The Magician's Land (The Magicians, #3)(4)
There were some disgruntled noises at this new revelation, followed by another round of discreet mutual scoping-out. From the reaction Quentin gathered that this wasn’t standard practice.
“What’s the game?” Plum asked.
“The game is Push.”
“You must be joking,” Iridescent Glasses said, disgustedly. “You really don’t know anything, do you?”
Lionel had produced a pack of cards and was shuffling and bridging it fluently, without looking, his face blank.
“I know what I require,” the bird said stiffly. “I know that I am offering a great deal of money for it.”
“Well, I didn’t come here to play games.”
The man stood up.
“Well why the f*ck did you come here?” Pixie asked brightly.
“You may leave at any time,” the bird said.
“Maybe I will.”
He walked to the door, pausing with his hand on the knob, as if he were expecting somebody to stop him. Nobody did. The door shut after him.
Quentin watched Lionel shuffle. The man obviously knew how to handle a deck; the cards leapt around obligingly in his large hands, neatly and cleanly, the way they did for a pro. He thought about the entrance exam he’d taken to get into Brakebills, what was it, thirteen years ago now? He hadn’t been too proud to take a test then. He sure as hell wasn’t now.
And he used to be a bit of a pro at this himself. Cards were stage magic, close-up magic. This was where he started out.
“All right,” Quentin said. He got up, flexing his fingers. “Let’s do it.”
He dragged a desk chair over noisily and sat down opposite Lionel. As a courtesy Lionel offered him the deck. Quentin took it.
He stuck to a basic shuffle, trying not to look too slick. The cards were stiff but not brand new. They had the usual industry-standard anti-manipulation charms on them, nothing he hadn’t seen before. It felt good to have them in his hands. He was back on familiar ground. Without being obvious about it, he got a look at a few face cards and put them where they wouldn’t go to waste. It had been a while, a long while, but this was a game he knew something about. Back in the day Push had been a major pastime among the Physical Kids.
It was a childishly simple game. Push was a lot like War—high card wins—with some silly added twists to break ties (toss cards into a hat; once you get five in, score it like a poker hand; etc.). But the rules weren’t the point; the point of Push was to cheat. There was a lot of strange magic in cards: a shuffled deck wasn’t a fixed thing, it was a roiling cloud of possibilities, and nothing was ever certain till the cards were actually played. It was like a box with a whole herd of Schr?dinger’s cats in it. With a little magical know-how you could alter the order in which your cards came out; with a little more you could guess what your opponent was going to play before she played it; with a bit more you could play cards that by all the laws of probability rightfully belonged to your opponent, or in the discard pile, or in some other deck entirely.
Quentin handed back the cards, and the game began.
They started slow, trading off low cards, easy tricks, both holding serve. Quentin counted cards automatically, though there was a limit to how much good it could do—when magicians played the cards had a way of changing sides, and cards you thought were safely deceased and out of play had a way of coming back to life. He’d been curious what caliber of talent got involved in these kinds of operations, and he was revising his estimates sharply upward. It was obvious he wasn’t going to overwhelm Lionel with brute force.
Quentin wondered where he’d trained. Brakebills, probably, same as he had; there was a precise, formal quality to his magic that you didn’t see coming out of the safe houses. Though there was something else too: it had a cold, sour, alien tang to it—Quentin could almost taste it. He wondered if Lionel was quite as human as he looked.
There were twenty-six tricks in a hand of Push, and halfway through neither side had established an advantage. But on the fourteenth trick Quentin overreached—he burned some of his strength to force a king to the top of his deck, only to waste it on a deuce from Lionel. The mismatch left him off balance, and he lost the next three tricks in a row. He clawed back two more by stealing cards from the discard pile, but the preliminaries were over. From here on out it was going to be a dogfight.
The room narrowed to just the table. It had been a while since Quentin had seen his competitive spirit, but it was rousing itself from its long slumber. He wasn’t going to lose this thing. That wasn’t going to happen. He bore down. He could feel Lionel probing, trying to shove cards around within the unplayed deck, and he shoved back. They blew all four aces in as many tricks, all-out, hammer and tongs. For kicks Quentin split his concentration and used a simple spell to twitch the sex amulet out of Lionel’s pocket and onto the floor. But if that distracted Lionel he didn’t show it.
Probability fields began to fluctuate crazily around them—invisible, but you could see secondary effects from them in the form of minor but very unlikely chance occurrences. Their hair and clothes stirred in impalpable breezes. A card tossed to one side might land on its edge and balance there, or spin in place on one corner. A mist formed above the table, and a single flake of snow sifted down out of it. The onlookers backed away a few steps. Quentin beat a jack of hearts with the king, then lost the next trick with the exact same cards reversed. He played a deuce—and Lionel swore under his breath when he realized he was somehow holding the extra card with the rules of poker on it.