Keys to the Demon Prison (Fablehaven #5)(4)




Kendra gazed at Vincent. She was glad her brother had spoken up. She wanted to believe Trask. But what if Trask himself was a traitor, patiently waiting for that vital, heartbreaking opportunity? Probably not. But Kendra had learned that "probably" wasn't always good enough. From now on, she wanted to be ready for anything.


"Our object is to retrieve the Translocator," Trask continued. "I have withheld some of the specifics until now. We believe we understand how the artifact functions. If our intelligence is correct, the device can transport an individual to anyplace he or she has visited previously."


Elise raised a hand. "Can it take passengers?"


Trask gave a nod. "Thanks to Vanessa and Coulter, we understand it can transport up to three people, along with their belongings. The device is a platinum cylinder, set with jewels, divided into three rotating sections. The user twists the sections to bring the jewels into alignment, activating the artifact. Whoever holds the center section controls the destination, and needs to focus mentally on that location as the other sections slide into place. Each intended traveler would grasp a different section."


"What if not all the passengers have been to the destination before?" Seth asked.


Trask shrugged. "Based on the recovered information, Coulter thinks only the person gripping the center section needs to have been to the desired location. But we won't be sure until we test it out."


"What if you teleport into solid rock?" Seth asked. "Or a hundred feet into the air? Or in front of a speeding train?"


The jet shuddered momentarily, and Trask raised a hand to brace himself until the turbulence passed. "The device carries unknowable risks, but given the sophistication of these artifacts, we can reasonably assume that the Translocator was designed to minimize those dangers."


Elise raised a finger. "We'll go into the vault tomorrow?"


"The plan is quick in, quick out," Trask confirmed. "We'll spend the night at the main house to get over our jet lag, then proceed to the vault in the morning. Hopefully, by tomorrow evening, we'll be flying home."


"If the artifact works right," Seth pointed out, "maybe we can skip the flight home."


Trask's mouth twitched and his eyes smiled. "We'll see. Our first order of business will be to make preparations at the main house tonight."


"Do we know where the vault is located?" Kendra asked. "The vaults at Fablehaven and Lost Mesa were well hidden."


Vincent answered. "The vault at Obsidian Waste gave the preserve its name--an immense monolith of obsidian overshadowing the surrounding plain. We know the location of the vault, and even where to place the key. But no rumors hint at what dangers await inside."


"Since the vault is so obvious," Trask said, "we must be prepared for the traps inside to be all the more deadly."


"The lack of camouflage may be related to the strength of the obsidian," Vincent observed. "We're not talking about regular stone. Over the years, there have been numerous attempts to drill, chisel, and blast entrances to the vault. So far nobody has scratched it."


"Why hide when you're invincible?" Elise muttered.


The intercom from the cockpit interrupted. "We're on final approach," Aaron announced. "The air is a little choppy, so I'm going to recommend you all take your seats for the duration."


"I'll pass around some walrus butter to make sure our eyes are open to the magical creatures of Obsidian Waste," Trask said. "We'll speak more at the house." He returned to his seat as a prolonged vibration rattled the aircraft.


Kendra didn't need magical milk or walrus butter to pierce the illusions that shielded most magical creatures from mortal eyes, so she passed it back to Elise without sampling any. Kendra checked her seat belt and peered out the window. Down below, the shadow of the jet fluttered over uneven ground. She observed mostly flat terrain, with scrubby bushes, low ridges, and shallow ravines. A pair of jeeps caught her eye, the vehicles kicking up dust as they moved along a dirt road on a diagonal course to intercept the descending jet. She was low enough to see a figure driving each open-topped jeep, but their features were unclear.


Gazing along the road behind the jeeps, Kendra noticed a wall. Actually, it was more the idea of a wall. At regular intervals, pyramids of stones stood in lonely piles, stretching away from the road in opposite directions. Nothing connected the rock piles, so they formed a boundary without creating an actual barrier. But Kendra recognized a shimmer in the air above the line formed by the rock piles, and she realized that it must be the distracter spell shielding Obsidian Waste.


Beyond the orderly stacks of stone, Kendra could see the sweeping loops of a meandering river, and, in the distance, a huge black stone shaped like a shoe box, its rectangular lines unnaturally regular. A tremor ran through the aircraft, and for a moment the jet wobbled sickeningly left and right. Kendra turned away from the window, facing forward, her hands gripping the armrests. The plane bucked and shuddered again. Kendra felt the tingling sensation that accompanies the initial plunge of a fast elevator. She had never been on a flight with this much turbulence!


Glancing across the aisle, she saw that Trask appeared unperturbed. Of course, he was tough to ruffle, and would probably wear that same impassive expression if the airplane disintegrated and his seat were plummeting alone toward the outback. The thought made Kendra smile.

Brandon Mull's Books