Exile (The Dark Elf Trilogy #2)(71)



The panther dived in below one, catching its silvery cord in fangs of sharp light. Guenhwyvar’s neck flexed and twisted, and the silvery cord snapped. The helpless illithid drifted away, a castaway on the Astral Plane.

The other mind flayer, more concerned with saving itself, ignored its companion’s frenzied pleas and continued descent toward the planar tunnel that would return it to its corporeal body. The illithid almost slipped beyond Guenhwyvar’s reach, but the panther’s claws latched on firmly just as it entered the planar tunnel.

Guenhwyvar rode along.

From his little stone island, Clacker saw the commotion growing all through the long and narrow cavern. Illithids rushed all about, telepathically commanding slaves into defensive formations. Lookouts disappeared through every exit, while other mind flayers floated up into the air to keep a general watch on the situation.

Clacker recognized that some crisis had come upon the community, and a single logical thought forced its way through the hook horror’s base thinking: If the mind flayers became preoccupied with some new enemy, this might be his chance to escape. With a new focus to his thinking, Clacker’s pech side found a firm footing. His largest problem could be the chasm, for he certainly could not leap across it. He figured that he could toss a gray dwarf or a rothe the distance, but that would hardly aid his own escape. Clacker’s gaze fell on the lever of the bridge, then back to his companions on the stone island. The bridge was retracted; the high lever leaned toward the island. A well-aimed projectile might push it back. Clacker banged his huge claws together-an action that reminded him of Belwar-and hoisted a gray dwarf high into the air. The unfortunate creature soared toward the lever but came up short, instead slamming into the chasm wall and plummeting to its death.

Clacker stamped an angry foot and turned to find another missile. He had no idea of how he would get to Drizzt and Belwar, and at that moment, he didn’t pause to worry about them. Clacker’s problem right now was getting off his prison island.

This time a young rothe went high into the air.

There was no subtlety, no secrecy, to Zaknafein’s entrance. Having no fear of the mind flayers’ primary attack methods, the spirit-wraith walked straight into the long and narrow cavern, right out into the open. A group of three illithids descended on him immediately, loosing their stunning blasts.

Again the spirit-wraith walked through the mental energy without a flinch, and the three illithids found the same fate as the four that had stood against Zaknafein out in the tunnels.

Then came the slaves. Desiring only to please their masters, goblins, gray dwarves, orcs, and even a few ogres, charged at the drow invader. Some brandished weapons, but most had only their hands and teeth, thinking to bury the lone drow under their sheer numbers.

Zaknafein’s swords and feet were too quick for such straightforward tactics. The spirit-wraith danced and slashed, darting in one direction then reversing his motion suddenly and hacking down his closest pursuers.

Behind the action, the illithids formed their own defensive lines, reconsidering the wisdom of their tactics. Their tentacles wiggled wildly as their mental communications flooded forth, trying to make some sense of this unexpected turn. They had not trusted enough in their slaves to hand them all weapons, but as slave after slave fell to the stone, clawing at mortal wounds, the mind flayers came to regret their mounting losses. Still, the illithids believed they would win out. Behind them, more groups of slaves were being herded down to join the fray. The lone invader would tire, his steps would slow, and their horde would crush him.

The mind flayers could not know the truth of Zaknafein. They could not know that he was an undead thing, a magically animated thing that would not tire and would not slow. Belwar and his master watched the spasmodic jerking of one of the illithid bodies, a telltale sign that the host spirit was returning from its astral journey. Belwar did not understand the implications of the convulsive movements, but he sensed that his master was glad, and that, in turn, pleased him.

But Belwar’s master was also a bit concerned that only one of its companions was returning, for the central brain’s summons took the highest priority and could not be ignored. The mind flayer watched as its companion’s spasms settled into a pattern, and then was even more confused, for a dark mist appeared around the body.

At the same instant the illithid returned to the Material Plane, Belwar’s master telepathically shared in its pain and terror. Before Belwar’s master could begin to react, though,

Guenhwyvar materialized atop the seated illithid, tearing and slashing at the body.

Belwar froze as a flicker of recognition coursed through him. “Bivrip?” he whispered under his breath, and then, “Drizzt?” and the image of the kneeling drow came clearly into his mind.

Kill it, my brave champion! Do kill it! Belwar’s master implored, but it was already too late for the illithid’s unfortunate companion. The seated mind flayer flailed away frantically; its tentacles wiggled and latched onto the cat in an attempt to get at Guenhwyvar’s brain. Guenhwyvar swiped across with a mighty claw, a single blow that tore the illithid’s octopus head from its shoulders.

Belwar, his hands still enchanted from his work on the cubby, advanced slowly toward the panther, his steps bound not by fear, but by confusion. The burrow-warden turned to his master and asked, “Guenhwyvar?”

The mind flayer knew that it had given too much back to the svirfneblin. The recall of the enchanting spell had inspired other, dangerous memories in this slave. No longer could Belwar be relied upon.

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