Legendary (Caraval #2)(102)



Every hair on Tella’s body stood at attention when she saw him.

Tella could not clearly make out his face, but she could see his top hat. Sharp and black and unmistakably Legend.

That blackguard.

Tella knew Legend was full of secrets, but this was one she’d not even considered. He was posing as Elantine’s missing child. This was why he’d left her on the steps right as the fireworks had begun; he’d gone off to watch them with the empress. Although Tella imagined he would have left her anyway.

It was so inappropriate, but Tella couldn’t stop the laugh that bubbled up inside her. She’d thought she was the key to his entire game. But, of course, Legend was playing more than one game. He hadn’t come to Valenda merely to destroy the Fates and take all their powers for himself. He’d chosen this city as his game board so he could claim the throne.





EPILOGUE

In fairy tales, sixteen was always the age when girls either learned they had magical powers, were truly princesses in disguise, or were cursed and needed a handsome prince to help them break the dark enchantment. Tella didn’t know what would await her during her seventeenth year, but whatever it was, it would be more spectacular than any of those things.

With all the sorrow of Elantine’s Day, she’d nearly forgotten her birthday. Yet she’d magically woken at midnight, at the very first moment.

Her heart was still a little heavy, but she’d decided carrying it around would only make her stronger.

Two nights before, when she’d taken her mother’s place in that card, Tella had feared that was her true ending. But she was too young for endings. Her adventures were only beginning. They would be bigger than promises, and brighter than constellations. By the end of them, Tella would be the legendary one.

Legend would regret leaving her on those steps without so much as a good-bye.

Or perhaps he already did regret it.…

Tella quietly sat up in bed. The room was dark, full of night and shadows, and yet Tella saw the gift as clear as if it were daylight. A single red rose with a flawless white stem sat on the table beside her bed. Beneath it a silver envelope managed to shine, because, of course, everything about Legend shone in the dark.

Tella took the card and crept out of the bed toward the window.

She was still furious with him. She was going to make him regret walking away from her. But her heart seemed to have forgotten that. It tripped and skipped and beat out an unwieldy rhythm as she opened the note he’d left for her.

It smelled like him, of ink and secrets and wicked magic. His writing was all thick, dark strokes. As she read she refused to smile, but something like hope began to grow in her heart.



* * *



Donatella,

I believe it’s your birthday. I also believe we have unfinished business; I still owe you a prize for winning Caraval. Find me whenever you wish to collect.

I’ll be waiting.

—Legend



* * *





GLOSSARY OF

FATES AND TERMS

DECK OF DESTINY: A method of fortune-telling. Decks of Destiny contain thirty-two cards, comprised of a court of sixteen immortals, eight places, and eight objects.

THE FATES: According to the myths, the Fates pictured inside Decks of Destiny were once magical, corporeal beings. They supposedly ruled a quarter of the world centuries ago until they mysteriously vanished.

THE GREATER FATES

The Murdered King The Undead Queen The Prince of Hearts The Maiden Death The Fallen Star Mistress Luck The Assassin The Poisoner

THE LESSER FATES

Jester Mad

The Lady Prisoner Priestess, Priestess Her Handmaidens The Unwed Bride Chaos

The Pregnant Maid The Apothic

THE FATED OBJECTS

The Shattered Crown Her Majesty’s Gown The Blank Card The Bleeding Throne The Aracle

Map of All

The Unbitten Fruit Reverie Key

FATED PLACES

Tower Lost

Phantasy Orchard The Menagerie The Immortal Library Castle Midnight The Imaginarium The Vanished Market Fire Undying

LUCKLESS COINS: Coins with the magic ability to track a person’s whereabouts. When the Fates still reigned on Earth, if one became fixated on a human, they would slip a luckless coin into their purse or pocket so they could follow them wherever they went. The coins were considered to be bad omens.

ALCARA: The ancient city from where the Fates ruled, now known as the Meridian Empire’s capital city of Valenda.





ACKNOWLEDGMENTS

I’d been warned that writing a second book was difficult, but writing Legendary felt nearly impossible. I could not have done it on my own. I thank God for miracles, answered prayers, and the amazing people who helped me with this story.

I’m so thankful for my family, for my mom and my dad and my brother and my sister and my brother-in-law. When I started writing I didn’t realize what a journey it would be for all of us. This book was an especially difficult part of it and I’m not sure how I would have gotten through it without your love, your endless encouragement, and all the times you listened when I cried. I have the best family and I love you all so much.

Sarah Barley, you are truly the fairy godmother of books. Thank you for sprinkling your magic over this story; you have helped make Legendary a better book than I could have written on my own. Thank you for your patience as I sent in draft after draft, for your enthusiasm and love for these sisters and this series, and for knowing the heart of Caraval so well. There were times I really veered off course and I’m glad I had you there to help bring me back.

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