Keys to the Demon Prison (Fablehaven #5)(3)



Not long after Kendra had returned to Fablehaven from Wyrmroost, Coulter Dixon had embarked on a campaign to discover how the Translocator functioned. The adventure at Wyrmroost had provided them with the key to the vault at Obsidian Waste, but obtaining the Translocator would be much more useful if they knew how it exerted power over space. Otherwise, it might end up like the Chronometer, a powerful artifact that they had little idea how to operate.

After exploiting his best contacts and hunches, the veteran relic hunter had returned with no new information. Kendra had never seen Coulter looking so old and defeated. Others kept searching for operational guidelines, but a couple of weeks ago, it was Vanessa who finally reported success. She had been mentally traveling out of Fablehaven into the sleeping minds of people she had bitten in the past. Her primary focus had been trying to figure out where Kendra's parents had been taken, but while working with one of her contacts inside the Society of the Evening Star, the narcoblix had uncovered long-guarded information about operating the Translocator. Once Coulter had verified that the intelligence seemed authentic, the Knights had started planning this mission, in the hope that the Translocator could help them rescue Warren and gain a new advantage over the Society.

Kendra also quietly hoped that an artifact as powerful as the Translocator might help in the search for her mother and father. Maria and Scott Sorenson had known nothing about disguised magical creatures existing in the real world. And yet, despite their lack of involvement in the affairs surrounding Fablehaven, contrary to all precedent, they had been abducted. Stranger still, there had been no contact from the Society about terms for their release. After Wyrmroost, the Sphinx and the Society had seemed to disappear.

Kendra tried not to dwell on her parents. The thought of them made her ache. Scott and Maria both still believed she was dead. They had held a funeral and buried a duplicate Kendra and then had been abducted before the record could be set straight. A miserable emptiness overcame Kendra whenever she remembered that her parents believed their daughter to be dead and buried. All of that futile grief! Now that her parents were prisoners, would they ever learn the truth?

To make matters worse, her parents had been taken through no fault of their own. They had never even heard of the Society of the Evening Star. Kendra, Seth, and maybe Grandma and Grandpa Sorenson were the ones to blame. The abduction had to be in retaliation for Navarog's failure at Wyrmroost. The thought of her beloved parents paying for her decisions made Kendra want to scream her way to insanity.

To combat the grief, Kendra usually let it flare into hatred, a fiery coal bed of wrath that grew hotter over time, fueled by fear and fanned by guilt. Almost all of that hate was directed toward a single individual: the Sphinx.

It was the Sphinx who had waged war on the preserves for magical creatures, trying to steal the five secret artifacts that together could open the demon prison Zzyzx. It was the Sphinx who had introduced her to Gavin, a cute guy and a good friend who had turned out to be a scheming, demonic dragon. It was the Sphinx who had initiated the shadow plague, which had led to the death of Lena. It was the Sphinx who had kidnapped her and forced Kendra to use the Oculus, an artifact with amazing powers of sight that had almost devoured her mind. And it was the Sphinx who was still out there, unpunished, with her parents under his control, plotting further mischief that could lead to the opening of Zzyzx and the end of the world.



At least now she was an active part of the effort to deal the Sphinx a major blow and hopefully help Warren and her parents in the process. After months of wait and worry, it felt good to be doing something, even if it was dangerous. Under tutelage from Tanu, Coulter, and occasionally Vanessa, she and Seth had trained with swords, bows, and other weapons over the past few months, so she felt more empowered than ever. Nevertheless, although she and Seth were now both full-fledged Knights of the Dawn, she had been surprised when Grandpa, as Captain of the Knights, had included them on such a risky mission. In the end, the essential roles their abilities had played on past assignments had won out. Their presence underscored the desperate need for success.


Kendra yawned, trying to get her ears to pop. The plane was descending. Trask unbuckled his seat belt, rose, and retrieved Seth from the cockpit. As Seth found a seat, Trask stood at the front of the cabin to address everyone.


"We'll be landing in about fifteen minutes," he announced. "I've set up several spells to prevent outside eyes and ears from spying. The magic should divert anything short of the Oculus. Now would be an appropriate time to review our mission."


Trask paused, brooding eyes roving the cabin. He cleared his throat. "Most of us have worked together before, so we'll skip introductions, except for Vincent, who is a new face to some of us, though not to me."


"I'm Vincent," the Filipino man said, half rising from his seat. "I'll be your guide at Obsidian Waste. Over the past ten years, I have spent several months there."


"How do we know you're not a monster in disguise?" Seth asked bluntly.


Vincent gave a weak chuckle. "I know we've all been dealing with unprecedented betrayals lately. The Knights of the Dawn have never seen infiltration and upheaval like the past year has provided. But as Trask can attest, I'm a Knight to the core, have been since my teenage years, when my parents were murdered by the Society."


"Trust has been running thin lately," Trask acknowledged, "but I'd let Vincent watch my back any day. Part of the reason this particular group was assembled was because we have been through enough together to trust each other. I have no doubts or hesitations that Vincent belongs in this circle of trust."

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