Oryx and Crake (MaddAddam, #1)(52)



“I just feel sorry for her, that’s all,” says Toby.

“No, you don’t. If I’d stayed with her, I wouldn’t be here with you, right?”

“Okay. True enough. I withdraw the sorrow. But still.”


He wasn’t a complete shit about it. He left Wynette some cash and a note of undying adoration, with a P.S. saying that his life had been threatened because of a dirty deal – he didn’t say what kind – and he couldn’t bear the thought of putting her in peril because of him.

“You used that word?” says Toby. “Peril?”

“She liked romance,” says Zeb. “Knights and stuff. She had some old paperbacks; they’d been in the room when she rented it. Falling apart.”

“And you didn’t want to play the knight?”

“Not for her,” says Zeb. “For you” – he kisses the tips of her fingers – “swords at dawn, any time.”

“I can’t believe that,” says Toby. “You’ve just told me what a liar you are!”

“At least I take the trouble to lie, for you,” says Zeb. “Lying’s more work than the bare-naked truth. Think of it as a courtship display. I’m aging badly, I’ve got wear and tear, I don’t have a giant blue dong like our Craker friends out there, so I need to use my wits. What’s left of them.”


Zeb travelled hastily south on the Truck-A-Pillar route, coming to rest in the remnants of Santa Monica. The rising sea had swept away the beaches, and the once-upmarket hotels and condos were semi-flooded. Some of the streets had become canals, and nearby Venice was living up to its name. The district as a whole was known as the Floating World, and it really was floating most of the time, especially when the full moon brought a spring tide.

None of the original owners lived there any more. Unable to collect insurance – for what was the encroaching sea but an Act of God? – they’d fled uphill. Squatters and transients of many kinds had moved in, though there were no municipal services left: the sewage system and the water mains were kaput, and the electricity had been cut off some time ago.

But the district had acquired a raunchy cachet, and middle-aged punters from posher locations on higher ground were willing to venture down to the Floating World for the odd dose of bohemian thrill, navigating the drowned streets in tiny runabout water taxis with solar putt-putt engines on them. They came for the gambling and the illegal-substance dealing and the girls, but also for the real-time carny acts that operated from building to crumbling building, moving shop when the premises got too waterlogged or when a violent storm had swept away yet more of the shoreline and the real estate.

Much was on offer in the Floating World; profitably so, since none of the operators paid rent or taxes. There was a crap game in progress morning and night, with a revolving set of bleary-eyed players left unsatisfied by online gaming and craving the addictive nerve-jangle of potential danger. In addition, they wanted freedom from oversight: they believed that the internet was as full of peepholes as a Truck-A-Pillar motel, and they didn’t want to leave any of their virtual DNA on it.

There was a moppet shop, with a mix of real girls and prostibots, depending on how much pre-programmed interaction you wanted, not that you could always tell the difference. There was a group of street acrobats who did torch-lit high-wire acts on ropes strung across the flooded streets, and sometimes fell and broke parts of themselves, such as their necks. The possibility of injury or death was a strong attraction: as the online world became more and more pre-edited and slicked up, and as even its so-called reality sites raised questions about authenticity in the minds of the viewers, the rough, unpolished physical world was taking on a mystic allure.

Among the carny acts there was a magician, a sad-eyed guy of maybe fifty, with a baggy-kneed suit he must have purloined from a thrift store: there wasn’t a lot of margin in what he did. He’d set up a makeshift stage on the rapidly mildewing mezzanine floor of a former platinum-grade hotel, where he manipulated cards and coins and handkerchiefs, and sawed women in half and made them disappear from cabinets, and read minds. Those delights had vanished from television and online, since such displays of skill lacked tangibility in the digital realm and were therefore distrusted: how could you tell it wasn’t just special effects? But when the Floating World magician put a handful of needles into his mouth you could see they were real needles, and when they emerged threaded you could touch the thread; and when he threw a pack of cards up into the air and the ace of spades stayed there on the ceiling, you’d seen that happen in real time, right in front of your eyes.

The mezzanine was always crowded on Friday and Saturday nights when the Floating World magician put on his shows. He called himself Slaight of Hand, after Allan Slaight, a twentieth-century historian of the hermetic arts. Though few in the audience would know that.

Zeb learned it, however, because it was with Slaight of Hand that he found work. He played Lothar, the muscular assistant, clad in a cornball outfit made of faux-fur leopard skin. He’d heave the cabinet around, turning it upside down to show there was nothing in it, or he’d place the beautiful girl assistant into the box in which she would be sawn in two. Though sometimes he posed as an audience member, gathering information for the mind-reading act, or expressing amazement and thus distracting attention. In the daytimes he was sent on shopping errands outside the Floating World, to where there were mini-supermarkets and people who were awake during the day.

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