Mind Game (GhostWalkers, #2)(114)
I want you to abort now. It was a clear order. Roman Howard entered the building and he was clearly agitated and suspicious. I don’t like the entire smell of this. Abort. We’ll try another day.
I saw him go in. He doesn’t make a difference. We can’t risk it, Nicolas. I’ve allowed too much time to go by as it is. The data could easily be discovered by one of the researchers. I moved it, but I didn’t hide it.
Dahlia felt the full force of his frustration, the edge of his anger at her for not listening to him. But it wasn’t Nicolas’s responsibility if an enemy got their hands on the research for a weapon as potentially destructive as a stealth torpedo would be. She steeled herself to oppose him.
Don’t distract me. If you can’t lay back, wait for me at the house.
There was the same force of frustration, but he held back his anger. He simply was silent. They both knew he’d never leave.
Dahlia dismissed him from her mind and concentrated on finding any new security precautions. She’d scouted the rooftop numerous times, but not since she’d paid Lombard Inc. a visit. She was certain they would have beefed up their defenses.
The rain stopped, although the wind persisted, rising almost to a howl so that she had to crouch low, taking shelter beside one of the series of pagodas that housed the heat exhaust vents. She remained very still while she studied every detail of the roof, trying to orient herself to the earlier layout and what detail might have changed.
There was a small dark spot up near the top of the casing housing the wide cooling coils. The roof was as artfully done as the building itself, which gave Dahlia room to move between the pagodas and stay out of the camera’s vision. The camera itself was set on a sweep of the roof. She timed it twice to make certain she had enough time to fully disappear down the vent before it would pick up her entry.
She waited until the camera swept past the pagoda and immediately sank down into the shaft. It was easy enough to slip down, using her hands and feet to guide her until she reached the turn. It was a closer squeeze, but her small body fit nicely. She had memorized the layout of the building and followed the narrow vent that took her to the elevator shaft. She had used it before and was familiar with the way the vent opened into the shaft. She had to be careful with the screen, holding it even as she pushed so that it wouldn’t fly down the shaft to the basement level. She maneuvered it carefully aside and peeked into the shaft.
The shaft was the fastest way to get to the hub of the building where the enormous vault room was. The elevator bypassed the floor unless one of the elevator’s occupants had a special key and the correct access codes. Dahlia didn’t bother with elevators; she simply climbed down the shaft, using safety grips when possible, or cracks for fingers and toeholds when there was nothing else. The vent she needed was in an awkward position above her. She hooked a line to a safety grip, metal sliding against metal. The grating noise was overly loud and seemed to reverberate up the shaft.
Dahlia waited a moment or two until she was certain it was safe to proceed. She swung like a pendulum, back and forth, pushing off with her feet until she was able to swing high enough to hook her heel over the edge and hold her body there while she tied off the rope for a fast getaway. It was a simple enough matter to pull her body into the tube, but she did it in slow motion, inch by cautious inch, fully aware of the motion detectors scattered through the vent. It took a tremendous amount of concentration to keep them still as she crawled carefully through the narrow tube.
A strange buzzing began to grow louder and louder in her head. It was annoying, developing into a pressure, making her temples throb. Keeping her mind centered on the motion detectors was difficult with the buzzing interference. Her stomach began to churn. Dahlia stopped moving and lay completely still, recognizing a psychic attack. It had never happened to her before, but she knew it was an outside source. Tiny beads of sweat broke out on her forehead. She forced air through her lungs as the pressure in her head increased until it felt as if a vise gripped her skull.
She tried to be small and far away, thinking of the bayou and the sound of the frogs and alligators, the continual lapping of the water, anything to take her mind off the increasing pressure. She pictured it in her head, the island that had been her home with the myriad of flowers and bushes and trees scattered everywhere and the wildlife she spent a great deal of time watching from the roof of her house.
Slowly, she felt the pressure ease. Whatever was coming after her, hadn’t succeeded, but she felt sick and dizzy so she lay still waiting for her mind to clear before she proceeded. Was Roman Howard capable of such an attack? He hadn’t undergone the psychic experiment. Martin had. Martin had been taught such attacks.
Dahlia kept her head down, resting on her hands as she tried to piece it all together. She didn’t dare move until she was controlling the motion sensors, and adrenaline was still racing through her body. Everyone who had undergone the experiment had some psychic ability prior to allowing Whitney to enhance what was already there.
Dahlia, you’re scaring the hell out of me. Did he hurt you? Just his voice calmed her. She felt the air move through her lungs and her nerves steadied.
Did you feel that? she asked.
All of us did.
Can he hear you? Can he feel the surge around him when we communicate like this? She didn’t want another attack until she was out of the narrow confines of the tube.
No, I’ve worked at sending only to one person. Martin Howard is concealed just outside the building entrance. It looks as if he followed his brother here and is waiting for him.
Christine Feehan's Books
- Christine Feehan
- Street Game (GhostWalkers, #8)
- Spider Game (GhostWalkers, #12)
- Shadow Game (GhostWalkers, #1)
- Samurai Game (Ghostwalkers, #10)
- Ruthless Game (GhostWalkers, #9)
- Predatory Game (GhostWalkers, #6)
- Night Game (GhostWalkers, #3)
- Murder Game (GhostWalkers, #7)
- Deadly Game (GhostWalkers, #5)