Night Game (GhostWalkers, #3)(12)
She watched Parsons until he disappeared under the roof of the giant columned porch. With a little sigh she crawled back to the skylight. Why was it that in every town there were men who believed themselves above the law, men who had such a sense of entitlement? She didn’t get it, probably never would get it. Dr. Whitney, just as these men, was a respected professional. He had the ear of people in high places. He had trust and even high security clearance, yet he was a predator, ruthlessly destroying the lives of others to further his own cause. Saunders was also such a man, and she had no doubt, just by observing Parsons in the clubs, that he was the same, even though they were on different sides of the law.
“It’s like a damned secret society,” she whispered under her breath. “To get in you just have to screw everybody.” And why did people believe that sharks like Whitney and Saunders would eventually be brought to justice? In her experience they were never brought to justice. They schemed and muscled and killed and grew fat on their profits and everyone turned a blind eye. More than likely Parsons would end up dead someday, alligator bait in the bayou while Saunders got fatter off of his illegal profits. Her headache was getting worse and if she didn’t tamp down her anger, the house was in for an un expected shaking. Did Louisiana get earthquakes? She hadn’t bothered to check.
The light in the room below went off suddenly, alerting her to the fact that Saunders was heading downstairs to greet his guest. The door to the office closed and she could hear the distinct click of a lock. Immediately she moved to the skylight and peered down. Sure enough, the tower room was empty.
Flame smiled—securing a little justice went a long way in curing headaches. Staying low to prevent skylining her body, she examined the skylight, looking for evidence of magnetic switches or motion detectors inside the frame. It didn’t seem possible that Saunders could be so arrogant as to not install security on the skylight itself. Surely he wasn’t that stupid? She’d come prepared for a difficult task, but she found nothing to do but use her laser cutter to open the glass dome. Before lifting the glass free with the attached suction cup she once more checked for security, this time using all senses, not just visual.
The sound was much too high for the human ear to detect. Flame froze without pulling away the glass. Saunders was using an old-fashioned ultrasonic motion detector. It was placed inside the skylight where little would disturb it. She rarely encountered them anymore because they were just too sensitive and often produced far too many false alarms. And that meant when she lifted the glass away the slight rush of air into the room would trigger the alarm.
It was a simple enough device. A transmitter sent out a frequency too high for the human ear and the receiver picked up the sound waves reflected in the area under protection. Motion would cause a shift in the frequency of sound. The larger the object the greater the shift in frequency. Most detectors were configured to ignore the small shifts that might be caused by insects, but a larger shift would trip the circuit and set off the alarm.
“You have the old Doppler effect going, don’t you, Saunders?” Flame murmured aloud, under her breath. “Well, sound just happens to be my specialty, you cheap slimeball. Your little old detector is simply comparing the frequency emitted by the transmitter when no motion is detected to the frequency of sound that results when motion occurs. And that, my lovely little mark, is easy enough for someone like me to work around.”
She cocked her head to one side, pressing close to the dome to listen, determining the pattern in the high-frequency sound. With no motion present, the sound bouncing back was an even, steady configuration. She simply had to find that exact frequency and pattern and make certain that nothing interrupted it when she removed the glass and dropped down into the room.
Flame nearly laughed. Here she was with all the latest high-tech equipment a cat burglar could possibly need, and she had to run into someone with an old-fashioned setup. “cuz you’re just too cheap where it counts, Saunders. You think because you rip off a lot of really nice people that makes you smart. It only makes you a mark, just like the ones you steal from.”
It was gratifying how all those government-given talents came in handy when she went to work. Dr. Whitney and his little team of scientists would be so pleased to know their work had gone to a good cause.
She maintained the high-frequency pattern even as she pulled the circle of glass away and set it aside so that the sudden air shift wouldn’t trigger the alarm. She dropped a line slowly, careful of the pattern, as she lowered her body into what Saunders believed was his impenetrable fortress. Landing lightly, she began a thorough search of the room all the while making certain the high-frequency signal remained a nice steady pattern. Saunders had money in the bank, but everything he stole was going to the tower room, in cash, hidden away.
She found the safe behind a section of wall panel looking as smooth as the rest of the walls, but as she tapped lightly with the pad of her index finger along the textured surface, she could hear the slight differences in sound. It took only seconds to locate the hidden mechanism to slide the panel aside.
The safe gleamed at her, outrageously shiny in order to provide as many great fingerprints as possible should it be broken into. Flame smiled at it. “Hello, baby. Mama’s come to free your soul.” She peered closer. “You’re a primo model, aren’t you, hon? I’ll just bet you’ve got a few layers of hard plate behind the door, don’t you? I’ll also bet you have a few ball bearings in the hard plate to chew up the drill bits too. That’s just not nice, but then I’m not going to drill into you. That would hurt, wouldn’t it, gorgeous?”
Christine Feehan's Books
- Christine Feehan
- Mind Game (GhostWalkers, #2)
- Street Game (GhostWalkers, #8)
- Spider Game (GhostWalkers, #12)
- Shadow Game (GhostWalkers, #1)
- Samurai Game (Ghostwalkers, #10)
- Ruthless Game (GhostWalkers, #9)
- Predatory Game (GhostWalkers, #6)
- Murder Game (GhostWalkers, #7)
- Deadly Game (GhostWalkers, #5)