Keys to the Demon Prison (Fablehaven #5)(32)
"Keeping the preserve running," Grandpa said.
Grandma folded her arms. "What would we do without Dale and Hugo?"
"What do you think we'll find inside?" Warren wondered.
Grandpa shrugged. "Information, probably. A weapon, perhaps. Nothing would surprise me. Knowing Patton, it might hold the final artifact."
"Are you worried about whether the Sphinx will watch us open it?" Kendra asked.
"This attic is well shielded from prying eyes," Grandpa said. "Of course, nothing can totally divert the Oculus. If the Sphinx happens to be looking hard at us right now, he'll see what we're doing. But we can't let his possession of the Oculus paralyze us. He can't possibly spy on us all the time."
"Even if he could watch us constantly, we would need to remain active," Grandma said. "As long as the Sphinx holds the Oculus, we'll need to be as discreet as possible, and hope for a little luck."
Coulter returned with the candle already lit. "Do I just hold it?"
"Stand near the capsule," Grandpa instructed. "Ruth, would you do the honors?"
Grandma inserted the key in the top of the capsule and turned it. After hearing a click, Grandpa helped her unscrew the top of the canister. Grandma set aside the round lid. Kendra held her breath as Grandpa reached inside.
Grandpa withdrew a rolled scroll from the capsule. He peered inside, then felt around for a moment. "Looks like this is all he included." He unrolled the scroll and raised his eyebrows. "We'll need Kendra to read it."
Kendra took the scroll from Grandpa. Just like the characters on the container, the message looked written in English. At the bottom was a labeled diagram of the Chronometer.
Greetings, current guardians of Fablehaven.
You may not be reading this very long after I visited you. From the evidence I beheld in your time, the Society was in the final stages of their plot to open Zzyzx. I have more information that might be of use to you, but did not want to risk writing all of it down. I will share what I can. I have learned how you can use the Chronometer to send up to five people back in time. The Chronometer will only transport mortals, and will only take you as far back as the day of your birth. To clarify, the device will transport any group of mortals as far back as the day the eldest member of the group was born. Traveling back in time, you will not be able to bring any items with you.
Below you will find instructions on how to set the Chronometer to take you to September 24, 1940, at half past eight in the evening. If Coulter remains with you, he should be just old enough to reach that day. If not, you will have to find a willing participant of the appropriate age.
Should you elect to use the Chronometer to visit my time, do so in the attic. I look forward to perhaps seeing some of you again. I would be thrilled to discover that my advice is not required.
Yours always,
Patton Burgess
Kendra read the message to the others.
"If we ever needed advice from Patton, now would be the time," Grandpa said.
"You five go," Tanu suggested. "Patton will want to see his relatives. I can hold down the fort."
Coulter looked overjoyed. He had Kendra translate the Chronometer instructions and decipher the labels to the diagram. He kept smiling and nodding. Having spent months trying to figure out how to operate the Chronometer, he seemed to absorb the meaning of the instructions without hesitation, although to Kendra the directions sounded extremely confusing.
"The Chronometer is here in the attic," he said once Kendra had finished. "No time like the present, right?"
"I see no advantage in waiting," Grandpa agreed.
They passed out of the turret into the main part of the attic. Coulter retrieved the Chronometer, a golden orb etched with engravings and bristling with little buttons and dials. Coulter fiddled with the switches and dials, asking Kendra to retranslate a few instructions from the scroll. Applying the settings did not take him long.
"This should do it," Coulter announced. "Everyone who is coming needs to place a hand on the device. And I need to slide this lever, then flip this little switch."
Kendra felt her heart racing. This was all so sudden. Was she really about to see Patton again? Might he have advice that could help them out of their bleak predicament?
The others had placed their hands on the orb. Kendra added hers.
"Here goes nothing," Coulter said. He placed a finger on what looked like an embossed symbol, slid it along a groove, then toggled a tiny switch.
Kendra felt like somebody kicked her in the stomach. She doubled over, the air violently escaping her lungs. She looked up, unable to inhale. Coulter, Grandma, and Grandpa had collapsed to the attic floor, hands around their midsections. Warren crouched with his hands on his knees. She averted her eyes, because none of them had clothes on.
Coulter made a miserable croaking sound. Warren started coughing. Kendra let out a little burp, then found she could inhale again. Her temporary panic melted as her lungs continued to function.
A robe was gently placed over her shoulders from behind. Kendra turned. It was Patton, his hair white and wispy, his head liver-spotted, a roguish smile enlivening his withered face. A faint scar that Kendra did not recall slanted diagonally across his forehead. He seemed slimmer and shorter, his frail shoulders stooped.