The Nix(120)



And not knowing exactly when the servers would come back online made Pwnage feel stressed out, which was a bit of a paradox because the ostensible reason he played Elfscape was because it so effectively relieved his stress. It was where he turned when he felt too encumbered by the wearying details of his life. It all began about a year ago, just after Lisa left, one day when he felt the stress coming on particularly strong and none of the DVDs seemed very good and nothing was on TV and nothing in his online movie queue seemed interesting and all the console games he owned had been beaten and discarded and he felt this weird panicky sensation like when you’re at a good restaurant but nothing seems appetizing, or like when you’re first starting to come down with a cold or flu and not even water tastes good, that kind of all-encompassing negative darkness where the whole world seems boring and tedious and you feel this global weariness, and he was sitting in his living room in the gathering darkness of an evening just after daylight saving time ended so it was unusually gray at a depressingly early time of day, and he was sitting there realizing he was about to have a direct frontal head-on collision with the stress, that if he did not find a diversion quickly he was definitely going to get worked up to a degree that would spell certain trouble for his blood pressure and general circulatory system health, and what he usually did when this happened was to go to the electronics store and buy something, this time about a dozen video games, one of which was World of Elfscape. And since beginning with an Elf warrior named Pwnage he had advanced to play a whole stable of alternate characters with names like Pwnopoly and Pwnalicious and Pwner and EdgarAllanPwn, and he made a name for himself as a fearsome gladiatorial opponent and a very strong and capable raid leader, directing a large group of players in a fight against a computer-controlled enemy in what he came to regard as being a conductor in a battle-symphony-ballet type of thing, and he rather quickly got extraordinarily good at this—since being good required all manner of research, watching online videos of relevant battles and reading the forums and sifting through the numbers of the theory-crafting websites to see which stat was most useful during certain fights, such that he had slightly different gear-and-weapon combos for every fight in the game, each of them designed to mathematically maximize his death-dealing ability for that particular engagement, because he believed if he was going to do something he was going to do it right, he would give one hundred and ten percent, a work ethic he liked to think would soon help him with his kitchen renovation and novel-writing and new-diet plans, but which so far seemed to apply only in the area of video games. He created more characters and more accounts that he would play simultaneously on several computers, each of these new accounts requiring the purchase of a new computer, new game DVD, expansion pack, and monthly subscription fee, which meant that whenever he felt the need to create another character (usually because all his other characters were at the very highest level and were as good as they could possibly be and he was getting bored with dominating the game so thoroughly and the boredom would set off his stress alarms and so something had to be done immediately), it was such a massive capital outlay that he felt absolutely beholden to play the game even more, even if he was dimly aware of the irony here, that the stress of his deplorable financial situation created the need for all of these electronic stress relievers, the expense of which created more of the very same stress he was trying to avoid in the first place, which made it seem like his current level of electronic distraction was now failing and so he sought out newer and ever-more expensive distractions, thereby magnifying the stress-and-guilt cycle, a bit of a consumerist psychological trap that he frequently noted among Lisa’s customers at the Lanc?me counter, whose purchases of makeup only reinforced the central unattainable beauty illusion that drove them to buy makeup in the first place, but for some reason he could not spot in himself.

He checked the Elfscape servers. Still down.

It was like waiting out an airline delay, he thought, that urgency one felt at the airport, knowing people who love you are waiting at another airport, and the only thing keeping you from them is some intractable failure of technology. It felt like that, these Patch Days: Whenever he logged on after hours of delay, it felt like he’d gone home. It was hard to ignore this feeling. It was hard not to feel conflicted about it. It was a little troubling that when he thought about the vistas of Elfscape—the animated, digitally rendered rolling hills and misty forests and mountaintops and such—they struck him with the force of real memory. That he had a nostalgia and fondness for these places that outpaced the fondness he had for the real places in his life—this was complicated for him. Because he knew in some way the game was all false and illusory and the places he “remembered” didn’t really exist except as digital code stored on his computer’s hard drive. But then he thought about this time he climbed to the top of a mountain on the northern edge of Elfscape’s western continent and watched the moon rise over the horizon, watched the moonlight sparkle off the snow, and he thought it was beautiful, and he thought about how people talked about feeling transported by works of art, standing in front of paintings feeling hopelessly persuaded by their beauty, and he decided there was really no difference between their experience and his experience. Sure, the mountain wasn’t real, the moonlight wasn’t real, but the beauty? And his memory of it? That was real.

And so Patch Days were a unique horror because he was cut off from his source of wonder and beauty and surprise and was forced, sometimes for a whole day, to confront his normal everyday analog existence. And all week he’d been thinking about how to occupy his Tuesday so that the intolerable gap between waking up and logging on was more tolerable. Things to do that would make the time go by more quickly. He started a list on his smartphone, a “Patch Day To-Do List,” so that he could record any thought he might have during the week regarding ways to make Patch Day more pleasant and endurable. The list contained, so far, three items:

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