Charon's Claw (Neverwinter #3)(45)



She moved to her door and swung it open. “Get out,” she instructed. “And do not ever come back here with your ire directed at me, unless you desire a fast journey to the end of your days.”

Brother Anthus turned sidelong as he moved past her, as if not daring to let her out of his sight while he remained in striking distance. He was barely out the door, though, when he spun around. He lifted one finger and started to speak out.

Arunika slammed the door in his face, and reminded herself repeatedly that Anthus was an idiot, but a useful one. It was the only thing keeping her from opening the door once more and tearing out the young monk’s beating heart.

“No, you cannot!” Invidoo said with a hiss and a sneer, and snapped its poisontipped tail up over its shoulder.

Only a deft dodge from the other imp prevented that stinger from taking out an eye, and still it tore the imp’s large ear substantially.

“Through the length of the Nine Hells and the Abyss I sought you out!” screeched Invidoo, and the diminutive devil stumbled to the side, grasping at the torn ear. The poison wouldn’t bother the imp, of course, but the gash was real enough, and painful enough. “You cannot deny!”

“You put your indenture on me! No!” screamed the imp, but then, just before a full brawl erupted in the smoky ash of this hellish land, a larger voice interrupted.

“No,” said the large demon. “I do.”

The angry imp scrunched up its face, a low growl of utter frustration issuing between its pointy teeth, for yes, this imp understood the inevitability of this, given its master, from the moment it had learned of Invidoo’s inquisition. The imp began to shake its head, growling all the while, as the huge demon continued.

“You will replace Invidoo as Arunika’s servant,” the great beast instructed. “This, I desire.”

The poor imp relaxed then and stared hatefully at Invidoo. The creature was helpless. Its master had spoken.

And it all made perfect sense, of course, given the history.





NOT QUITE THE UNDERDARK . . .





Dahlia brought her hand over her face as she splashed down into the shallow water outside the metal grate. “We’re crawling through that?” she asked with disgust.

Before her crouched Artemis Entreri, tugging at one of the bent bars to move it to the side. He had almost created a large enough opening for them to squeeze through.

Beside her, Drizzt understood her reluctance, for the smell was indeed overwhelming, wafting out on visible gases escaping the dark tunnel.

“We need not,” he said to her, and he nodded his chin to the north. “We could take the road to Luskan instead. Or past Luskan to Ten-Towns, though we’d not beat the onset of winter in Icewind Dale.”

“Or the eastern road to Mithral Hall,” Dahlia retorted, clearly not amused.

The bar came free in Entreri’s hand, which seemed to surprise him. He stared at its rusted end, then tossed it aside to splash into the water. He crouched lower and washed his hands in the salty liquid. “Decide now,” he said. “This way lies Alegni.”

Dahlia pushed past him and hopped up into the tunnel on her bare knees, then quickly rose into a standing crouch as she glanced back at the other two. “Light a torch,” she instructed.

“It will blow up in your face,” Entreri replied with a derisive snort.

“We’ll need a light source,” Dahlia argued, because she needed to say something at that point. Artemis Entreri had just gained the upper hand on her, had just diminished her in front of Drizzt. Dahlia could not let that stand.

“I came through without one,” the assassin replied glibly, and Dahlia could only scowl.

She put her hands on her hips and glared at the man, but Drizzt drew forth Twinkle. The magical sword answered his call and glowed a soft blue-white hue. The drow hopped up into the tunnel and squeezed past Dahlia, the blade out before him, dimly lighting the way.

Cut unevenly through the stone, the sewer was sometimes high enough for Drizzt and the others to stand straight, but often they crouched as they moved along. The floor was concave, lower in the center, and a flow of dark water trickled past, sometimes pooling ankle deep or even past their knees, which was quite alarming. Everywhere, just at the edges of their vision, critters slithered or crawled or scurried aside.

At first the sword light seemed meager, but as they got deeper into the tunnel system—a maze of angles, turns, and indistinguishable stones—and the daylight receded behind them, Twinkle’s glow seemed brighter by far. More rats huddled in the shadows at the side of the tunnel, more snakes slithered away into the water, and a multitude of insects, flying and stinging and spidery things hanging on slight webs, looked on.

None of the three spoke the obvious truth: the sword could illuminate a few feet around them, but to someone or something far away, it no doubt shined like a warning beacon.

Drizzt, born and raised in the near lightless Underdark, was most conscious of this, of course. A drow carrying a light source in the corridors around Menzoberranzan would soon enough be murdered and robbed. Holding the glowing blade now was anathema to everything he had learned as a young warrior. With his superior vision, he could navigate these tunnels well enough without the glow.

“I can see in the dark,” Entreri said behind him, surprising him, and he turned on the man.

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