Permanent Record(13)
I wasn’t worried by this academic setback, however, and I’m not sure that my parents were, either. After all, the education that I was getting online seemed better and even more practical for my future career prospects than anything provided by school. That, at least, was what I kept telling my mother and father.
My curiosity felt as vast as the Internet itself: a limitless space that was growing exponentially, adding webpages by the day, by the hour, by the minute, on subjects I knew nothing about, on subjects I’d never heard of before—yet the moment that I did hear about them, I’d develop an insatiable desire to understand them in their every detail, with few rests or snacks or even toilet breaks allowed. My appetite wasn’t limited to serious tech subjects like how to fix a CD-ROM drive, of course. I also spent plenty of time on gaming sites searching for god-mode cheat codes for Doom and Quake. But I was generally just so overwhelmed by the sheer amount of information immediately available that I’m not sure I was able to say where one subject ended and another began. A crash course on how to build my own computer led to a crash course in processor architecture, with side excursions into information about martial arts, guns, sports cars, and—full disclosure—softcore-ish goth-y porn.
I sometimes had the feeling that I had to know everything and wasn’t going to sign off until I did. It was like I was in a race with the technology, in the same way that some of the teenage boys around me were in a race with one another to see who’d grow the tallest, or who’d get facial hair first. At school I was surrounded by kids, some from foreign countries, who were just trying to fit in and would expend enormous effort to seem cool, to keep up with the trends. But owning the latest No Fear hat and knowing how to bend its brim was child’s play—literally, child’s play—compared to what I was doing. I found it so thoroughly demanding to keep pace with all of the sites and how-to tutorials I followed that I started to resent my parents whenever they—in response to a particularly substandard report card or a detention I received—would force me off the computer on a school night. I couldn’t bear to have those privileges revoked, disturbed by the thought that every moment that I wasn’t online more and more material was appearing that I’d be missing. After repeated parental warnings and threats of grounding, I’d finally relent and print out whatever file I was reading and bring the dot-matrix pages up to bed. I’d continue studying in hard copy until my parents had gone to bed themselves, and then I’d tiptoe out into the dark, wary of the squeaky door and the creaky floorboards by the stairs. I’d keep the lights off and, guiding myself by the glow of the screen saver, I’d wake the computer up and go online, holding my pillows against the machine to stifle the dial tone of the modem and the ever-intensifying hiss of its connection.
How can I explain it, to someone who wasn’t there? My younger readers, with their younger standards, might think of the nascent Internet as way too slow, the nascent Web as too ugly and un-entertaining. But that would be wrong. Back then, being online was another life, considered by most to be separate and distinct from Real Life. The virtual and the actual had not yet merged. And it was up to each individual user to determine for themselves where one ended and the other began.
It was precisely this that was so inspiring: the freedom to imagine something entirely new, the freedom to start over. Whatever Web 1.0 might’ve lacked in user-friendliness and design sensibil ity, it more than made up for by its fostering of experimentation and originality of expression, and by its emphasis on the creative primacy of the individual. A typical GeoCities site, for example, might have a flashing background that alternated between green and blue, with white text scrolling like an exclamatory chyron across the middle—Read This First!!!—below the .gif of a dancing hamster. But to me, all these kludgy quirks and tics of amateur production merely indicated that the guiding intelligence behind the site was human, and unique. Computer science professors and systems engineers, moonlighting English majors and mouth-breathing, basement-dwelling armchair political economists were all only too happy to share their research and convictions—not for any financial reward, but merely to win converts to their cause. And whether that cause was PC or Mac, macrobiotic diets or the abolition of the death penalty, I was interested. I was interested because they were enthused. Many of these strange and brilliant people could even be contacted and were quite pleased to answer my questions via the forms (“click this hyperlink or copy and paste it into your browser”) and email addresses (@usenix.org, @frontier.net) provided on their sites.
As the millennium approached, the online world would become increasingly centralized and consolidated, with both governments and businesses accelerating their attempts to intervene in what had always been a fundamentally peer-to-peer relationship. But for one brief and beautiful stretch of time—a stretch that, fortunately for me, coincided almost exactly with my adolescence—the Internet was mostly made of, by, and for the people. Its purpose was to enlighten, not to monetize, and it was administered more by a provisional cluster of perpetually shifting collective norms than by exploitative, globally enforceable terms of service agreements. To this day, I consider the 1990s online to have been the most pleasant and successful anarchy I’ve ever experienced.
I was especially involved with the Web-based bulletin-board systems or BBSes. On these, you could pick a username and type out whatever message you wanted to post, either adding to a preexisting group discussion or starting a new one. Any and all messages that replied to your post would be organized by thread. Imagine the longest email chain you’ve ever been on, but in public. These were also chat applications, like Internet Relay Chat, which provided an immediate-gratification instant-message version of the same experience. There you could discuss any topic in real time, or at least as close to real time as a telephone conversation, live radio, or TV news.