Permanent Record(7)



“It’s called tax,” my mother explained. “Everything we buy, we have to pay three percent to the government.”

“What do they do with it?”

“You like roads, buddy? You like bridges?” she said. “The government uses that money to fix them. They use that money to fill the library with books.”

Some time later, I was afraid that my budding math skills had failed me, when my mental totals didn’t match those on the cash register’s display. But once again, my mother explained. “They raised the sales tax. Now you have to add four percent.”

“So now the library will get even more books?” I asked.

“Let’s hope,” my mother said.

My grandmother lived a few streets over from us, across from the Carolina Feed and Seed Mill and a towering pecan tree. After stretching out my shirt to make a basket to fill with fallen pecans, I’d go up to her house and lie on the carpet beside the long low bookshelves. My usual company was an edition of Aesop’s Fables and, perhaps my favorite, Bulfinch’s Mythology. I would leaf through the pages, pausing only to crack a few nuts while I absorbed accounts of flying horses, intricate labyrinths, and serpent-haired Gorgons who turned mortals to stone. I was in awe of Odysseus, and liked Zeus, Apollo, Hermes, and Athena well enough, but the deity I admired most had to be Hephaestus: the ugly god of fire, volcanoes, blacksmiths, and carpenters, the god of tinkerers. I was proud of being able to spell his Greek name, and of knowing that his Roman name, Vulcan, was used for the home planet of Spock from Star Trek. The fundamental premise of the Greco-Roman pantheon always stuck with me. Up at the summit of some mountain there was this gang of gods and goddesses who spent most of their infinite existence fighting with each other and spying on the business of humanity. Occasionally, when they noticed something that intrigued or disturbed them, they disguised themselves, as lambs and swans and lions, and descended the slopes of Olympus to investigate and meddle. It was often a disaster—someone always drowned, or was struck by lightning, or was turned into a tree—whenever the immortals sought to impose their will and interfere in mortal affairs.

Once, I picked up an illustrated version of the legends of King Arthur and his knights, and found myself reading about another legendary mountain, this one in Wales. It served as the fortress of a tyrannical giant named Rhitta Gawr, who refused to accept that the age of his reign had passed and that in the future the world would be ruled by human kings, whom he considered tiny and weak. Determined to keep himself in power, he descended from his peak, attacking kingdom after kingdom and vanquishing their armies. Eventually he managed to defeat and kill every single king of Wales and Scotland. Upon killing them he shaved off their beards and wove them together into a cloak, which he wore as a gory trophy. Then he decided to challenge the strongest king of Britain, King Arthur, giving him a choice: Arthur could either shave off his own beard and surrender, or Rhitta Gawr would decapitate the king and remove the beard himself. Enraged at this hubris, Arthur set off for Rhitta Gawr’s mountain fortress. The king and the giant met on the highest peak and battled each other for days, until Arthur was gravely wounded. Just as Rhitta Gawr grabbed the king by the hair and prepared to cut off his head, Arthur summoned a last measure of strength and sank his fabled sword through the eye of the giant, who toppled over dead. Arthur and his knights then went about piling up a funeral cairn atop Rhitta Gawr’s corpse, but before they could complete the work, snow began to fall. As they departed, the giant’s bloodstained beard-cloak was returned to perfect whiteness.

The mountain was called Snaw Dun, which, a note explained, was Old English for “snow mound.” Today, Snaw Dun is called Mount Snowdon. A long-extinct volcano, it is, at approximately 3,560 feet, the highest peak in Wales. I remember the feeling of encountering my name in this context—it was thrilling—and the archaic spelling gave me my first palpable sense that the world was older than I was, even older than my parents were. The name’s association with the heroic exploits of Arthur and Lancelot and Gawain and Percival and Tristan and the other Knights of the Round Table gave me pride—until I learned that these exploits weren’t historical, but legendary.

Years later, with my mother’s help, I would scour the library in the hopes of separating the mythical from the factual. I found out that Stirling Castle in Scotland had been renamed Snowdon Castle, in honor of this Arthurian victory, as part of an attempt by the Scots to shore up their claim to the throne of England. Reality, I learned, is nearly always messier and less flattering than we might want it to be, but also in some strange way often richer than the myths.

By the time I uncovered the truth about Arthur, I had long been obsessed with a new and different type of story, or a new and different type of storytelling. On Christmas 1989, a Nintendo appeared in the house. I took to that two-tone-gray console so completely that my alarmed mother imposed a rule: I could only rent a new game when I finished reading a book. Games were expensive, and, having already mastered the ones that had come with the console—a single cartridge combining Super Mario Bros. and Duck Hunt—I was eager for other challenges. The only snag was that, at six years old, I couldn’t read as fast as I could complete a game. It was time for another of my neophyte hacks. I started coming home from the library with shorter books, and books with lots of pictures. There were visual encyclopedias of inventions, with crazy drawings of velocipedes and blimps, and comic books that I realized only later were abridged, for-kids versions of Jules Verne and H. G. Wells.

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