Mind Game (GhostWalkers, #2)(9)
Nicolas knew he belonged in the wilderness. It was where he felt most at home. He often thought he belonged in another era when there were fewer people and much more wilderness. He was grateful to Lily for the use of her home and for the work she did to enable all of them to live in the outside world. Her father’s experiment had opened their brains to continuous assaults from the people around them, and they needed the home and training Lily provided. But Nicolas still had trouble being in such close proximity to so many others—it had little to do with the enhancement and everything to do with his background and nature. Volunteering to retrieve the woman in the sanitarium was not just about saving his teammates from their own compassion. It was necessary to be able to get away on his own where he felt he could breathe.
Twice Nicolas consulted the map Lily had provided for him. In the maze of channels and canals, it was easy to lose one’s way. Some of the channels were so narrow the boat barely scraped through, while others were wide enough to be considered a lake.
Lily’s father, Dr. Whitney, had deliberately hidden the sanitarium on an island, mostly marshland, overgrown and still primitive. It was so deep in the labyrinth of canals that even the local hunters had only a vague idea of where it was located. Lily had found the detailed map in the Trust papers, but even with the map and his unerring sense of direction, Nicolas was having a difficult time finding the right island. He was still searching when night fell, darkening the swamp and complicating his mission. Twice he had to pull the boat through waist-deep, reed-choked channels, and even with the occasional sliver of light from the moon, it was difficult to see if the dark shapes in the water were alligators or floating logs.
As the boat rounded a small island he caught sight of several birds lifting into the sky from somewhere behind a thick stand of trees. At once his skin prickled and his belly churned. Nicolas shut off the boat’s motor. He drifted, waiting in silence, listening to the sounds of the wetlands. Insects had been humming and frogs croaking. They went silent now. Nicolas immediately slid low in the boat so that his body would be much more difficult to detect. He could slide into the water if necessary—he had been close to alligators on more than one occasion—but he wanted to keep his weapons dry if at all possible.
Nicolas avoided the pier and dock and the worn ribbon of a trail leading toward the center of the island. He knew most of the island was spongy and probably filled with sinkholes an unwary traveler could fall into, but it was safer there than being on a path where someone might be waiting in ambush. And he was very certain someone was waiting in the heavy shrubbery.
He eased the boat into a small inlet several hundred yards from the dock and around a bend, out of sight. Nicolas slipped into knee-deep water, pulling the boat behind him to tie up to a tree. It was a slow process, taking care not to splash as he slogged through the mire until he was on higher ground. It was still a bog. Grass grew wild and tall and a multitude of shrubbery and flowers filled in spaces the trees didn’t take up.
Nicolas moved in silence, as he had most of his life. He had grown up on the reservation and spent much of his childhood with his shaman grandfather who believed in the old ways. He automatically avoided dry twigs and leaves, and with his enhanced abilities, he was able to keep wildlife from giving away his presence as he made his way across the spongy marsh toward higher ground where the sanitarium was located.
He heard gunshots in the distance. Birds screeched and rose like a cloud into the air. Nicolas ran toward the sound, closing in on the building. The bushes and trees grew much thicker on the high ground, obviously planted and coaxed into wide fences, obscuring vision of the large structure. As he pushed through a thick hedge of saw grass, he heard the distinct crackle of a radio and instantly dropped down, remaining motionless until he could determine the exact position of the guard.
Sound carried at night, especially on water. The guard was more interested in the action taking place in the building then he was in watching the water. His gaze kept straying toward higher ground and twice he swore under his breath, stroking his gun.
Nicolas let his breath out slowly. This was no amateur hit. No drug addicts looking for money. This was a professional cleanup crew, moving with military precision, hitting hard and fast and leaving only the dead behind. Lily had made inquiries in the wrong places, and a team must have been sent out to dispose of all evidence. Dahlia Le Blanc was on a hit list and the squad was taking her out. His warning radar was shrieking at him. He had stumbled into the middle of a high-level operation.
Nicolas had no way of knowing if Dahlia had been caught inside the sanitarium or if by some miracle she had been outside. She had training and skill and was obviously quite dangerous. The fact that there were fires breaking out inside the building might mean she was still alive and fighting back. Whatever the case, he couldn’t afford to waste time. He had to get past the guard and go to her aid.
It took maneuvering to get within striking distance of his prey. Nicolas lay in the open, only feet from the guard. He wished he had Dahlia’s ability to blur her image. Instead, he counted on his talent to persuade his enemy to look the other way. He whispered the suggestion even as he “pushed” at the guard’s mind to stay focused on the water. The guard was vibrating with excitement, impatient to make a kill. Any kill.
Nicolas rose up out of the bog like a giant shadow, enveloping the man, swallowing him, his hands fast and his blade sharp. He murmured to the earth and sky his plea for forgiveness and offered the universe his regret at taking a life even as he lowered the body silently to the marshy water and moved on.
Christine Feehan's Books
- Christine Feehan
- Street Game (GhostWalkers, #8)
- Spider Game (GhostWalkers, #12)
- Shadow Game (GhostWalkers, #1)
- Samurai Game (Ghostwalkers, #10)
- Ruthless Game (GhostWalkers, #9)
- Predatory Game (GhostWalkers, #6)
- Night Game (GhostWalkers, #3)
- Murder Game (GhostWalkers, #7)
- Deadly Game (GhostWalkers, #5)