Permanent Record(9)
When he returned home and found out what I’d done to the NES, he wasn’t angry, much to my surprise. He wasn’t exactly pleased, either, but he was patient. He explained that understanding why and how things had gone wrong was every bit as impor tant as understanding what component had failed: figuring out the why and how would let you prevent the same malfunction from happening again in the future. He pointed to each of the console’s parts in turn, explaining not just what it was, but what it did, and how it interacted with all the other parts to contribute to the correct working of the mechanism. Only by analyzing a mechanism in its individual parts were you able to determine whether its design was the most efficient to achieve its task. If it was the most efficient, just malfunctioning, then you fixed it. But if not, then you made modifications to improve the mechanism. This was the only proper protocol for repair jobs, according to my father, and nothing about it was optional—in fact, this was the fundamental responsibility you had to technology.
Like all my father’s lessons, this one had broad applications beyond our immediate task. Ultimately, it was a lesson in the principle of self-reliance, which my father insisted that America had forgotten sometime between his own childhood and mine. Ours was now a country in which the cost of replacing a broken machine with a newer model was typically lower than the cost of having it fixed by an expert, which itself was typically lower than the cost of sourcing the parts and figuring out how to fix it yourself. This fact alone virtually guaranteed technological tyranny, which was perpetuated not by the technology itself but by the ignorance of everyone who used it daily and yet failed to understand it. To refuse to inform yourself about the basic operation and maintenance of the equipment you depended on was to passively accept that tyranny and agree to its terms: when your equipment works, you’ll work, but when your equipment breaks down you’ll break down, too. Your possessions would possess you.
It turned out that I had probably just broken a solder joint, but to find out exactly which one, my father wanted to use special test equipment that he had access to at his laboratory at the Coast Guard base. I suppose he could have brought the test equipment home with him, but for some reason he brought me to work in stead. I think he just wanted to show me his lab. He’d decided I was ready.
I wasn’t. I’d never been anywhere so impressive. Not even the library. Not even the Radio Shack at the Lynnhaven Mall. What I remember most are the screens. The lab itself was dim and empty, the standard-issue beige and white of government construction, but even before my father hit the lights I couldn’t help but be transfixed by the pulsating glow of electric green. Why does this place have so many TVs? was my first thought, quickly followed up by, And why are they all tuned to the same channel? My father explained that these weren’t TVs but computers, and though I’d heard the word before, I didn’t know what it meant. I think I initially assumed that the screens—the monitors—were the computers themselves.
He went on to show them to me, one by one, and tried to explain what they did: this one processed radar signals, and that one relayed radio transmissions, and yet another one simulated the electronic systems on aircraft. I won’t pretend that I understood even half of it. These computers were more advanced than nearly everything in use at that time in the private sector, far ahead of almost anything I had ever imagined. Sure, their processing units took a full five minutes to boot, their displays only showed one color, and they had no speakers for sound effects or music. But those limitations only marked them as serious.
My father plopped me down in a chair, raising it until I could just about reach the desk, and the rectangular hunk of plastic that was on it. For the first time in my life, I found myself in front of a keyboard. My father had never let me type on his Commodore 64, and my screen time had been restricted to video game consoles with their purpose-built controllers. But these computers were professional, general-purpose machines, not gaming devices, and I didn’t understand how to make them work. There was no controller, no joystick, no gun—the only interface was that flat hunk of plastic set with rows of keys printed with letters and numbers. The letters were even arranged in a different order than the one that I’d been taught at school. The first letter was not A but Q, followed by W, E, R, T, and Y. At least the numbers were in the same order in which I’d learned them.
My father told me that every key on the keyboard had a purpose—every letter, every number—and that their combinations had purposes, too. And just like with the buttons on a controller or joystick, if you could figure out the right combinations, you could work miracles. To demonstrate, he reached over me, typed a command, and pressed the Enter key. Something popped up on-screen that I now know is called a text editor. Then he grabbed a Post-it note and a pen and scribbled out some letters and numbers, and told me to type them up exactly while he went off to repair the broken Nintendo.
The moment he was gone, I began reproducing his scribbles on-screen by pecking away at the keys. A left-handed kid raised to be a rightie, I immediately found this to be the most natural method of writing I’d ever encountered.
10 INPUT “WHAT IS YOUR NAME?”; NAME$
20 PRINT “HELLO, “+ NAME$ + “!”
It may sound easy to you, but you’re not a young child. I was. I was a young child with chubby, stubby fingers who didn’t even know what quotation marks were, let alone that I had to hold down the Shift key in order to type them. After a whole lot of trial, and a whole lot of error, I finally succeeded in finishing the file. I pressed Enter and, in a flash, the computer was asking me a question: WHAT IS YOUR NAME?