Legendary (Caraval #2)(59)
Tella pulled out the second clue once more.
* * *
THE GOAL OF THIS GAME IS NOT WHAT YOU THINK,
TO FIND THE TRUTH SEEK THE WOMAN
OF PARCHMENT AND INK.
SHE ALONE HOLDS THE NEXT CLUE,
WHICH WAS LEFT ONLY FOR YOU.
* * *
Tella’s eyes went from the clue to her mother’s Wanted poster.
What if the clue wasn’t referring to the woman who drew the pictures, like Tella had first thought? What if it was referring to a woman on one of them, like Paradise the Lost? Her rendering was made of parchment and ink. And her picture spoke to Tella in a way that it could not have called to anyone else playing the game.
Tella hopped up on her tiptoes and ripped the poster from the wall.
She’d expected a protest from Aiko, but the girl appeared almost as eager as Tella felt when Tella flipped over the parchment and discovered lines of silvery writing on the back.
If you’ve found this you’re on the true track,
but it’s still not too late to turn back.
Clues can no longer tell you where to head;
to find the object Legend needs, your heart must lead instead.
The only thing in her heart was her mother, whom Legend must have known about since he’d written the clue on the back of her poster. But what did her mother have to do with Caraval?
Her mother had possessed the deck imprisoning all the Fates, and Legend wanted to destroy all the Fates. Maybe her mother had also stolen the object capable of destroying the Fates? But if she had, why—
No. Tella pushed the thought away. Believing the game was real was the quickest path to madness. And yet maybe Tella was already going mad, because she was no longer certain what she believed anymore.
Tella needed to figure out the truth before she proceeded. She needed to talk to Scarlett. Scarlett would help her sort everything out, especially if Tella’s earlier suspicions about her sister were right and Scarlett knew more about the game than she’d been letting on.
Tella started for the door.
“Before you go,” Aiko said, “you should hear the rest of Paradise’s story.”
“I think I know how it ends,” Tella said.
“What you know is merely the almost-ending; the true ending has yet to be written.”
“Then what’s left to say?”
“I kept a part out of the middle of the story. Paradise discovered the deck’s true power and danger after using it to read her future. Some said she fled, not to keep the cards safe, but to thwart the future she saw. What she didn’t know was that with this particular deck, once a future is foretold, it cannot be undone unless the cards are destroyed.”
“Thank you, but I think it might be a little late for that warning.”
Aiko’s expression went suddenly somber.
Tella felt it then. Wetter than tears dripping down cheeks. It pooled in her ears before trickling down her lobes to her cool neck.
Blood.
Thick and warm and awful.
Her heart choked on a beat, and then skipped over several more, dizzying her head and robbing her of breath. Her hand pressed against the nearest wall to keep herself from falling. The blood she’d lost at Minerva’s was a trickle compared to this. It oozed from her ears onto her bodice in thick crimson streams. Another reminder from the Prince of Hearts that she was not playing this game for fun.
*
Tella journeyed back to the palace in a blur of damp sounds and hemorrhaging ears. Even after the bleeding stopped she continued to feel weak. Her heart had never beat so slowly.
Beat …
Nothing.
Beat …
Nothing.
Beat …
Nothing.
Soon all that would be left was nothing.
She’d bought a cheap cloak from a vendor on the street. But once she returned to the palace she swore every servant and guard could see her bloodstained bodice through the cloak.
Even after washing and changing into a dress from Minerva’s formed of wild layers of elegant topaz-blue fabrics, all Tella felt was the dry blood inside her ears. It must have been cursed just like her, for she’d not been able to completely wash its stains from her neck or hands. She would have soaked her skin until the blood finally left, but she only allowed herself to rest in the tub’s scented waters until some of her strength returned. She needed to talk to Scarlett about their mother’s criminal past, and Caraval.
Tella put on Dante’s gloves to cover up the stains and set out from the tower. She’d lost track of time, but she imagined it was well after midnight by the time she reached the sapphire wing where Scarlett was staying. Inside all the blues appeared gloriously gilded. A lone servant girl flitted about, checking on and refreshing oversize sconces filled with candles as thick as arms. She didn’t say a word to Tella, but Tella felt her watching as she made her way to her sister’s room.
But Scarlett didn’t answer.
Tella knocked louder in case she was asleep.
Silence.
Tella rattled the door handle, hoping to possibly frighten her sister awake, but nothing happened. Either she was lost in a deep dreaming sleep, or Scarlett still wasn’t there. But she should have been there. It was the middle of the night and Scarlett wasn’t playing the game. Scarlett should have been back from wherever she’d gone by now.