The Fever Code (The Maze Runner 0.6)(74)



Leavitt’s face suddenly transformed, losing all its malice and empty hate, turning into a pitiful, childlike plea. His arm’s grip on Teresa loosened.

“Please,” the man whimpered, “please don’t hurt me.”

Thomas pulled the trigger and ended it. The shot was like a crack of thunder, the crack of the world splitting. His ears ringing, he grabbed Teresa and pulled her off her dead attacker. Thomas had never much liked him anyway.

She trembled in his arms, a rare show of weakness after such a terrifying ordeal. He wrapped himself around her and held her tight. Aris came up behind him, put a hand on his shoulder, but Thomas didn’t turn to look.

“Where’s the other one?” he asked, barely able to speak. “There should be one more.”

“Rachel got him,” Aris replied. “Don’t worry. They’re all dead.”

Thomas held on to Teresa as if he’d fall to the center of the world otherwise. “I can’t take much more of this.”

Rachel responded from somewhere nearby.

“Six,” she said. “There’s only six left.”



By lunchtime they’d killed the remaining Cranks. Compared to the nightmare of what they’d had to do in the rec room, the rest were a piece of cake. All asleep, their lives ended with the stab of a needle and the flow of poison.

And that was it.

The Purge was over.





231.06.07 | 12:45 p.m.

What a world Thomas lived in. Illness, death, betrayal. His friends subjected to cruel trials that might never mean a thing. A world baked, lying in ruin. A month ago, he’d helped murder more than a dozen human beings in a matter of hours. And every day since, he’d lived in a pit of self-loathing and guilt, avoiding his friends at all costs. Even living in a complex bursting to the seams with so-called Psychs, no amount of therapy had helped him cope with the horrors of the Purge. Nor would it ever.

He was changed. At least he understood that.

He’d even stayed away from the observation room lately, too depressed to watch the maze. But today, he’d forced himself to come in and catch up. The first thing he noticed was a display that showed Alby and Newt walking beside one of the huge Glade walls, but something was off. Newt leaned into Alby, who had an arm draped across Newt’s back, helping him stand. Newt could only put his full weight on one leg. He lurched with each step, his face grimacing in pain.

Thomas sat down at the controls, took a moment to settle his mind on how to go about what he wanted to do. Then he started the meticulous process of finding the correct camera angles he’d need to put together a story.

What in the world had happened to Newt?



Less than two hours later, Thomas had spliced together a series of camera clips from various beetle blades, the closest to a continuous feed that he could accomplish. It showed a tale that just about broke Thomas’s heart. On the large display screen in the middle of the wall, he started it up again from the beginning.

Early in the morning of the previous day, Newt had been totally fine. He said goodbye to Minho and the other Runners—it was Newt’s day off from running, apparently. After the different groups disappeared around their respective corners, Newt spent some time walking around the Glade, checking on the various sections as if everything in the world was normal with him—as normal as things get living inside a giant maze. He spoke to Winston over at the Blood House, then chatted with Zart by the small cornfield in the Gardens. Newt even laughed a little, once slapping Zart on the back as if he’d just told a great joke.

Newt wandered over to the Deadheads next, the grove in the southwest corner outlined by dying skeletons of trees that, to Thomas, always seemed like a premonition of bad things to come. There, Newt plopped down on a bench and sat for at least thirty minutes. Thomas forwarded the feed to the point when Newt finally stood up and walked into the tiny forest. The view switched to a beetle blade’s low perspective as it crawled along just a few feet behind him. Newt headed straight to the cemetery, where wooden posts marked the places they’d buried those Gladers who’d met their demise since entering the maze.

He knelt on the ground there, staring numbly ahead, eyes glazed over, his face sinking further and further into despair. He sat that way for a long time, and Thomas thought he could guess what was going on inside his friend’s head. Debilitating guilt over all those who’d died. Thinking that maybe he could’ve saved them somehow. Sadness over the situation as a whole—the danger, the boredom, the frustration at not knowing why they were there. Frustration at the loss of memories. And, perhaps on some deep level, he was remembering the sister they’d wiped from his mind.

Newt stood up. He turned away from the graveyard and marched out of the Deadheads, walking so swiftly that the beetle blade providing the camera view bounced as it hurried to keep up. Newt left the woods without slowing down, heading straight toward the west door, the closest one. Several Gladers waved at him or called out a greeting, but he ignored them, staring straight ahead with grim determination. Thomas sat up straighter, already knowing the end result of this and maddeningly curious as to how it happened.

Newt left the Glade proper and entered the corridors of the maze. His gait didn’t slow, his pace hurried but steady. He turned left, then right, then left again. Several more turns. Finally he came to a long stretch where thick ivy covered the walls on both sides. He stopped next to the one to the left and faced it, leaning forward onto his hands, which disappeared in the greenery. He paused for a moment with his head down, then looked up, craning his neck as if he wanted to see the very top of the wall.

James Dashner's Books