Night Game (GhostWalkers, #3)(48)
He dragged his satellite phone from his belt and punched in a number. “I’ve got trouble here, Ian. I’ll need a cleanup crew fast so make the call. This one is going to be bad. No time to explain, but track me. Get here like yesterday and bring Wyatt.” He slammed the phone back into his belt and took off running through the swamp, heading for the interior. He had to get back on the frontage road, off the island and head across the canal to cut them off inland. He knew exactly what Flame was going to do because he would do the same thing.
He cursed as he ran, setting a punishing pace that was double what a normal man could do. He didn’t care if he was spotted, he had to intercept and the only chance he had was racing through swampland cross-country. In any case the only people likely to spot him were hunters and fishermen, people of the bayou who would mind their own business. He was Raoul Fontenot, one of their own and they would never volunteer information about him.
He was well aware of the dangers, the snakes and poisonous plants not to mention the sinkholes, but this was no time to be careful, he couldn’t afford the delay. The best he could do was to try to stay on animal trails whenever possible. Moss, branches, vines, and leaves hit him in the face. Brambles tore at his clothing, raked his arms and face until he could feel blood dripping as he ran. Startled birds flew up, raising a ruckus. He didn’t bother to try to control them, not wanting to waste his energy.
He barely avoided a snapping turtle sunning itself and had to virtually leap over a small alligator as he skirted the edge of a waterway before heading inland again through bald cypress and tupelo gum trees. As he ran, leaves and petals and twigs settled in his hair and clothing and fell down his back. Sweat coated his body and drew insects to him.
Nothing mattered but that he get to her. The faint animal trail intersected with the Jeep trail at one point and he had to make it to that spot before, or at least at the same time, as the murderers and Flame. They had no chance of making it past that point without her catching them. His pounding footsteps began to slap a harder surface, carrying him deeper into the interior away from the faint whine of the engines. He hadn’t realized he’d been unconsciously keeping track of the two separate sounds until he was running alone in the interior of the preserve.
He focused his mind on the beat of his feet. His heart and lungs easily handled the punishment of his increased speed and the long leaps over debris. There was no question of enhancement. No normal human could maintain a sustained run at his current pace, and he was barely winded. He became aware of a heavy weight on his mind. Grief beat at him. Guilt and horror ate at the edges of his thoughts. His connection to Flame was growing and he could feel her ferocious struggle to maintain control when she wanted—even needed—to rage at the universe.
Flame muted the sound of the motorcycle as she trailed the Jeep over the dirt road at breakneck speed. She was closing in on them; following in the wake of the clouds of dust rising behind them. They were so drunk on the success of their mission, not even the driver checked the rearview mirror once they had turned onto the dirt road leading through the preserve. She could hear them whooping it up and laughing as they retold the story of Burrell’s death over and over, making fun of him trying to run from them. One of them even went so far as recreating the drama of shooting him.
They were coming up on a small junction where the road widened considerably. The trail through the preserve was one of the many escape routes she’d planned before she’d moved in with Burrell in case she had to leave the area fast. She’d made this particular run three times, liking it the best. It had the least number of people and offered the most cover. As she raced along the dirt track, she tried to recall the exact details of the junction. She needed enough room to maneuver.
She pulled out her throwing knife and slipped it between her teeth as she came up alongside the driver just as the Jeep approached the junction. The driver glanced at her as she appeared out of the dirt, his eyes widening in shock. One of the men in the back lifted his gun but she’d seen the movement out of the corner of her eye. Flame threw the knife hard, burying it to the hilt in his throat. He went over backward with a ghastly gurgling sound, landing in the dirt and muck to lie still.
With the motorcycle parallel to the driver, Flame balanced for a split second before kicking the man in the head as hard as she was able. Her boot connected with a sickening crack, but the force drove her off the bike and into the soft dirt. She landed hard, the breath knocked out of her lungs, every bone feeling as if it had shattered in the fall. She kept rolling away from the sound of the Jeep, coming up on her knees, pulling the knife from her boot.
The Jeep careered off a rotted log, scattering bark and wood in all directions as it mowed down a patch of saw-weed before slamming into a large cypress and coming to an abrupt halt, spilling passengers in all directions. The tires continued spinning, throwing more dirt into the air, obscuring all vision. Simultaneously the motorcycle veered the opposite way, away from the trees into the muddy bog where it fell over onto its side into the mud.
Flame caught a glimpse of movement in the cloud of dust, saw the flash of a muzzle and threw herself forward into the dirt. She scooted back toward the trees, staying on her stomach, using her elbows to move fast into the deeper cover of the vegetation. She stayed still, listening for the sounds of the others to tell her where they were. One man groaned over by the Jeep. That had to be the driver. Her right leg and ankle throbbed painfully. She hoped the driver’s head hurt as badly.
Christine Feehan's Books
- Christine Feehan
- Mind Game (GhostWalkers, #2)
- Street Game (GhostWalkers, #8)
- Spider Game (GhostWalkers, #12)
- Shadow Game (GhostWalkers, #1)
- Samurai Game (Ghostwalkers, #10)
- Ruthless Game (GhostWalkers, #9)
- Predatory Game (GhostWalkers, #6)
- Murder Game (GhostWalkers, #7)
- Deadly Game (GhostWalkers, #5)