Exile (The Dark Elf Trilogy #2)(73)



The scarred bugbear unwittingly saved Drizzt from a similar fate. In its flight, the seven foot-tall creature crossed right between Drizzt and the pursuing mind flayer just as the illithid fired again. The blow stunned the bugbear for the moment it took the illithid to close in. As the mind flayer reached for its supposedly helpless victim, the bugbear swung a huge arm and knocked the pursuer to the stone.

More mind flayers rushed out onto the balconies overlooking the circular chamber. Drizzt had no idea where his friends might be, or how he might escape, but the single door he spotted beside the walkway seemed his only chance. He charged straight at it, but it burst open just before he arrived.

Drizzt crashed into the waiting arms of yet another illithid.

If the inside of the stone castle was a tumult of confusion, the outside was chaos. No slaves charged at Zaknafein now. The wounding of the central brain had freed them from the mind flayers’ suggestions, and now the goblins, gray dwarves, and all the others were more concerned with their own escape. Those closest to the cavern exits rushed out; others ran about wildly, trying to keep out of range of the continuing illithid mind blasts.

Hardly giving his actions a thought, Zaknafein whipped across with a sword, taking out a goblin as it ran screaming past. Then the spirit-wraith closed in on the creature that had been pursuing the goblin. Walking through yet another stunning blast, Zaknafein chopped the mind flayer down.

In the stone castle, Drizzt had regained his identity, and the magical spells imbued upon the spirit-wraith honed in on the target’s thought patterns. With a guttural growl,

Zaknafein made a straight course toward the castle, leaving a host of dead and wounded, slave and illithid alike, in his wake.

Another rothe bleated out in surprise as it soared through the air. Three of the beasts limped about across the way; a fourth had followed the duergar to the bottom of the chasm. This time, though, Clacker’s aim was true, and the small cowlike creature slammed into the lever, throwing it back. At once, the enchanted bridge rolled out and secured itself at Clacker’s feet. The hook horror scooped up another gray dwarf, just for luck, and started out across the bridge.

He was nearly halfway across when the first mind flayer appeared, rushing toward the lever. Clacker knew that he couldn’t possibly get all the way across before the illithid disengaged the bridge.

He had only one shot.

The gray dwarf, oblivious to its surroundings, went high into the air above the hook horror’s head. Clacker held his throw and continued across, letting the illithid close in as much as possible. As the mind flayer reached a four-fingered hand toward the lever, the duergar missile crashed into its chest, throwing it to the stone.

Clacker ran for his life. The illithid recovered and pushed the lever forward. The bridge snapped back, opening the deep chasm.

A final leap just as the metal-and-stone bridge zipped out from under his feet sent Clacker crashing into the side of the chasm. He got his arms and shoulders over the lip of the gorge and kept enough wits about him to quickly scramble over to the side.

The illithid pulled back on the lever, and the bridge shot out again, clipping Clacker. The hook horror had moved far enough to the side, though, and Clacker’s grip was strong enough to hold against the force as the rushing bridge scraped across his armored chest.

The illithid cursed and pulled the lever back, then rushed to meet the hook horror. Weary and wounded, Clacker had not yet begun to pull himself up when the illithid arrived. Waves of stunning energy rolled over him. His head drooped and he slid back several inches before his claws found another hold.

The mind flayer’s greed cost it dearly. Instead of simply blasting and kicking Clacker from the ledge, it thought it could make a quick meal of the helpless hook horror’s brain. It knelt before Clacker, four tentacles diving in eagerly to find an opening in his facial armor.

Clacker’s dual entities had resisted the illithid blasts out in the tunnels, and now, too, the stunning mental energy had only a minimal effect. When the illithid’s octopus head appeared right in front of his face, it shocked Clacker back to awareness.

A snap of a beak removed two of the probing tentacles, then a desperate lunge of a claw caught the illithid’s knee. Bones crushed into dust under the mighty grip, and the illithid cried in agony, both telepathically and in its watery, otherworldly voice.

A moment later, its cries faded as it plummeted down the deep chasm. A levitation spell might have saved the falling illithid, but such spellcasting required concentration and the pain of a torn face and crushed knee delayed such actions. The illithid thought of levitating at the same moment that the point of a stalagmite drove through its backbone.

The hammer-hand crashed through the door of another stone chest. “Damn!” Belwar spat, seeing that this one, too, contained nothing more than illithid clothing. The burrow-warden was certain that his equipment would be nearby, but already half of his former masters’ rooms lay in ruin with nothing to show for the effort. Belwar moved back into the main chamber and over to the stone seats. Between the two chairs, he spotted the figurine of the panther. He scooped it into a pouch, then squashed the head of the remaining illithid, the astral castaway, with his pickaxe-hand almost as an afterthought; in the confusion, the svirfneblin had nearly forgotten that one monster remained. Belwar heaved the body away, sending it down in a heap on the floor.

“Magga cammara,” the svirfneblin muttered when he looked back to the stone chair and saw the outline of a trap door where the creature had been sitting. Never putting finesse above efficiency, Belwar’s hammer-hand quickly reduced the door to rubble, and the burrow-warden looked upon the welcome sight of familiar backpacks.

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