The Queen's Assassin (The Queen's Secret #1)(5)



Anger bubbles up inside me. All I have ever wanted is to follow in their footsteps and join the ranks of the Hearthstone Guild. It’s the one thing I’ve wanted more than anything. We don’t just sell honey in the market. They’ve practically been training me for the Guild all my life—how can they deny me? I kick the nearest tree as hard as I can, slamming the sole of my boot into its solid trunk. That doesn’t make me feel much better, though, and I freeze, wondering if whatever or whoever is following me has heard.

I know it is a dangerous path, but what nobler task is there than to continue the Guild’s quest? To recover the Deian Scrolls and exact revenge upon our enemies. They can’t expect me to sit by and watch as others take on the challenge.

All the women I look up to—Ma, my aunt Moriah, and Moriah’s wife, my aunt Mesha—belong to the Guild; they are trained combatants and wise women. They are devotees of Deia, the One Mother, source of everything in the world of Avantine, from the clouds overhead to the dirt underfoot. Deia worship was common once but not anymore, and those who keep to its beliefs have the Guild to thank for preserving the old ways. Otherwise that knowledge would have disappeared long ago when the Aphrasians confiscated it from the people. The other kingdoms no longer keep to the old ways, even as they conspire to learn our magic.

As wise women they know how to tap into the world around us, to harness the energy that people have long forgotten but other creatures have not. My mother and aunts taught me how to access the deepest levels of my instincts, the way that animals do, to sense danger and smell fear. To become deeply in tune with the universal language of nature that exists just below the surface of human perception, the parts we have been conditioned not to hear anymore.

While I call them my aunts, they are not truly related to me, even if Aunt Moriah and my mother grew up as close as sisters. I was fostered here because my mother’s work at the palace is so important that it leaves little time for raising a child.

A gray squirrel runs across my path and halfway up a nearby tree. It stops and looks at me quizzically. “It’s all right,” I say. “I’m not going to hurt you.” It waits until I start moving again and scampers the rest of the way up the trunk.

The last time I saw my mother, I told her of my plans to join the Guild. I thought she’d be proud of me. But she’d stiffened and paused before saying, “There are other ways to serve the crown.”

Naturally, I’d have preferred her to be with me, every day, like other mothers, but I’ve never lacked for love or affection. My aunts had been there for every bedtime tale and scraped knee, and Ma served as a glamorous and heroic figure for a young woman to look up to. She would swoop into my life, almost always under the cover of darkness, cloaked and carrying gifts, like the lovely pair of brocade satin dance slippers I’ll never forget. They were as ill-suited for rural life as a pair of shoes could possibly be, and I treasured them for it. “The best cobbler in Argonia’s capital made these,” she told me. I marveled at that, how far they’d traveled before landing on my feet.

Yes, I liked the presents well enough. But what made me even happier were the times she stayed long enough to tell me stories. She would sit on the edge of my bed, tuck my worn quilt snugly around me, and tell me tales of Avantine, of the old kingdom.

Our people are fighters, she’d say. Always were. I took that to mean I would be one too.

I think about these stories as I whack my way through the brush. Why would my mother tell me tales of heroism, adventure, bravery, and sacrifice, unless I was to train with the Guild as well? As a child, I was taught all the basics—survival and tracking skills, and then as I grew, I began combat training and archery.

I do know more of the old ways than most, and I’m grateful for that, but it isn’t enough. I want to know as much as they do, or even more. I need to belong to the Guild.

Now I fear I never will have that chance.

“Ouch!” I flinch and pull my hand back from the leaves surrounding me. There’s a thin sliver of blood seeping out of my skin. I was so lost in my thoughts that I accidentally cut my hand while hacking through shrubbery. The woods are unfamiliar here, wilder and denser. I’ve never gone out this far. The path ahead is so overgrown it’s hard to believe there was ever anyone here before me, let alone a procession of messengers and traders and visitors traveling between Renovia and the other kingdoms of Avantine. But that was before. Any remnants of its prior purpose are disappearing quickly. Even my blade, crafted from Argonian steel—another present from Ma—struggles to sever some of the more stubborn branches that have reclaimed the road for the wilderness.

I try to quiet my mind and concentrate on my surroundings. Am I lost? Is something following me? “What do I do now?” I say out loud. Then I remember Aunt Mesha’s advice: Be willing to hear.

I breathe, focus. Recenter. Should I turn back? The answer is so strong, it’s practically a physical shove: No. Continue. I suppose I’ll push through, then. Maybe I’ll discover a forgotten treasure along this path.

Woodland creatures watch me, silently, from afar. They’re perched in branches and nestled safely in burrows. Sometimes I catch a whiff of newborn fur, of milk; I smell the fear of anxious mothers protecting litters; I feel their heartbeats, their quickened breaths when I pass. I do my best to calm them by closing my eyes and sending them benevolent energy. Just passing through. I’m no threat to you.

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