The Crystal Shard(The Icewind Dale Trilogy 1)(26)



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Far to the south, in a wide pass among the towering peaks of the Spine of the World, Akar Kessell languished in the soft life that Crenshinibon had provided for him. His goblin slaves had captured yet another female from a merchant caravan for him to play with, but now something else had caught his eye. Smoke, rising into the empty sky from the direction of Ten-Towns.

"Barbarians," Kessell guessed. He had heard rumors that the tribes were gathering when he and the wizards from Luskan had been visiting Easthaven. But it didn't matter to him, and why should it? He had all that he needed right here in Cryshal-Tirith and had no desire to travel anywhere else.

No desires that were wrought of his own will.

Crenshinibon was a relic that was truly alive in its magic. And part of its life was the desire to conquer and command. The crystal shard was not content with an existence in a desolate mountain range, where the only servants were lowly goblins. It wanted more. It wanted power.

Kessell's own subconscious recollections of Ten-Towns when he had spotted the column of smoke had stirred the relic's hunger, so it now used the same empathetic power of suggestion on Kessell.

A sudden image grasped at the wizard's deepest needs. He saw himself seated on a throne in Bryn Shander, immeasurably wealthy and respected by all in his court. He imagined the response from the Hosttower of the Arcane in Luskan when the mages there, especially Eldulac and Dendybar, learned of Akar Kessell, Lord of Ten-Towns and Ruler of all Icewind Dale! Would they offer him a robe in their puny order then?

Despite Kessell's true enjoyment of the leisurely existence he had found, the thought appealed to him. He let his mind continue through the fantasy, exploring the paths that he might take to accomplish such an ambitious goal.

He ruled out trying to dominate the fisherfolk as he had dominated this goblin tribe, for even the least intelligent of the goblins had held out against his imposing will for quite a long time. And when any of these had gotten away from the immediate area of the tower, they regained their ability to determine their own actions and had fled into the mountains. No, simple domination would not work against the humans.

Kessell pondered using the power that he felt pulsing within the structure of Cryshal-Tirith, destructive forces beyond anything he had ever heard of, even in the Hosttower. This would help, but it wouldn't be enough. Even the strength of Crenshinibon was limited, requiring lengths of time under the sun to gather new power to replace expended energy. Furthermore, in Ten-Towns there were too many people too widely scattered to be corralled by a single sphere of influence, and Kessell didn't want to destroy them all. Goblins were convenient, but the wizard longed to have humans bowing before him, real men like the ones who had persecuted him for all of his life.

For all of his life before he had gained the shard.

His ponderings eventually led him inevitably down the same line of reasoning. He would need an army.

He considered the goblins he presently commanded. Fanatically devoted to his every wish, they would (in fact, several had) gladly die for him. Yet even they weren't nearly numerous enough to engulf the wide region of the three lakes with any semblance of strength.

And then an evil thought, again covertly insinuated into his will by the crystal shard, came upon the wizard. "How many holes and caves," Kessell cried aloud, "are there in this vast and rugged mountain range? And how many goblins, ogres, even trolls and giants, do they harbor?" The beginnings of a devious vision took shape in his mind. He saw himself at the head of a huge goblin and giant army, sweeping across the plains, unstoppable and irresistable.

How he would make men tremble!

He lay back on a soft pillow and called for the new harem girl. He had another game in mind, one that had also come to him in a strange dream; it called for her to beg and whimper, and finally, to die. The wizard decided, though, that he would certainly consider the possibilities of lordship over Ten-Towns that had opened wide before him. But there was no need to hurry; he had time. The goblins could always find him another plaything.

Crenshinibon, too, seemed to be at peace. It had placed the seed within Kessell's mind, a seed that it knew would germinate into a plan of conquest. But, like Kessell, the relic had no need for haste.

The crystal shard had waited ten thousand years to return to life and see this opportunity of power flicker again. It could wait a few more.




Regis stretched out lazily against his favorite tree and enjoyed a drawn-out yawn, his cherubic dimples beaming in the bright ray of sunlight that somehow found its way to him through the thickly packed branches. His fishing pole stood poised beside him, though its hook had long since been cleaned of any bait. Regis rarely caught any fish, but he prided himself on never wasting more than one worm.

He had come out here every day since his return to Lonelywood. He wintered in Bryn Shander now, enjoying the company of his good friend Cassius. The city on the hill didn't compare to Calimport, but the palace of its spokesman was the closest thing to luxury in all of Icewind Dale. Regis thought himself quite clever for persuading Cassius to invite him to spend the harsh winters there.

A cool breeze wafted in off Maer Dualdon, drawing a contented sigh from the halfling. Though June had already passed its midpoint, this was the first hot day of the short season. And Regis was determined to make the most of it. For the first time in over a year he had been out before noon, and he planned to stay in this spot, stripped of his clothes, letting the sun sink its warmth into every inch of his body until the last red glow of sunset.

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