The Queen of Nothing (The Folk of the Air #3)(28)
I chew my nettle soup, an idea forming in my mind. By the time Oriana urges me back to our tent, I have come to a decision. I will steal one of the mounts from the soldiers near the cave. It will be easier to do that than take one from the main camp, and if something goes wrong, I will be more difficult to pursue. I still don’t have a map, but I can navigate by the stars well enough to go south, at least. Hopefully, I will find a mortal settlement.
We share a cup of tea and shake off the snow. I warm my stiff fingers on the cup impatiently. I don’t want to make her suspicious, but I need to get moving. I’ve got to pack up food and any other supplies I can manage.
“You must be quite cold,” says Oriana, studying me. With her white hair and ghostly pale skin, she looks to be made of snow herself.
“Mortal weakness.” I smile. “Another reason to miss the isles of Elfhame.”
“We’ll be home soon,” she assures me. She cannot lie, so she must believe that. She must believe that Madoc will win, that he will be made High King.
Finally, she seems ready to retire. I wash my face, then stuff matches in one pocket and a knife in another. After I get into bed, I wait until I figure Oriana is probably asleep, counting off the seconds until a half hour has passed. Then I slip out from the coverlets as quietly as I can and shove my feet into boots. I dump some cheese into a bag, along with a heel of bread and three withered apples. I take the deathsweet I found while foraging and wrap it up in a little paper. Then I pad to the exit of the tent, taking up my cloak along the way. There is a single knight there, amusing himself by carving a flute before the fire. I nod to him as I pass.
“My lady?” he says, rising.
I turn my most withering glare on him. I am no prisoner, after all. I am the daughter of the Grand General. “Yes?”
“Where should I tell your father he can find you, should he ask?” The question is phrased in a deferential manner, but no doubt answering it wrong could lead him to less deferential questions.
“Tell him that I am busy using the woods for a chamber pot,” I say, and he flinches, as I hoped he would. He asks me no more questions as I settle the cloak over my shoulders and head out, aware that the more time I take, the more suspicious he will become.
The walk to the cave is not overlong, but I stumble frequently in the dark, the cold wind more cutting with every step. Music and revelry rise from the camp, goblin songs about loss and longing and violence. Ballads of queens and knights and fools.
Close to the cave, I see three guards standing at attention around the wide opening—one more than I had hoped. The cave entrance is long and wide, like a smile, and the darkness beyond flickers occasionally, as though it’s lit from somewhere deep within. Two pale reindeer doze nearby, curled in the snow like cats. A third scratches its antlers against a nearby tree.
That one, then. I can sneak deeper into the trees and lure him with one of the apples. As I begin to head into the woods, I hear a cry from the cave. The dense, cold air carries the sound to me, making me turn back.
Madoc has someone imprisoned.
I try to convince myself this isn’t my problem, but another sound of distress cuts through all those clever thoughts. Someone is in there, in pain. I’ve got to make sure it isn’t someone I know. My muscles are already stiff with cold, so I go slowly, circling the cave and climbing the rocks directly above it.
My impromptu plan is to drop down into the cave entrance since the guards are mostly looking in the other direction. It has the advantage of hiding me on my way to the drop, but then the actual dropping needs to be done really, really well or the combination of sound and motion is going to alert them immediately.
I grit my teeth and remember the Ghost’s lessons—go slowly, make every step sure, keep to the shadows. Of course, that comes with the memory of the betrayal that followed, but I tell myself that doesn’t make the lessons any less useful. I lower myself slowly from a jagged bit of a boulder. Even in gloves, my fingers feel frozen.
Then, hanging there, I realize I have made a terrible miscalculation. Even fully extended, my body cannot reach the ground. When I drop, there’s no way to avoid making some sound. I am just going to have to be as quiet as I can and move as swiftly as I am able. I take a breath and let myself fall the short distance. At the inevitable crunch of my feet in the snow, one of the guards turns. I slip into the shadows.
“What is it?” asks one of the other two guards.
The first is staring into the cave. I can’t tell if he spotted me or not.
I keep myself as still as possible, holding my breath, hoping he didn’t see me, hoping that he can’t smell me. At least, cold as it is, I’m not sweating.
My knife is near to hand. I remind myself that I fought Grima Mog. If it comes to it, I can fight them, too.
But after a moment, the guard shakes his head and goes back to listening to goblin songs. I wait and then wait some more, just to be sure. It gives my eyes time to adjust. There is a mineral scent in the air, along with that of burning lamp oil. Shadows dance at the end of a slanted passageway, tempting me on with the promise of light.
I make my way along between stalagmites and stalactites, as though I am stepping through the jagged teeth of a giant. I step into a new chamber and have to blink against the glow of torchlight.
“Jude?” says a soft voice. A voice I know. The Ghost.
Thin, with bruises blooming along his collarbones, he rests on the floor of the cave, his wrists manacled and chained to plates in the ground. Torches blaze in a circle surrounding him. He looks up at me with wide hazel eyes.