Keys to the Demon Prison (Fablehaven #5)(33)
"Just breathe, Kendra," he said, his voice familiar though less hearty. He gingerly patted her back.
Taking shuffling steps, Patton distributed soft white robes to the others. Warren helped Grandma and Grandpa arise. Coulter beamed as he accepted his robe. "Nice to see you again, Patton."
Patton nodded and shuffled over to a rocking chair. Kendra did not remember the chair, but was surprised by how similar the attic looked, still cluttered, although some of the items and containers looked less timeworn. Using the armrests to brace himself, Patton sat down carefully.
"Well, I know I'll be dead within a year," Patton said.
"What do you mean?" Warren replied.
Patton rubbed his nose with the back of a finger. "I update the scroll every year, pushing the date when you can visit closer to your time. Since you finally made an appearance, it means I've made my final update. I had hoped to reach one hundred. Nice round number. I suppose I can't complain. I'm glad I lived long enough for Coulter to bring you here. One less headache for you to worry about."
"A few more years and I could have brought us," Stan said.
"I didn't explain everything in the note," Patton said. He pulled out a pocket watch and a monocle, using the lens to check the time. Satisfied, he put them away. "We only have half an hour together. You'll notice that the Chronometer did not travel with you. In half an hour, if you stand in approximately the same spot where you entered this time, you will be drawn home to your proper era. If not, you'll become trapped in my time. If we need to talk longer, you'll have to come again. Coulter, that would mean giving knob C-5 three-quarters of a turn."
"Gotcha," Coulter said.
Patton leaned forward. "Let's get right into the serious stuff. Does the Sphinx have the Oculus?"
"Yes," Grandma said.
Patton scowled. "I knew I shouldn't have left it in Brazil. I debated about going after it, but I was already past my prime ... well, water under the bridge. At least in this time, the Sphinx does not have it yet, so we can converse with confidence. Does he have the Translocator?"
"We have it," Grandpa said.
Patton brightened. "You retrieved the key from Wyrmroost?"
"Wasn't easy," Warren said. "We have Kendra to thank more than anyone."
Patton regarded her warmly. "Well done, my dear. The Sphinx still has the Sands of Sanctity?"
"Right," Grandpa said.
"What about the Font of Immortality?"
"We're not sure," Grandma said. "We haven't been able to find the fifth secret preserve."
Patton scowled thoughtfully. "I never found the fifth preserve either. Or the Font of Immortality. You know, then. The Sphinx surely has been around a long time."
"You think he already has it?" Grandpa asked.
"Can't say for certain," Patton admitted. "That would be my best guess. I'm downright talented at finding things. But the fifth preserve and the Font of Immortality completely eluded me. In all my days, I never heard a believable rumor about either."
"The Sphinx captured Seth," Kendra said, trying to keep her voice steady. "Members of the Society grabbed him at Obsidian Waste. They also kidnapped my parents."
Patton sat up straighter. "Did your parents finally learn the truth about Fablehaven?"
"No," Grandpa said. "Apparently the Sphinx abducted them regardless."
Patton narrowed his eyes, fingers gripping the armrests of the rocker. "I would trade just about anything to have words with that maniac. I don't reckon wishing will do me much good. Do you know whether he has learned to use the Oculus effectively?"
"Yes," Kendra said. "At Wyrmroost, the Fairy Queen confirmed that she saw him using it. He needs assistance.
Someone else helps him free his mind from the grip of the Oculus when he wants to quit."
Patton gave a quick nod. He lowered his head, hands folded on his lap. For a moment, Kendra thought he had dozed off. Then he looked up. "If the Sphinx can use the Oculus, your plight is indeed dire. He will be very difficult to stop. The hardest part about opening Zzyzx is acquiring the necessary knowledge and locating the appropriate items. Mastery of the Oculus will lead the Sphinx to success."
"What can we do?" Grandpa asked.
"Guard the artifacts you have," Patton said. "There may be times when it would be prudent to use the Translocator, but not many. The Sphinx is patient and intelligent. If he anticipates a location you might visit using the Translocator, and manages to steal it, all is lost."
"Is there a better place to hide the artifacts than at Fablehaven?" Grandma asked.
"I don't like the idea of having two artifacts in the same place," Patton said. "But I like the idea of transporting them even less, especially since the Sphinx has the Oculus. The closest thing to a wizard I might trust is Agad at Wyrmroost. He understands the stakes. Some of you could get there instantaneously with the Translocator. Almost no location is as well defended as a dragon sanctuary. If all else fails, Wyrmroost might serve as a last resort. You'll have to apply your best judgment."