The Crystal Shard(The Icewind Dale Trilogy 1)(74)



Then the crystal began to grow. It swelled as each pulse attained its peak, then shrank back a bit while the next throb grew. Everything around it remained in shadow, for it greedily consumed all of the sunlight. Slowly, but inevitably, its girth widened and its tip rose high into the air. The people on the wall and the monsters on the field had to avert their eyes from the brightened power of Cryshal-Tirith. Only the drow from his distant vantage point and the demon who was immune to such sights witnessed another image of Crenshinibon being raised. The third Cryshal-Tirith grew to life. The tower released its hold on the sun as the ritual was completed, and all the region was bathed in morning sunlight.

The demon roared at its successful spellcasting and strode proudly into the new tower's mirrored doorway; followed by the trolls, the wizard's personal guard.

The besieged inhabitants of Bryn Shander and Targos looked upon the incredible structure with a confused mixture of awe, appreciation, and terror. They could not resist the unearthly beauty of Cryshal-Tirith, but they knew the consequences of the tower's appearance: Akar Kessell, master of goblins and giants, had come.

* * *

Goblins and orcs fell to their knees, and all the vast army took up the chant of "Kessell! Kessell!" paying homage to the wizard with a fanatical devotion that brought shivers to the human witnesses to the spectacle.

Drizzt, too, was unnerved by the extent of the influence and devotion the wizard exerted over the normally independent goblin tribes. The drow determined at that moment that the only chance for survival for the people of Ten-Towns lay in the death of Akar Kessell. He knew even before he had considered any of the possible options that he would try to get to the wizard. For now, though, he needed to rest. He found a shadowed hole just back from the face of Kelvin's Cairn and let his exhaustion overtake him.

Cassius was also tired. The spokesman had stayed on the wall throughout the cold night, examining the campsites to determine how much of the natural enmity between the unruly tribes remained. He had seen some minor discord and name-calling, but nothing extreme enough to give him hope that the army would fall apart early into the siege. He couldn't understand how the wizard had achieved such a dramatic unification of the arch foes. The appearance of the demon and the raising of Cryshal-Tirith had shown him the incredible power that Kessell commanded. He had soon drawn the same conclusions as the drow.

Unlike Drizzt, though, the spokesman from Bryn Shander did not retire when the field calmed again, despite the protests of Regis and Glensather, concerned for his health. On his shoulders, Cassius carried the responsibility for the several thousand terrified people that lay huddled within his city's walls and there would be no rest for him. He needed information; he needed to find a weak link in the wizard's seemingly impregnable armor.

And so the spokesman watched diligently and patiently throughout the first long, uneventful day of the siege, noting the boundaries that the goblin tribes staked out as their own, and the order of hierarchy that determined the distance of each group from the center spot of Cryshal-Tirith.

* * *

Away to the east, the fleets of Caer-Konig and Caer-Dineval moored alongside the docks of the deserted city of Easthaven. Several crews had gone ashore to gather supplies, but most of the people had remained on the boats, unsure of how far east Kessell's black arm extended.

Jensin Brent and his counterpart from Caer-Konig had taken full control of their immediate situation from the decks of the Mist Seeker; the flagship of Caer-Dineval. All disputes between the two cities had been called off, temporarily at least - though promises of continued friendship were heard on the decks of every ship on Lac Dinneshere. Both spokesmen were agreed that they would not yet leave the waters of the lake and flee, for they realized that they had nowhere to go. All of the ten towns were threatened by Kessell, and Luskan was fully four hundred miles away and across the path of Kessell's army. The ill-equipped refugees couldn't hope to reach it before the first of winter's snows caught up with them.

The sailors that had disembarked soon returned to the docks with the welcomed news that Easthaven had not yet been touched by the darkness. More crews were ordered ashore to collect extra food and blankets, but Jensin Brent played it cautiously, thinking it wise to keep most of the refugees out on the water beyond Kessell's reach.

More promising news came a short time later.

"Signals from Redwaters, Spokesman Brent!" the watchman atop the Mist Seeker's crow's nest called out. "The people of Good Mead and Dougan's Hole are unharmed!" He held up his newsbearer, a small glasspiece crafted in Termalaine and designed to focus the light of the sun for signaling across the lakes, using intricate though limited signaling codes. "My calls have been answered!"

"Where are they, then?" Brent asked excitedly.

"On the eastern banks," the watchman replied. "They sailed out of their villages, thinking them undefendable. None of the monsters have yet approached, but the spokesmen felt that the far side of the lake would be safer until the invaders have departed."

"Keep the communication open," Brent ordered. "Let me know when you have more news."

"Until the invaders have departed?" Schermont echoed incredulously as he moved to Jensin Brent's side.

"A foolishly hopeful assessment of the situation, I agree," said Brent. "But I am relieved that our cousins to the south yet live!"

"Do we go to them? Join our forces?"

R.A. Salvatore's Books