Night Game (GhostWalkers, #3)(8)
He hadn’t thought all that much about a woman of his own, or a family. He wasn’t the kind of man to settle down, but Lily’s disclosure of genetic enhancement had hit him unexpectedly hard. For some reason he couldn’t get it out of his mind. In the beginning when he realized he could leap up onto a roof with little or no effort, he thought it was cool, an extraordinary side benefit of his psychic experiment. The word virus had never come into his mind, and neither had cancer. He’d never really questioned the physical things he could do and, other than the uses as weapons, he hadn’t discussed the enhanced physical abilities with the GhostWalkers. Maybe none of them really wanted to know, but now it seemed all-important.
He hadn’t signed on for genetic enhancement. Psychic yes. As a child growing up, he had noticed he had some small psychic talent. Animals responded to him. Sometimes he caught impressions of what they were feeling. He had an extraordinary memory and his mind would figure out patterns the moment he saw them. He had exceptional hearing as well. Little things, nothing big, but he knew he could do things others couldn’t. Not wanting to be different, he’d kept it hidden, much like the rest of the GhostWalkers had done.
He’d trained in the military, was gifted with explosives, building bombs fast and efficiently as well as dismantling with equal speed and care. He’d been recruited by special operations, and the moment he’d heard of Dr. Whitney’s psychic experiment and the special psych unit he’d jumped at that as well.
The idea of a unique group of soldiers, able to use psychic skills, to slip in and out of enemy territory using hit-and-run tactics, really appealed to him. He’d seen too many people—good friends—die and he thought it would be a way to stop so many unnecessary deaths.
What did genetic enhancement mean for the GhostWalkers’ already uncertain futures? Would they be able to have families and, if so, would they pass the traits on to their children? What in the world had he been thinking to do such a stupid thing? He groaned aloud. It should have occurred to him that Whitney would use them as human lab rats. Gator hadn’t known of Whitney’s earlier experiments with the little girls when he’d signed on, but still, that was no excuse. He should have been smarter. He might have thrown away his entire future.
Gator leaned against the Jeep and pushed a hand through his thick black hair. Growing up in the bayou had been an experience that taught him different wasn’t always good. His parents had died during a flood, a freak accident, and his grandmother had taken on the task of raising the four boys. Wild, fiercely loyal, and proud, Raoul was the oldest and took care of the others. That responsibility had transferred over into his military life. And now, here he was, looking for a woman who was probably dead and another who didn’t want to be found.
He caught a flicker of movement out of the corner of his eye and immediately went on alert. A woman slipped out of the shadows. She must have been in the store. More than anything else, it was the way she moved that caught his attention. She flowed in silence, her black, tight-fitting pants molding to her hips and legs. She wore gloves and a leather jacket. Her hair was thick and dead straight, ending just about her shoulders. She glided to her motorcycle, a crotch rocket, a lightning bolt if his guess was correct, built for nothing but speed and handling.
Like the woman. The thought came unbidden, but lodged somewhere in the vicinity of his groin.
As she leaned over the bike a car swept into the gas station, headlights catching her momentarily in the glare. She kept her head down, fiddling with something he couldn’t see on the other side of the motorcycle, her jacket and shirt riding up, exposing her narrow waist, lower, the sweep of her hip—the tattoo there.
Raoul’s breath caught in his throat. It was an arc of flames, which rode just above the bone of her hip and emerged from either side of her low-riding pants. His heart accelerated. Could it be that simple? Could he have spent nights visiting club after club on the off chance that she might be singing in one, only to spot her at a gas station? How bizarre would that be? He almost didn’t believe it, but something in the way she moved, a stealth, an ease, a predatory silence gave him the impression of a GhostWalker. And the way she had emerged from the shadows…
Raoul raked his fingers through his hair in agitation. He was letting his imagination get away from him. Women had all sorts of tattoos. Just because she had a crescent of flames over her hip didn’t mean a thing. He was really losing it, but he couldn’t take his eyes from her. Her pants had compartments built into them everywhere, perfect for tools. So, okay, that was a style some people wore, but they fit so perfectly, as if the tight-fitting cargo pants had been specially made, just for her.
She straightened slowly and pulled on goggles and a helmet. She turned, a small, casual movement that was barely discernable in the shadow she was in, but he felt the sweep of her gaze and he stopped the gas from flowing, taking great interest in putting the nozzle back on the pump. He felt her probing gaze. The back of his neck itched. He held his breath until she started the motorcycle.
His turn was every bit as casual as hers had been. As she moved forward, light from the streetlamp spilled momentarily across her face. Strands of wine-red hair peeked out from beneath the helmet. Raoul let his breath out slowly. He was certain he was looking at Iris “Flame” Johnson.
The taillight of the motorcycle galvanized him into action. He slapped on the gas cap before throwing himself into the driver’s seat. The motorcycle had already made a turn, but he noted the street.
Christine Feehan's Books
- Christine Feehan
- Mind Game (GhostWalkers, #2)
- Street Game (GhostWalkers, #8)
- Spider Game (GhostWalkers, #12)
- Shadow Game (GhostWalkers, #1)
- Samurai Game (Ghostwalkers, #10)
- Ruthless Game (GhostWalkers, #9)
- Predatory Game (GhostWalkers, #6)
- Murder Game (GhostWalkers, #7)
- Deadly Game (GhostWalkers, #5)