Exile (The Dark Elf Trilogy #2)(63)



He knew his mother too well.

After several interminable days, the troupe came into a region of broken floors, jagged walls, and ceilings filled with stalactites that leered down at them like poised monsters. They closed in their ranks, needing the comfort of companionship. Despite the attention it might draw, Belwar took out his magically lighted brooch and pinned it on his leather jack. Even in the glow, the shadows thrown by sharp-edged mounds promised only peril.

This region seemed more hushed than the Underdark’s usual stillness. Rarely did travelers in the subterranean world of the Realms hear the sounds of other creatures, but here the quiet felt more profound, as though all life somehow had been stolen from the place. Clacker’s heavy steps and the scrape of Belwar’s boots echoed unnervingly off the many stone faces.

Belwar was the first to sense approaching danger. Subtle vibrations in the stone called out to the svirfneblin that he and his friends were not alone. He stopped Clacker with his pick-hand, then looked back to Drizzt to see if the drow shared his uneasy feelings.

Drizzt signaled to the ceiling, then levitated up into the darkness, seeking an ambush spot among the many stalactites. The drow drew one of his scimitars as he ascended and put his other hand on the onyx figurine in his pocket.

Belwar and Clacker set up behind a ridge of stone, the deep gnome mumbling through the refrain that would enchant his mithril hands. Both felt better in the knowledge that the drow warrior was above them, looking over them.

But Drizzt was not the only one who figured the stalactites as an ambush spot. As soon as he entered the layer of jagged, spearlike stones, the drow knew he was not alone.

A form, slightly larger than Drizzt but obviously humanoid, drifted out around a nearby stalactite. Drizzt kicked off a stone to propel himself at it, drawing his other scimitar as he went. He knew his peril a moment later, for his enemy’s head resembled a four-tentacled octopus. Drizzt had never actually viewed such a creature before, but he knew what it was: an illithid, a mind flayer, the most evil and most feared monster in all the Underdark.

The mind flayer struck first, long before Drizzt had closed within his scimitar’s limited range. The monster’s tentacles wiggled and waved, and-fwoop!-a cone of mental energy rolled over Drizzt. The drow fought back against the impending blackness with all of his willpower. He tried to concentrate on his target, tried to focus his anger, but the illithid blasted again. Another mind fIayer appeared and fired its stunning force at Drizzt from the side.

Belwar and Clacker could see nothing of the encounter, for Drizzt was above the radius of the deep gnome’s illuminating brooch. Both sensed that something was going on above them, though, and the burrow-warden risked a whispered call to his friend.

“Drizzt?”

His answer came only a moment later, when two scimitars clanged to the stone. Belwar and Clacker started toward the weapons in surprise, then fell back. Before them the air shimmered and wavered, as if an invisible door to some other plane of existence was being opened.

An illithid stepped through, appearing right before the surprised friends and letting out its mental blast before either of them even had time to cry out. Belwar reeled and stumbled to the floor, but Clacker, his mind already in conflict between hook horror and pech, was not so adversely affected.

The mind fIayer loosed its force again, but the hook horror stepped right through the stunning cone and smashed the illithid with a single blow of his enormous clawed hand.

Clacker looked all around, and then up. Other mind flayers were drifting down from the ceiling, two holding Drizzt by the ankles. More invisible doors opened. In an instant, blast after blast came at Clacker from every angle, and the defense of his dual personalities’ inner turmoil quickly began to wear away. Desperation and welling outrage took over Clacker’s actions.

Clacker was solely a hook horror at that moment, acting on the instinctive rage and ferocity of the monstrous breed. But even the hard shell of a hook horror proved no defense against the mind fIayers’ continuing insidious blasts. Clacker rushed at the two holding Drizzt.

The darkness caught him halfway there.

He was kneeling on the stone-he knew that much. Clacker crawled on, refusing to surrender, refusing to relinquish the sheer anger.

Then he lay on the floor, with no thoughts of Drizzt or Belwar or rage.

There was only darkness.





PART 4

HELPLESS


There have been many times in my life when I have felt helpless. It is perhaps the most acute pain a person can know, founded in frustration and ventless rage. The nick of a sword upon a battling soldier’s arm cannot compare to the anguish a prisoner feels at the crack of a whip. Even if the whip does not strike the helpless prisoner’s body; it surely cuts deeply at his soul.

We all are prisoners at one time or another in our lives, prisoners to ourselves or to the expectations of those around us. It is a burden that all people endure, that all people despise, and that few people ever learn to escape. I consider myself fortunate in this respect, for my life has traveled along a fairly straight-running path of improvement. Beginning in Menzoberranzan, under the relentless scrutiny of the evil Spider Queen’s high priestesses, I suppose that my situation could only have improved.

In my stubborn youth, I believed that I could stand alone, that I was strong enough to conquer my enemies with sword and with principles. Arrogance convinced me that by sheer determination, I could conquer helplessness itself. Stubborn and foolish youth, I must admit for when I look back on those years now, I see quite clearly that rarely did I stand alone and rarely did I have to stand alone. Always there were friends, true and dear, lending me support even when I believed I did not want it and even when I did not realize they were doing it.

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