Light of the Jedi

Light of the Jedi

Charles Soule



A long time ago in a galaxy far, far away….





The Force is with the galaxy.

It is the time of the High Republic: a peaceful union of like-minded worlds where all voices are heard, and governance is achieved through consensus, not coercion or fear. It is an era of ambition, of culture, of inclusion, of Great Works. Visionary Chancellor Lina Soh leads the Republic from the elegant city-world of Coruscant, located near the bright center of the Galactic Core.

But beyond the Core and its many peaceful Colonies, there is the Rim—Inner, Mid, and finally, at the border of what is known: the Outer Rim. These worlds are filled with opportunity for those brave enough to travel the few well-mapped hyperspace lanes leading to them, though there is danger as well. The Outer Rim is a haven for anyone seeking to escape the laws of the Republic, and is filled with predators of every type.

Chancellor Soh has pledged to bring the Outer Rim worlds into the embrace of the Republic through ambitious outreach programs such as the Starlight Beacon. But until it is brought online, order and justice are maintained on the galactic frontier by Jedi Knights, guardians of peace who have mastered incredible abilities stemming from a mysterious energy field known as the Force. The Jedi work closely with the Republic, and have agreed to establish outposts in the Outer Rim to help any who might require aid.



The Jedi of the frontier can be the only resource for people with nowhere else to turn. Though the outposts operate independently and without direct assistance from the great Jedi Temple on Coruscant, they act as an effective deterrent to those who would do evil in the dark.

Few can stand against the Knights of the Jedi Order.

But there are always those who will try…





All is well.

Captain Hedda Casset reviewed the readouts and displays built into her command chair for the second time. She always went over them at least twice. She had more than four decades of flying behind her, and figured the double check was a large part of the reason she’d survived all that time. The second look confirmed everything she’d seen in the first.

“All is well,” she said, out loud this time, announcing it to her bridge crew. “Time for my rounds. Lieutenant Bowman, you have the bridge.”

“Acknowledged, Captain,” her first officer replied, standing from his own seat in preparation to occupy hers until she returned from her evening constitutional.

Not every long-haul freighter captain ran their ship like a military vessel. Hedda had seen starships with stained floors and leaking pipes and cracks in their cockpit viewports, lapses that speared her to her very soul. But Hedda Casset began her career as a fighter pilot with the Malastare–Sullust Joint Task Force, keeping order in their little sector on the border of the Mid Rim. She’d started out flying an Incom Z-24, the single-seat fighter everyone just called a Buzzbug. Mostly security missions, hunting down pirates and the like. Eventually, though, she rose to command a heavy cruiser, one of the largest vessels in the fleet. A good career, doing good work.



She’d left Mallust JTF with distinction and moved on to a job captaining merchant vessels for the Byne Guild—her version of a relaxed retirement. But thirty-plus years in the military meant order and discipline weren’t just in her blood—they were her blood. So every ship she flew now was run like it was about to fight a decisive battle against a Hutt armada, even if it was just carrying a load of ogrut hides from world A to world B. This ship, the Legacy Run, was no exception.

Hedda stood, accepting and returning Lieutenant Jary Bowman’s snapped salute. She stretched, feeling the bones of her spine crackle and crunch. Too many years on patrol in tiny cockpits, too many high-g maneuvers—sometimes in combat, sometimes just because it made her feel alive.

The real problem, though, she thought, tucking a stray strand of gray hair behind one ear, is too many years.

She left the bridge, departing the precise machine of her command deck and walking along a compact corridor into the larger, more chaotic world of the Legacy Run. The ship was a Kaniff Yards Class A modular freight transport, more than twice as old as Hedda herself. That put the craft a bit past her ideal operational life, but well within safe parameters if she was well maintained and regularly serviced—which she was. Her captain saw to that.

The Run was a mixed-use ship, rated for both cargo and passengers—hence “modular” in its designation. Most of the vessel’s structure was taken up by a single gigantic compartment, shaped like a long, triangular prism, with engineering aft, the bridge fore, and the rest of the space allotted for cargo. Hollow boom arms protruded from the central “spine” at regular intervals, to which additional smaller modules could be attached. The ship could hold up to 144 of these, each customizable, to handle every kind of cargo the galaxy had to offer.



Hedda liked that the ship could haul just about anything. It meant you never knew what you were going to get, what weird challenges you might face from one job to the next. She had flown the ship once when half the cargo space in the primary compartment was reconfigured into a huge water tank, to carry a gigantic saberfish from the storm seas on Tibrin to the private aquarium of a countess on Abregado-rae. Hedda and her crew had gotten the beast there safely—not an easy gig. Even harder, though, was getting the creature back to Tibrin three cycles later, when the blasted thing got sick because the countess’s people had no idea how to take care of it. She gave the woman credit, though—she paid full freight to send the saberfish home. A lot of people, nobles especially, would have just let it die.

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