Keys to the Demon Prison (Fablehaven #5)(59)



Seth rested on his cot, staring at the web of cracks in the dim ceiling, listening to the constant dripping, wondering about the time. In the dungeon, there was no sunrise, no sunset, no way to keep his internal clock calibrated. Bracken, however, seemed to know innately when it was day or night. Some time ago they had separated to sleep. Seth had slept. Later he had wakened. And he now had no idea if it was time to get up or the middle of the night.



He had not slept well in the dungeon. For days he had dozed in odd stretches, more an irregular series of naps than any normal slumber.


At the moment, if he knew it was morning, he felt awake enough to get up. He could also probably fall back to sleep if he tried. He considered calling Bracken with the


coin, but decided he should wait rather than risk rousing the unicorn for a trivial concern.


The door to his cell opened without warning. He heard no footsteps approach, no key rattle in the lock. By the time he sat up, the door had banged shut.


"On your feet," a harsh voice called through the peephole in a loud whisper. "Have a look."


Seth jumped out of bed and hurried to the door. He pushed against it but it wouldn't budge. Beside the door sat a canvas sack. Seth pressed his face to the peephole, looking up and down the hall as best he could. Dim and silent, the only movement in the corridor came from shadows jittering in the wavering torchlight.


Returning to his cot, Seth retrieved his coin from under one of the legs. Running a finger clockwise along the edge caused it to start glowing. Coin in hand, Seth returned to the sack. He could hardly believe his eyes when he looked inside and beheld a copper teapot shaped like a cat and a narrow, segmented platinum cylinder set with precious stones. Along with a handwritten note and a cube of walrus butter, the shabby sack contained the Translocator and the Sands of Sanctity!


This had to be a trick. Still, he grabbed the note and started reading hastily.


Take these artifacts and escape from Living Mirage at once. Just twist the center of the Translocator and think of home. An attempt to rescue you has failed, and these were the only artifacts I managed to pilfer. Time is short. Leave immediately. Take nobody. Thanks to your time in the dungeon, you can help lead rescues later. Everything depends on you leaving immediately with these items.


I am the last spy the Knights have within the Society. I will contact you soon. Do not delay. The note was unsigned.


Why was the Translocator here? Something must have gone terribly wrong. Could this be a trap? What kind of trap would grant him access to anywhere he wanted to go? What kind of trap would give away two of the artifacts essential for the Society to accomplish their objectives?


He popped the walrus butter in his mouth, chewed, and swallowed. Maybe the artifacts were fake. But what would be the point of that? They sure looked authentic.


Rereading, he tried to process the message. There had been a rescue attempt, but it had failed. Who would have participated? Trask? Tanu? Whoever had been captured would need his help. But right now he didn't even know where to start looking.


Should he follow the advice in the note and teleport straight home to Fablehaven? What about his friends? He pressed his thumb against the griffin on the glowing coin. "Bracken," he whispered.


What is it, Seth? The answer came swiftly. He doubted Bracken had been asleep.


"I have our ticket out of here. Somebody just slipped me the Translocator."


Are you serious?


"Where are you?"


In my cell.


Seth had not yet visited his cell. "Have I been near there?"


Not really. They keep me down deep.


"The Translocator came with a note. It said I should escape immediately. How long would it take you to get someplace I've been?"


At least ten minutes. That's too long. Obey the note. I've gotten word that there has been some sort of disturbance here tonight. A bunch of people captured. You should get out of here while you can. If you have the Translocator, you can come back for me anytime.


"Be in my cell tomorrow at midnight. I'll be back, I promise."


Just take the coin with you. It should work even over great distances. We can devise a plan. "Gotcha. See you soon." Good luck.


Seth heard many heavy footsteps running down the corridor. Had he ever heard guards rushing in the dungeon? Not that he could recall. Heart pounding, Seth slid a finger counterclockwise along the edge of the coin, then slipped it into his pocket. He pocketed the note as well. Tucking the teapot under one arm, he grabbed the Translocator.


If he pictured Fablehaven, and twisted, he would be home. But what about Maddox? He pictured Maddox's cell and twisted. For an instant, Seth felt like he was folding into himself, shrinking down to a tiny point. Then he was standing in Maddox's cell. His friend was not there.


"Bad time to go exploring, Maddox," Seth muttered to the empty cot. He consoled himself that when he made plans with Bracken, he would figure out how to save Maddox and the others as well.


As he prepared to twist the Translocator again and return to Fablehaven, a realization stopped him. He had been to the Sphinx's office. He knew right where the Oculus was sitting, knew the location of the secret compartment that held the Font of Immortality. What if he returned to Fablehaven with all of the lost artifacts?

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