the announcer exclaims, and my attention whirls momentarily to where Shahira’s mech is now running down the bridge toward the central gap. As she reaches the end of the bridge, her mech crouches down like a leopard ready to spring. Then, it gives a mighty leap into the air—and blade-like wings extend from either side of it, unfurling in a magnificent display. She launches into the air with a single swoop. As she goes, she grabs a speed power-up, and in a burst of temporary power, she leaps across the gap and onto the bridge where Asher’s mech now stands. The bridge shakes from her impact, and the sound reverberates across the virtual space.
I type faster. I have to get into this game. As Brennar’s mech steps forward, I bring up a lattice-like image of him inside it. Then I fly down as close as I can get to his mech. I hover right in front of the robot’s eyes. Through them, I can see the outline of Brennar inside. Ready, I mouth to myself.
Then I type a command. For a split second, Brennar sees me hovering outside of his mech. He blinks in shock at the sight.
The world rushes around me, and when I open my eyes, I am inside the cockpit of the mech. More important, I’m inside of Brennar’s body, with complete control over his avatar.