City of Glass (The Mortal Instruments, #3)(26)
“What’s going on?” Alarm and confusion tinged Simon’s voice. “What about the Portal?”
“The Portal?” Aldertree giggled. “You didn’t really think I was just going to let you go, did you?”
Before Simon could say a word in reply, the door burst open and Shadowhunters in black gear poured into the room, seizing hold of him. He struggled as strong hands clamped themselves around each of his arms. A hood was tugged down over his head, blinding him. He kicked out at the darkness; his foot connected, and he heard someone swear.
He was jerked backward viciously; a hot voice snarled in his ear. “Do that again, vampire, and I’ll pour holy water down your throat and watch you die puking blood.”
“That’s enough!” The Inquisitor’s thin, worried voice rose like a balloon. “There will be no more threats! I’m just trying to teach our guest a lesson.” He must have moved forward, because Simon smelled the strange, bitter smell again, muffled through the hood. “Simon, Simon,” Aldertree said. “I did so enjoy meeting you. I hope a night in the cells of the Gard will have the desired effect and in the morning you’ll be a bit more cooperative. I do still see such a bright future for us, once we get over this little hiccup.” His hand came down on Simon’s shoulder. “Take him downstairs, Nephilim.”
Simon yelled aloud, but his cries were muffled by the hood. The Shadowhunters dragged him from the room and propelled him down what felt like an endless series of mazelike corridors, twisting and turning. Eventually they reached a set of stairs and he was shoved down it by main force, his feet slipping on the steps. He couldn’t tell anything about where they were—except that there was a close, dark smell around them, like wet stone, and that the air was growing wetter and colder as they descended.
At last they paused. There was a scraping sound, like iron dragging over stone, and Simon was thrown forward to land on his hands and knees on hard ground. There was a loud, metallic clang, as of a door being slammed shut, and the sound of retreating footsteps, the echo of boots on stone growing fainter as Simon staggered to his feet. He dragged the hood from his head and threw it to the ground. The close, hot, suffocating feeling around his face vanished, and he fought the urge to gasp for breath—breath he didn’t need. He knew it was just a reflex, but his chest ached as if he’d really been deprived of air.
He was in a square barren stone room, with just a single barred window set into the wall above the small, hard-looking bed. Through a low door Simon could see a tiny bathroom with a sink and toilet. The west wall of the room was also barred—thick, iron-looking bars running from floor to ceiling, sunk deeply into the floor. A hinged iron door, made of bars itself, was set into the wall; it was fitted with a brass knob, which was carved across its face with a dense black rune. In fact, all the bars were carved with runes; even the window bars were wrapped with spidery lines of them.
Though he knew the cell door must be locked, Simon couldn’t help himself; he strode across the floor and seized the knob. A searing pain shot through his hand. He yelled and jerked his arm back, staring. Thin wisps of smoke rose from his burned palm; an intricate design had been charred into the skin. It looked a little like a Star of David inside a circle, with delicate runes drawn in each of the hollow spaces between the lines.
The pain felt like white heat. Simon curled his hand in on itself as a gasp rose to his lips. “What is this?” he whispered, knowing no one could hear him.
“It’s the Seal of Solomon,” said a voice. “It contains, they claim, one of the True Names of God. It repels demons—and your kind as well, being an article of your faith.”
Simon jerked upright, half-forgetting the pain in his hand. “Who’s there? Who said that?”
There was a pause. Then, “I’m in the cell next to yours, Daylighter,” said the voice. It was male, adult, slightly hoarse. “The guards were here half the day talking about how to keep you penned in. So I wouldn’t bother trying to get it open. You’re better off saving your strength till you find out what the Clave wants from you.”
“They can’t hold me here,” Simon protested. “I don’t belong to this world. My family will notice I’m missing—my teachers—”
“They’ve taken care of that. There are simple enough spells—a beginning warlock could use them—that will supply your parents with the illusion that there’s a perfectly legitimate reason for your absence. A school trip. A visit to family. It can be done.” There was no threat in the voice, and no sorrow; it was matter-of-fact. “Do you really think they’ve never made a Downworlder disappear before?”
“Who are you?” Simon’s voice cracked. “Are you a Downworlder too? Is this where they keep us?”
This time there was no answer. Simon called out again, but his neighbor had evidently decided that he’d said all he wanted to say. Nothing answered Simon’s cries but silence.
The pain in his hand had faded. Looking down, Simon saw that the skin no longer looked burned, but the mark of the Seal was printed on his palm as if it had been drawn there in ink. He looked back at the cell bars. He realized now that not all the runes were runes at all: Carved between them were Stars of David and lines from the Torah in Hebrew. The carvings looked new.
The guards were here half the day talking about how to keep you penned in, the voice had said.
Cassandra Clare's Books
- Cast Long Shadows (Ghosts of the Shadow Market #2)
- Son of the Dawn (Ghosts of the Shadow Market #1)
- Learn about Loss (Ghosts of the Shadow Market #4)
- Son of the Dawn (Ghosts of the Shadow Market #1)
- Welcome to Shadowhunter Academy (Tales from the Shadowhunter Academy #1)
- Lady Midnight (The Dark Artifices #1)
- Clockwork Princess (The Infernal Devices, #3)
- City of Heavenly Fire (The Mortal Instruments, #6)
- The City of Fallen Angels (Mortal Instruments 4)
- City of Bones (The Mortal Instruments, #1)