Permanent Record(14)
Most of the messaging and chatting I did was in search of answers to questions I had about how to build my own computer, and the responses I received were so considered and thorough, so generous and kind, they’d be unthinkable today. My panicked query about why a certain chipset for which I’d saved up my allowance didn’t seem to be compatible with the motherboard I’d already gotten for Christmas would elicit a two-thousand-word explanation and note of advice from a professional tenured computer scientist on the other side of the country. Not cribbed from any manual, this response was composed expressly for me, to troubleshoot my problems step-by-step until I’d solved them. I was twelve years old, and my correspondent was an adult stranger far away, yet he treated me like an equal because I’d shown respect for the technology. I attribute this civility, so far removed from our current social-media sniping, to the high bar for entry at the time. After all, the only people on these boards were the people who could be there—who wanted to be there badly enough—who had the proficiency and passion, because the Internet of the 1990s wasn’t just one click away. It took significant effort just to log on.
Once, a certain BBS that I was on tried to coordinate casual in-the-flesh meetings of its regular members throughout the country: in DC, in New York, at the Consumer Electronics Show in Las Vegas. After being pressured rather hard to attend—and promised extravagant evenings of eating and drinking—I finally just told everyone how old I was. I was afraid that some of my correspondents might stop interacting with me, but instead they became, if anything, even more encouraging. I was sent updates from the electronics show and images of its catalog; one guy offered to ship me secondhand computer parts through the mail, free of charge.
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I MIGHT HAVE told the BBSers my age, but I never told them my name, because one of the greatest joys of these platforms was that on them I didn’t have to be who I was. I could be anybody. The anonymizing or pseudonymizing features brought equilibrium to all relationships, correcting their imbalances. I could take cover under virtually any handle, or “nym,” as they were called, and suddenly become an older, taller, manlier version of myself. I could even be multiple selves. I took advantage of this feature by asking what I sensed were my more amateur questions on what seemed to me the more amateur boards, under different personas each time. My computer skills were improving so swiftly that instead of being proud of all the progress I’d made, I was embarrassed by my previous ignorance and wanted to distance myself from it. I wanted to disassociate my selves. I’d tell myself that squ33ker had been so dumb when “he” had asked that question about chipset compatibility way back, long ago, last Wednesday.
For all of this cooperative, collectivist free-culture ethos, I’m not going to pretend that the competition wasn’t merciless, or that the population—almost uniformly male, heterosexual, and hormonally charged—didn’t occasionally erupt into cruel and petty squabbles. But in the absence of real names, the people who claimed to hate you weren’t real people. They didn’t know anything about you beyond what you argued, and how you argued it. If, or rather when, one of your arguments incurred some online wrath, you could simply drop that screen name and assume another mask, under the cover of which you could even join in the mimetic pile-on, beating up on your disowned avatar as if it were a stranger. I can’t tell you what sweet relief that sometimes was.
In the 1990s, the Internet had yet to fall victim to the greatest iniquity in digital history: the move by both government and businesses to link, as intimately as possible, users’ online personas to their offline legal identity. Kids used to be able to go online and say the dumbest things one day without having to be held accountable for them the next. This might not strike you as the healthiest environment in which to grow up, and yet it is precisely the only environment in which you can grow up—by which I mean that the early Internet’s dissociative opportunities actually encouraged me and those of my generation to change our most deeply held opinions, instead of just digging in and defending them when challenged. This ability to reinvent ourselves meant that we never had to close our minds by picking sides, or close ranks out of fear of doing irreparable harm to our reputations. Mistakes that were swiftly punished but swiftly rectified allowed both the community and the “offender” to move on. To me, and to many, this felt like freedom.
Imagine, if you will, that you could wake up every morning and pick a new name and a new face by which to be known to the world. Imagine that you could choose a new voice and new words to speak in it, as if the “Internet button” were actually a reset button for your life. In the new millennium, Internet technology would be turned to very different ends: enforcing fidelity to memory, identarian consistency, and so ideological conformity. But back then, for a while at least, it protected us by forgetting our transgressions and forgiving our sins.
My most significant early encounters with online self-presentation happened not on BBSes, however, but in a more fantastical realm: the pseudo-feudal lands and dungeons of role-playing games, MMORPGs (massively multiplayer online role-playing games) in particular. In order to play Ultima Online, which was my favorite MMORPG, I had to create and assume an alternative identity, or “alt.” I could choose, for example, to be a wizard or warrior, a tinkerer or thief, and I could toggle between these alts with a freedom that was unavailable to me in offline life, whose institutions tend to regard all mutability as suspicious.