Homeland (The Legend of Drizzt #1)
R. A. Salvatore
Part 1
Station
Station: In all the world of the drow, there is no more important word. It is the calling of their, of our religion, the incessant pulling of hungering heartstrings. Ambition over rides good sense and compassion is thrown away in its face, all in the name of Lloth, the Spider Queen.
Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers.
Of course, there are rules of behavior, every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick a dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, however, is quite acceptable, even applauded. Investigation is not the forte of drow justice. No one cares enough to bother.
Station is the way of Lloth, the ambition she bestows to further the chaos, to keep her drow “children,” along their appointed course of self imprisonment. Children? Pawns more likely, dancing dolls for the Spider
Queen, puppets on the imperceptible but impervious strands of her web. All climb the Spider Queen’s ladders; all hunt for her pleasure, and all fall to the hunters of her pleasure.
Station is the paradox of the world of my people, the limitation of our power within the hunger for power. It is gained through treachery and invites treachery against those who gain it. Those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs.
Their deaths usually come from the front.
- Drizzt Do’Urden
Chapter 1
Menzoberranzan
To a surface dweller, he might have passed undetected only a foot away. The padded footfalls of his lizard mount were too light to be heard, and the pliable and perfectly crafted mesh armor that both rider and mount wore bent and creased with their movements as well as if the suits had grown over their skin.
Dinin’s lizard trotted along in an easy but swift gait, floating over the broken floor, up the walls, and even across the long tunnel’s ceiling. Subterranean lizards, with their sticky and soft three-toed feet, were preferred mounts for just this ability to scale stone as easily as a spider. Crossing hard ground left no damning tracks in the lighted surface world, but nearly all of the creatures of the Underdark possessed infravision, the ability to see in the infrared spectrum. Foot-falls left heat residue that could easily be tracked if they followed a predictable course along a corridor’s floor.
Dinin clamped tight to his saddle as the lizard plodded along a stretch of the ceiling, then sprang out in a twisting descent to a point farther along the wall. Dinin did not want to be tracked.
He had no light to guide him, but he needed none. He was a dark elf, a drow, an ebon-skinned cousin of those sylvan folk who danced under the stars on the world’s surface. To Dinin’s superior eyes, which translated subtle variations of heat into vivid and colorful images, the Underdark was far from a lightless place. Colors all across the spectrum swirled before him in the stone of the walls and the floor, heated by some distant fissure or hot stream. The heat of living things was the most distinctive, letting the dark elf view his enemies in d etails as intricate as any surface dweller would find in brilliant daylight.
Normally Dinin would not have left the city alone, the world of the Underdark was too dangerous for solo treks, even for a drow elf. This day was different, though. Dinin had to b e certain that no unfriendly drow eyes marked his passage.
A soft blue magical glow beyond a sculpted archway told the drow that he neared the city’s entrance, and he slowed the lizard’s pace accordingly. Few used this narrow tunnel, which opened into Tier Breche, the northern section of Menzoberranzan devoted to the Academy, and none but the mistresses and masters, the instructors of the Academy, could pass through here without attracting suspicion.
Dinin was always nervous when he came to this point. Of he hundred tunnels that opened off the main cavern of Menzoberranzan, this one was the best guarded. Beyond the archway, twin statues of gigantic spiders sat in quiet defense. If an enemy crossed through, the spiders would animate and attack, and alarms would be sounded all throughout the Academy.
Dinin dismounted, leaving his lizard clinging comfortably to a wall at his chest level. He reached under the collar of his piwafwi, his magical, shielding cloak, and took out his neck-purse. From this Dinin produced the insignia of House Do’Urden, a spider wielding various weapons in each of its eight legs and emblazoned with the letters
“DN”’ for Daermon N’a’shezbaernon, the ancient and formal name of House Do’Urden.
“You will await my return,” Dinin whispered to t he lizard as he waved the insignia before it. As with all the drow houses, the insignia of House Do’Urden held several magical dweomers, one of which gave family members absolute control over the house pets. The lizard would obey unfailingly, holding its p osition as though it were rooted to the stone, even if a scurry rat, its favorite morsel, napped a few feet from its maw.
Dinin took a deep breath and gingerly stepped to the archway. He could see the spiders leering down at him from their fifteen-foot height. He was a drow of the city, not an enemy, and could pass through any other tunnel unconcerned, but the Academy was an unpredictable place, Dinin had heard that the spiders often refused entry viciously, even to uninvited drow.