Rot & Ruin (Rot & Ruin, #1)(23)
Beyond the trees was a clearing bordered on two sides by switchbacks of the deep stream. The stream vanished around a sheer sandstone cliff that rose thirty feet above the treeline and
reappeared on the opposite side of the clearing. Only a narrow dirt path led from the trees in which the Imura brothers crouched to the spit of land framed by stream and cliff. It was a
natural clearing that gave the men a clear view of the approaches on all sides. A wagon with two big horses stood in the shade thrown by the birch trees. The back of the wagon was piled high
with zombies that squirmed and writhed in a hopeless attempt to flee or attack. Hopeless, because beside the wagon was a growing pile of severed arms and legs. The zombies in the wagon were
limbless cripples.
A dozen other zombies milled by the sandstone wall of the cliff, and every time one of them would lumber after one of the men, it was driven back by a vicious kick. It was clear to Benny
that two of the men knew some kind of martial art, because they used elaborate jumping and spinning kicks. The more dynamic the kick, the more the others laughed and applauded. As Benny
listened, he realized that as one stepped up to confront a zombie, the other two men would name a kick. The men shouted bets to one another and then rated the kicks for points. The two kick
fighters took turns while the third man kept score by drawing numbers in the dirt with a stick.
The zombies had little hope of any effective attack. They were clustered on a narrow and almost water-locked section of the clearing. Far worse than that, each and every one of them was
blind. Their eye sockets were oozing masses of torn flesh and almost colorless blood. Benny looked at the zombies on the wagon and saw that they were all blind as well.
He gagged, but clamped a hand to his mouth to keep the sound from escaping.
The standing zombies were all battered hulks, barely able to stay on their feet, and it was clear that this game had been going on for a while. Benny knew the zombies were already dead, that
they couldn’t feel pain or know humiliation, but what he saw seared a mark on his soul.
“That one’s ’bout totally messed up!” yelled a dark-skinned man with an eye patch. “Load him up.”
The man who apparently didn’t know the fancy kicks picked up a sword with a heavy, curved blade. Benny had seen pictures of one in the book The Arabian Nights. A scimitar.
“Okay,” said the swordsman, “what’re the numbers?”
“Denny did his in four cuts in three point one seconds,” said Eye-patch.
“Oh, hell … I got that beat. Time me.”
Eye-patch dug a stopwatch out of his pocket. “Ready … Steady … Go!”
The swordsman rushed toward the closest zombie—a teenage boy who looked like he’d been about Benny’s age when he died. The blade swept upward in a glittering line that sheared through the
zombie’s right arm at the shoulder, and then he checked his swing and sliced down to take the other arm. Instantly he pivoted and swung the sword laterally and chopped through both legs, an
inch below the groin. The zombie toppled to the ground, and one leg, against all odds, remained upright.
The three men burst out laughing.
“Time!” yelled Eye-patch, and read the stopwatch. “Holy crap, Stosh. That’s two point nine-nine seconds!”
“And three cuts!” shouted Stosh. “I did it in three cuts!”
They howled with laughter, and the third man, Denny, squatted down, wrapped his burly arms around the limbless zombie’s torso, picked it up with a grunt, and carried it over to the wagon.
Eye-patch tossed him the limbs—one-two-three-four—and Denny added them to the pile.
The kicking game started up again. Stosh drew a pistol and shot one of the remaining zombies in the chest. The bullet did no harm, but the creature turned toward the impact and began
lumbering in that direction. Denny yelled, “Jump-spinning back kick!”
And Eye-patch leaped into the air, twisted, and drove a savage kick into the zombie’s stomach, knocking it backward into the others. They all fell, and the men laughed and handed around a
bottle while the zombies clambered awkwardly to their feet.
Tom leaned close to Benny and whispered, “Time to go.”
He moved away, but Benny caught up to him and grabbed his sleeve. “What the hell are you doing? Where are you going?”
“Away from these clowns,” said Tom.
“You have to do something!”
Tom turned to face him. “What is it you expect me to do?”
“Stop them!” Benny said in an urgent whisper.
“Why?”
“Because they’re … because …,” Benny sputtered.
“You want me to save the zombies, Benny? Is that it?”
Benny, caught in the fires of his own frustration, glared at him.
“They’re bounty hunters, Benny,” said Tom. “They get a bounty on every zombie they kill. Want to know why they don’t just cut the heads off? Because they have to prove that it was they
who killed the zombies and that they didn’t just collect heads from someone else’s kill. So they bring the torsos back to town and do the killing in front of a bounty judge, who then pays
them a half day’s rations for every kill. Looks like they have enough there for each of them to get almost five full days’ rations.”
Jonathan Maberry's Books
- Blow Fly (Kay Scarpetta #12)
- The Provence Puzzle: An Inspector Damiot Mystery
- Visions (Cainsville #2)
- The Scribe
- I Do the Boss (Managing the Bosses Series, #5)
- Good Bait (DCI Karen Shields #1)
- The Masked City (The Invisible Library #2)
- Still Waters (Charlie Resnick #9)
- Flesh & Bone (Rot & Ruin, #3)
- Dust & Decay (Rot & Ruin, #2)