The Last Threshold (Neverwinter #4)(40)



But now it had seemed a perfectly obvious choice.

Ambergris wore a sincere smile. She had found a new sanctuary because she had found a new home, and had found a new home, so unexpectedly, because she had found, in effect, a new family.

She had done it with hardly a thought, and simply in an attempt to be pragmatic about her current situation. But now, looking back at the room, the dwarf understood well the deeper implications, the subconscious hopes and emotions that had taken her to this dramatic action. She closed the door and followed Afafrenfere to the common room with a decided spring in her step.

The days became a month and the winter snows began to fall, and still the companions remained in Port Llast. They went out from the defensive wall often to seek out sahuagin, and each encounter proved quicker than the previous as the sea devils learned that the sooner they fled from this powerful band, the fewer losses they would suffer.

The more important work, though, went on behind Port Llast’s impromptu wall. For what Drizzt and his four companions had brought to the beleaguered villagers most of all was a sense of hope, and in that new light, Dorwyllan and the people of the town regrouped and rearranged their forces into efficient attack patrols. Drizzt and the others trained them, and often one or more of the companions accompanied the townsfolk on their ventures to the more dangerous reaches.

They took great care in those endeavors; never was a patrol beyond the wall without a line of support all the way back to the settlement.

For too long, the night in Port Llast had belonged to the sea devils, but all who knew the dark elves understood differently. In Port Llast now, the night belonged to the drow, and more importantly, to his willing followers.

“Winning the battles is just the first step,” Drizzt explained to the townsfolk at one gathering of all three hundred. “Winning and holding ground will be more difficult.”

“Beyond the wall, near impossible,” one voice came back at him.

“Then move the wall,” Artemis Entreri offered.

Drizzt looked the assassin over carefully. Little had changed in their relationship in the passing tendays. Entreri remained dour and cynical and ready to criticize anything and everything Drizzt tried to do here. Despite that outward hard armor, though, the man’s actions spoke louder. He hadn’t left Port Llast for a more accommodating city, though Neverwinter was an easy ride away on his nightmare mount, and he went out to fight without hesitation, if not without complaint. Perhaps Artemis Entreri was actually coming to enjoy this new role he had found.

But he was also constantly nagging Drizzt about retrieving his dagger, and Entreri held that practical gain up as the sole reason for his compliance. Whether Drizzt believed that or not, whether there was some other reason for Entreri’s assistance that went beyond any tangible gain, seemed irrelevant, in fact, since the road to Luskan and a man named Beniago had been promised, and in the near future.

By the second month, the second wall was well under construction. They started along the cliffs in the north, building out almost halfway from the current wall to the sea. At first the task perplexed them: How might they build a wall and leave it to the sea devils when they retreated back behind the first each night?

Ambergris provided the answer, by designing a portable wall section that could be angled out from the first wall to the end of the unfinished second wall each night. And so, as the stonecutters and masons worked on the second wall, another crew created access doors along the corresponding sections of the first wall behind it, and a third crew finished the box by securing the portable wall Ambergris had designed from the first to the new end of the second wall.

The unfinished second wall was manned by guards each night, with easy support coming from the town proper if necessary, and easy retreat routes available to them.

That second wall stretched more than halfway across the north-south breadth of the city by the time the sea devils mounted a coordinated assault against it.

But Drizzt Do’Urden was out among the sahuagin that night, though they didn’t know it, and the warning got back to the townsfolk in plenty of time, so when the sea devils came on, they were met by the whole of the Port Llast garrison, standing shoulder to shoulder.

A hundred torches flew out from the wall, lighting the night, and half a dozen priests and a like number of wizards, all coordinated by Ambergris, turned that darkness into daylight with a barrage of magical illumination.

Armed with rocks and javelins, spears and bows, the militia’s heavy volleys drove the sea devils back.

At the same time, a sizable force led by Entreri, Dahlia, and Afafrenfere, slipped down along the southern reaches of the city and swung back in at the flank of the marauders. Their coordination shattered by the barrage of missiles from the wall, the minions of Umberlee were caught unprepared, and the early phases of the battle became wholly one-sided, with the townsfolk slaughtering sea devils by the dozen.

Drizzt watched the battle unfolding from a rooftop several blocks away. At first it seemed a sure rout. Sahuagin seemed more interested in getting away than anything else.

But then they unexpectedly regrouped, and went back in at Entreri’s force, seeming eager for a pitched battle.

Drizzt grimaced at the thought. The folk of Port Llast could ill afford any substantial losses here. The drow moved from roof to roof, trying to find the source of this renewed coordination. He kept Taulmaril in hand, but did not join in, unwilling to surrender his scouting position for the sake of a few kills.

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