The Magicians (The Magicians, #1)(44)


The game was half strategy, half wraith, a wisp of warm flesh and the should haveg spellcasting. You captured squares with magic, or protected them, or recaptured them by superseding an earlier spell. Water squares were the easiest, metal the hardest—they were reserved for summonings and other exotic enchantments. Eventually a player was supposed to step bodily onto the board, becoming in effect a playing piece in his or her own game, and as such vulnerable to direct personal attacks. As he approaced the edge, the meadow around Quentin seemed to shrink, and the board expanded, as if it were at the center of a fisheye lens. The trees lost some of their color, becoming dim and silvery.

Things went quickly in the early rounds as both sides captured uncontested squares in a free-for-all land grab. As in chess, there were any number of conventional openings that had been worked out and optimized long ago. But once all the free squares were gone they had to start slugging it out head to head. The afternoon wore on, with long breaks for Janet’s highly technical welters tutorials. Eliot disappeared for twenty minutes and came back with six slender bottles of a very dry Finger Lakes Riesling he’d apparently been saving for just such an emergency, in two tin buckets full of melting ice. He hadn’t thought to bring any glasses, so they swigged straight from the bottles.

Quentin still didn’t have much of a capacity for alcohol, and the more wine he drank, the less he could focus on the details of the game, which were getting hellishly complex. Apparently it was legal to transmute squares from one kind to another, and even make them slide around and switch places on the board somehow. By the time the players themselves had stepped onto the board, everybody was so drunk and confused that Janet had to tell them where to stand, which she did with towering condescension.

Not that anybody really cared. The sun drifted down behind the trees, dappling the grass with shadows, and the blue of the sky deepened to a luminous aqua. The air was bathwater warm. Josh fell asleep on the square he was supposed to be defending and sprawled across a whole row. Eliot did his impression of Janet, and Janet pretended to get mad. Alice took off her shoes and dabbled her feet in a temporarily uncontested water square. Their voices drifted up and got lost in the summer leaves. The wine was almost gone, the empty bottles bobbing around in the tin buckets, which were now full of lukewarm water in which a wasp had drowned.

Everyone was pretending to be bored to tears, or maybe they actually were, but Quentin wasn’t. He was unexpectedly happy, though he instinctively kept it a secret. In fact he was so full of joy and relief he could barely breathe. Like a receding glacier the ordeal of the Beast had left behind it a changed world, jumbled and scraped and raw, but the earth was finally putting up new green shoots again. Fogg’s idiotic welters plan had actually worked. The gray gloom the Beast had cast over the school was retreating. It was all right for them to be teenagers again, at least for a little longer. He felt forgiven, though he didn’t even know by whom.

Quentin imagined how they would all look from above. If somebody were to gaze down on them from a low-flying airplane, or a wandering dirigible, five people strewn around the neat little welters board on the grounds of their secret, exclusive, magical enclave, their voices soft and unintelligible from a distance, how contented and complete in themselves that observer would believe them all to be. And it was actually true. The observer would be right. It was all real.

“Without me,” Janet said again, with fierce glee, blotting tears of laughter with the heel of her hand, “you people would be lost.”

If welters restored some of Quentin’s lost equilibrium, it presented a whole new kind of problem for Josh. They kept on practicing through the first month of the semester, and Quentin gradually got the hang of the game. It wasn’t really about knowing the spells, or the strategy, though you did have to know them. It was more about getting spells off perfectly when you had to—it was about that sense of power that lived somewhere in your chest, that made a spell strong and vital. Whatever it was, you had to be able to find it when you needed it.

Josh never knew what he would find. At one practice Quentin watched him go up against Eliot over one of the two metal squares on the board. These were made of a tarnished silvery stuff—one actually was silver; the other was palladium, whatever that was—with fine swirling lines and tiny italic words etched into them.

Eliot had chosen a fairly basic enchantment that created a small, softly glowing orb. Josh attempted a counterspell, muttering it half-heartedly while sketching a few cursory gestures with his large fingers. He always looked embarrassed when he cast spells, as if he never believed they were actually going to work.

But as he finished, the day went slightly faded and sepia-toned, the way it might if a cloud drifted in front of the sun, or in the first moments of an eclipse.

“What the hell …?” Janet said, squinting up at the sky.

Josh had successfully defended the square—he’d abolished Eliot’s will-o’-the-wisp—but he’d gone too far. Somehow he’d created its inverse, a black hole: he’d punched a drain hole in the afternoon, and the daylight was swirling into it. The five Physical Kids gathered around in the amber light to look, as if it were some unusual and possibly venomous beetle. Quentin had never seen anything quite like it. It was like some heavy-duty appliance had been turned on somewhere, sucking up the energy needed to light the world and causing a local brown-out.

Josh was the only one who didn’t seem bothered by this.

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