The Fever Code (The Maze Runner 0.6)(94)
Alby turned and pushed his way through the crowd, then headed for the slanted wooden building in the corner. Most of the kids wandered away then, each one giving Thomas a lingering look before they walked off.
Thomas folded his arms, closed his eyes, took a deep breath. Emptiness ate away at his insides, quickly replaced by a sadness that hurt his heart. It was all too much—where was he? What was this place? Was it some kind of prison? If so, why had he been sent here, and for how long? The language was odd, and none of the boys seemed to care whether he lived or died. Tears threatened again to fill his eyes, but he refused to let them come.
“What did I do?” he whispered, not really meaning for anyone to hear him. “What did I do—why’d they send me here?”
Newt clapped him on the shoulder. “Greenie, what you’re feelin’, we’ve all felt it. We’ve all had First Day, come out of that dark box. Things are bad, they are, and they’ll get much worse for ya soon, that’s the truth. But down the road a piece, you’ll be fightin’ true and good. I can tell you’re not a bloody sissy.”
“Is this a prison?” Thomas asked; he dug in the darkness of his thoughts, trying to find a crack to his past.
“Done asked four questions, haven’t ya?” Newt replied. “No good answers for ya, not yet, anyway. Best be quiet now, accept the change—morn comes tomorrow.”
Thomas said nothing, his head sunk, his eyes staring at the cracked, rocky ground. A line of small-leafed weeds ran along the edge of one of the stone blocks, tiny yellow flowers peeping through as if searching for the sun, long disappeared behind the enormous walls of the Glade.
“Chuck’ll be a good fit for ya,” Newt said. “Wee little fat shank, but nice sap when all’s said and done. Stay here, I’ll be back.”
Newt had barely finished his sentence when a sudden, piercing scream ripped through the air. High and shrill, the barely human shriek echoed across the stone courtyard; every kid in sight turned to look toward the source. Thomas felt his blood turn to icy slush as he realized that the horrible sound came from the wooden building.
Even Newt had jumped as if startled, his forehead creasing in concern.
“Shuck it,” he said. “Can’t the bloody Med-jacks handle that boy for ten minutes without needin’ my help?” He shook his head and lightly kicked Thomas on the foot. “Find Chuckie, tell him he’s in charge of your sleepin’ arrangements.” And then he turned and headed in the direction of the building, running.
Thomas slid down the rough face of the tree until he sat on the ground again; he shrank back against the bark and closed his eyes, wishing he could wake up from this terrible, terrible dream.
If you love THE MAZE RUNNER, turn the page for a look at the first book in James Dashner’s bestselling series The Mortality Doctrine.
Excerpt copyright ? 2013 by James Dashner. Published by Delacorte Press, an imprint of Random House Children’s Books, a division of Penguin Random House LLC, New York.
Michael spoke against the wind, to a girl named Tanya.
“I know it’s water down there, but it might as well be
concrete. You’ll be flat as a pancake the second you hit.”
Not the most comforting choice of words when talking to someone who wanted to end her life, but it was certainly the truth. Tanya had just climbed over the railing of the Golden Gate Bridge, cars zooming by on the road, and was leaning back toward the open air, her twitchy hands holding on to a pole wet with mist. Even if somehow Michael could talk her out of jumping, those slippery fingers might get the job done anyway. And then it’d be lights-out. He pictured some poor sap of a fisherman thinking he’d finallycaught the big one, only to reel in a nasty surprise.
“Stop joking,” the trembling girl responded. “It’s not a game—not anymore.”
Michael was inside the VirtNet—the Sleep, to people who went in as often as he did. He was used to seeing scared people there. A lot of them. Yet underneath the fear was usually the knowing. Knowing deep down that no matter what was happening in the Sleep, it wasn’t real.
Not with Tanya. Tanya was different. At least, her Aura, her computer-simulated counterpart, was. Her Aura had this bat-crazy look of pure terror on her face, and it suddenly gave Michael chills—made him feel like he was the one hovering over that long drop to death. And Michael wasn’t a big fan of death, fake or not.
“It is a game, and you know it,” he said louder than he’d wanted to—he didn’t want to startle her. But a cold wind had sprung up, and it seemed to grab his words and whisk them down to the bay. “Get back over here and let’s talk. We’ll both get our Experience Points, and we can go explore the city, get to know each other. Find some crazies to spy on. Maybe even hack some free food from the shops. It’ll be good times. And when we’re done, we’ll find you a Portal, and you can Lift back home. Take a break from the game for a while.”
“This has nothing to do with Lifeblood!” Tanya screamed at him. The wind pulled at her clothes, and her dark hair fanned out behind her like laundry on a line. “Just go away and leave me alone. I don’t want your pretty-boy face to be the last thing I see.”
Michael thought of Lifeblood Deep, the next level, the goal of all goals. Where everything was a thousand times more real, more advanced, more intense. He was three years away from earning his way inside. Maybe two. But right then he needed to talk this dopey girl out of jumping to her date with the fishes or he’d be sent back to the Suburbs for a week, making Lifeblood Deep that much further away.