Zoe's Tale (Old Man's War, #4)(2)
Honestly, I think there's a limit to how bad I should feel in a situation like that. Grown men should be able to handle a little basic math.
Still, there's only so long you can leave someone on the hook. "You called Dad 'Major Perry,'" I said. "Did you know him from the service?"
"I did," he said, and seemed happy that the conversation was moving forward again. "It's been a while, though. I wonder if I'll recognize him."
"I imagine he looks the same," I said. "Maybe a different skin tone."
He chuckled at that. "I suppose that's true," he said. "Being green would make it a little more difficult to blend in."
"I don't think he would ever quite blend in here," I said, and then immediately realized all the very many ways that statement could be misinterpreted.
And of course, my visitor wasted no time doing just that. "Does he not blend?" he asked, and then bent down to pat Babar.
"That's not what I meant," I said. "Most of the people here at Huckleberry are from India, back on Earth, or were born here from people who came from India. It's a different culture than the one he grew up in, that's all."
"I understand," the green man said. "And I'm sure he gets along very well with the people here. Major Perry is like that. I'm sure that's why he has the job he has here." My dad's job was as an ombudsman, someone who helps people cut through government bureaucracy. "I guess I'm just curious if he likes it here."
"What do you mean?" I asked.
"I was just wondering how he's been enjoying his retirement from the universe, is all," he said, and looked back up at me.
In the back of my brain something went ping. I was suddenly aware that our nice and casual conversation had somehow become something less casual. Our green visitor wasn't just here for a social call.
"I think he likes it fine," I said, and kept from saying anything else. "Why?"
"Just curious," he said, petting Babar again. I fought off the urge to call my dog over. "Not everyone makes the jump from military life to civilian life perfectly." He looked around. "This looks like a pretty sedate life. It's a pretty big switch."
"I think he likes it just fine," I repeated, putting enough emphasis on the words that unless my green visitor was an absolute toad, he'd know to move on.
"Good," he said. "What about you? How do you like it here?"
I opened my mouth to respond, and then shut it just as quickly. Because, well. There was a question.
The idea of living on a human colony is more exciting than the reality. Some folks new to the concept think that people out in the colonies go from planet to planet all the time, maybe living on one planet, working on another and then having vacations on a third: the pleasure planet of Vacationaria, maybe. The reality is, sadly, far more boring. Most colonists live their whole lives on their home planet, and never get out to see the rest of the universe.
It's not impossible to go from planet to planet, but there's usually a reason for it: You're a member of the crew on a trade ship, hauling fruit and wicker baskets between the stars, or you get a job with the Colonial Union itself and start a glorious career as an interstellar bureaucrat. If you're an athlete, there's the Colonial Olympiad every four years. And occasionally a famous musician or actor will do a grand tour of the colonies.
But mostly, you're born on a planet, you live on a planet, you die on a planet, and your ghost hangs around and annoys your descendants on that planet. I don't suppose there's really anything bad about that - I mean, most people don't actually go more than a couple dozen kilometers from their homes most of the time in day-to-day life, do they? And people hardly see most of their own planet when they do decide to wander off. If you've never seen the sights on your own planet, I don't know how much you can really complain about not seeing a whole other planet.
But it helps to be on an interesting planet.
In case this ever gets back to Huckleberry: I love Huckleberry, really I do. And I love New Goa, the little town where we lived. When you're a kid, a rural, agriculturally-based colony town is a lot of fun to grow up in. It's life on a farm, with goats and chickens and fields of wheat and sorghum, harvest celebrations and winter festivals. There's not an eight- or nine-year-old kid who's been invented who doesn't find all of that unspeakably fun. But then you become a teenager and you start thinking about everything you might possibly want to do with your life, and you look at the options available to you. And then all farms, goats and chickens - and all the same people you've known all your life and will know all your life - begin to look a little less than optimal for a total life experience. It's all still the same, of course. That's the point. It's you who's changed.
I know this bit of teenage angst wouldn't make me any different than any other small-town teenager who has ever existed throughout the history of the known universe. But when even the "big city" of a colony - the district capital of Missouri City - holds all the mystery and romance of watching compost, it's not unreasonable to hope for something else.
I'm not saying that there's anything wrong with Missouri City (there's nothing wrong with compost, either; you actually need it). Maybe it's better to say it's the sort of place you come back to, once you've gone out and had your time in the big city, or the big bad universe. One of the things I know about Mom is that she loved it on Huckleberry. But before she was here, she was a Special Forces soldier. She doesn't talk too much about all the things she's seen and done, but from personal experience I know a little bit about it. I can't imagine a whole life of it. I think she'd say that she'd seen enough of the universe.
John Scalzi's Books
- Where Shadows Meet
- Destiny Mine (Tormentor Mine #3)
- A Covert Affair (Deadly Ops #5)
- Save the Date
- Part-Time Lover (Part-Time Lover #1)
- My Plain Jane (The Lady Janies #2)
- Getting Schooled (Getting Some #1)
- Midnight Wolf (Shifters Unbound #11)
- Speakeasy (True North #5)
- The Good Luck Sister (Wildstone #1.5)