Keys to the Demon Prison (Fablehaven #5)(60)




Mind racing, Seth tried to weigh the pros and cons objectively. If he went straight to Fablehaven, they would have three of the five artifacts. But once the Sphinx knew Seth had escaped, he would certainly relocate the artifacts Seth had seen in his office. If Seth went directly to the Sphinx's office, he might win the war with one fell swoop. Without the Oculus, the Sphinx would lose his biggest advantage. And without the Font of Immortality, he would be dead within a week.


Of course, if Seth got caught, all would be lost. But how could he get caught? If somebody was in the office, he would teleport right out.


Seth pictured the office where he had conversed with the Sphinx and twisted the Translocator. To his relief, the office was empty. He quickly observed that the Oculus no longer rested on the handsome desk. Crossing to the desk, he hastily scrabbled through the wooden drawers, but found no multifaceted crystal. Turning, Seth tore aside a tapestry, triggered the catch he had seen the Sphinx use, and tugged open the hidden cupboard in the wall. Empty.


At that moment, the Sphinx stormed into the room. Recognizing Seth, he stopped short in genuine astonishment. With the door at the far end of the office, forty feet, two dozen cushions, and a few gauzy veils separated them. The Sphinx's gaze flicked down to the Translocator. He pointed at Seth, outrage distorting his features. "Put that down," he roared. "Seth, you don't--"


Seth twisted the Translocator, and the Sphinx disappeared. After a momentary folding sensation, Seth stood on the roof of his elementary school. He had climbed up there once on a dare, and afterwards had used it as a place to escape when he wanted to be alone and think. For some reason, it was the first place that had sprung to mind.


It was a calm, cool evening. The sun had recently set, painting the cloudy horizon with warm, vivid colors. Seth sat down, his hands shaking. Nobody could have anticipated that he would receive the Translocator, and even if they did, nobody would guess that he would come here. It was hard to believe, but for the moment, he was actually safe.


Seth had never seen the Sphinx lose his façade of calm control. The Sphinx had entered the room as if aware of an intruder, but seemed shocked when he saw it was Seth. He supposed that made sense. If the Sphinx had just captured the Translocator, he had probably been off celebrating his victory. It must have blown his mind to find Seth in his office with two of the artifacts!


A pebble sat on the roof near his foot. Seth picked it up and tossed it off the edge, hearing it clack as it hit the pavement below. His next step should be to return to Fablehaven. Even if Tanu and some of them had been captured during the failed rescue, surely Grandma and Grandpa were still there, and probably Kendra.


A single concern prevented Seth from teleporting immediately to the house at Fablehaven. Tracing a finger along the copper teapot, Seth considered his commitment to Graulas. He could clearly picture the old demon languishing in agony, hoping for some way to reduce the anguish of his impending death. Seth had never witnessed such extreme suffering. With the Translocator, he could easily pop in and heal the demon before returning the artifacts to the house. As far as Seth knew, Graulas could already be dead, or he could presently be right at the brink of death. If he didn't heal Graulas now, Seth expected Grandpa would forbid him from doing so later.


Seth had promised the demon he would heal him. Graulas had no other hope for aid. He might have lived an evil life, but the demon had helped Seth multiple times.


Seth fingered the Translocator. Could this be a bad move? What if Graulas turned on him? Of course, even in his weakened state, the demon could have killed Seth upon any of his previous visits. If Seth healed him, Graulas would probably be more grateful than ever. Maybe the cunning demon could suggest strategies to stop the Sphinx, or provide insight about Nagi Luna. After a dusting from the Sands of Sanctity, the demon would still be old and dying, but curing the disease would reduce the pain and maybe buy Graulas a little extra time. And Seth would keep the Translocator handy. If all else failed, he could always teleport away.


Seth hesitated. He would prefer to take this action with permission from Grandpa Sorenson, but he felt certain Grandpa would never agree to it. Grandma and Grandpa hated demons. And they would worry too much about his safety. Seth scratched his arm. As long as he acted before returning home, he would not really be disobeying a direct request. Sometimes it was easier to get forgiveness than permission.


Envisioning the cave where Graulas lived, Seth twisted the Translocator. The stench of putrefying flesh hit him like a physical blow. Gagging, Seth covered his nose with one hand. The demon sprawled on the floor, flies buzzing around his many weeping sores. His wheezy breathing came quick and shallow, like that of a panting dog.


Seth slid the Translocator into his pocket. "Can you hear me, Graulas?"


Grunting, the demon raised his head, festering eyes squinting in not quite the right direction. "Seth?"


"I brought the Sands of Sanctity," Seth announced.


"The pain ..." Graulas moaned through cracked lips, his voice trailing off.


"Hang on, I'm here to heal you." Striding forward, Seth upended the teapot over the dying demon. Golden sand poured out, snapping and hissing like water on a hot griddle as it contacted the inflamed flesh. Acrid fumes rose from the pathetic, bloated form.


Pacing and swinging the teapot, Seth dusted the limitless supply of sand all over the demon until the sizzling smoke subsided.

Brandon Mull's Books