Exile (The Dark Elf Trilogy #2)(65)



The illithid then pulled the lever, and, in the blink of an eye, the magical bridge snapped back across the gorge, leaving Clacker stranded once more.

Eat, one of the illithids instructed. An unfortunate rothe wandered by the hook horror as the command came surging into his thoughts, and Clacker absently dropped a heavy claw onto its head.

As the illithids departed, Clacker sat down to his meal, reveling in the taste of blood and meat. His hook horror side won over completely during the raw feast, but every time Clacker looked back across the gorge and down the narrow cavern to the illithid castle, a tiny pech voice within him piped out its concern for a svirfneblin and a drow.

Of all the slaves recently captured in the tunnels outside the illithid castle, Belwar Dissengulp was the most sought after. Aside from the curiosity factor of the svirfneblin’s mithril hands, Belwar was perfectly suited for the two duties most desired in an illithid slave: working the stone and fighting in the gladiatorial arena.

The illithid slave auction went into an uproar when the deep gnome was marched forward. Bids of gold and magic items, private spells and tomes of knowledge, were thrown about with abandon. In the end, the burrow-warden was sold to a group of three mind flayers, the three who had led the party that had captured him. Belwar, of course, had no knowledge of the transaction; before it was ever completed, the deep gnome was ushered away down a dark and narrow tunnel and placed in a small, unremarkable room.

A short while later, three voices echoed in his mind, three unique telepathic voices that the deep gnome understood and would not forget-the voices of his new masters.

An iron portcullis rose before Belwar, revealing a well-lighted circular room with high walls and rows of audience seats above them.

Do come out, one of the masters bade him, and the burrow-warden, fully desiring only to please his master, did not hesitate. When he exited the short passageway, he saw that several dozen mind flayers had gathered all about on stone benches. Those strange four-fingered illithid hands pointed down at him from every direction, all backed by the same expressionless octopus face. Following the telepathic thought, Belwar had no trouble finding his master among the crowd, busily arguing odds and antes with a small group.

Across the way, a similar portcullis opened and a huge ogre stepped out. Immediately the creature’s eyes went up into the crowd as it sought its own master, the focal point of its existence.

This evil ogre beast has threatened me, my brave svirfneblin champion, came the telepathic encouragement of Belwar’s master a short while later, after all of the betting had been settled. Do destroy it for me.

Belwar needed no further prompting, nor did the ogre, having received a similar message from its master. The gladiators rushed each other furiously, but while the ogre was young and rather stupid, Belwar was a crafty old veteran.

He slowed at the last moment and rolled to the side. The ogre, trying desperately to kick at him as it ended in a charge, stumbled for just a moment.

Too long.

Belwar’s hammer-hand crunched into the ogre’s knee with a crack that resounded as powerfully as a wizard’s lightning bolt. The ogre lurched forward, nearly doubling over, and Belwar drove his pickaxe-hand into the ogre’s meaty backside. As the giant monster stumbled off balance to the side, Belwar threw himself at its feet, tripping it to the stone.

The burrow-warden was up in an instant, leaping onto the prone giant and running right up it toward its head. The ogre recovered quickly enough to catch the svirfneblin by the front of his jack, but even as the monster started to hurl the nasty little opponent away, Belwar dug his pickaxe-hand deep into its chest. Howling in rage and pain, the stupid ogre continued its throw, and Belwar was jerked out straight.

The sharp tip of the pickaxe held its grip and the deep gnome’s momentum tore a wide gash in the ogre’s chest. The ogre rolled and flailed, finally freeing itself from the cruel mithril hand. A huge knee caught Belwar in the rump, launching him to the stone many feet away. The burrow-warden came back up to his feet after a few short bounces, dazed and smarting but still desiring nothing but to please his master.

He heard the silent cheering and telepathic shouting of every illithid in the room, but one call cut through the mental din with precise clarity. Kill it! Belwar’s master commanded.

Belwar didn’t hesitate. Still flat on its back, the ogre clutched at its chest, trying vainly to stop its lifeblood from flowing away. The wounds it already had suffered probably would have proved fatal, but Belwar was far from satisfied. This wretched thing had threatened his master! The burrow-warden charged straight at the top of the ogre’s head, his hammer-hand leading the way. Three quick punches softened the monster’s skull, then the pickaxe dived in for the killing blow.

The doomed ogre jerked wildly in the last spasms of its life, but Belwar felt no pity. He had pleased his master; nothing else in all the world mattered to the burrow-warden at that moment.

Up in the stands, the proud owner of the svirfneblin champion collected his due of gold and potion bottles. Contented that it had done well in selecting this one, the illithid looked back to Belwar, who still chopped and bashed at the corpse. Although it enjoyed watching its new champion at savage play, the illithid quickly sent out a message to cease.

The dead ogre, after all, was also part of the bet. No sense in ruining dinner.

At the heart of the illithid castle stood a huge tower, a gigantic stalagmite hollowed and sculpted to house the most important members of the strange community. The inside of the giant stone structure was ringed by balconies and spiraling stairways, each level housing several of the mind flayers. But it was the bottom chamber, unadorned and circular, that held the most important being of all, the central brain.

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