A Grimm Warning (The Land of Stories, #3)(56)



“No wonder Mother Goose and Pearl like this casino so much,” Conner said. “I feel like we’ve found their natural habitat.”

They propped Pearl up in front of a slot machine and gave her a handful of coins to keep her busy. Just as Mother Goose had described, there was a roulette table in the northwest corner. It was the only table in the casino that was completely empty. Conner and Bree walked through the crowd of senior citizens, receiving the strangest looks from them as they did—they stood out like sore thumbs.

They got to the roulette table and Conner reached into his pocket for the poker chip. The roulette dealer wore a white button-down shirt with a black vest and bow tie. He put his hand up to stop them before they said a word.

“Sincerest apologies, mademoiselle and monsieur, but this table is reserved for special chips only,” the dealer said. “And I do not believe either of you are old enough to be in this casino, anyway.”

Conner showed him the blue poker chip. The dealer’s eyes lit up.

“We didn’t come here to gamble,” Conner said. “But I would like to bet this on the black.”

It must have been code for something because the dealer dropped his hand and raised an eyebrow at the teenagers. He looked at them shrewdly.

“I see,” he said. “One moment, please.” He picked up the receiver of a telephone under the roulette table. “Monsieur, nous avons quelqu’un avec un jeton noir,” he said in French to whoever was on the other end of the phone, and then promptly hung up. “The manager will be with you shortly.”

Conner and Bree didn’t know whether this was good news or bad. Had the chip actually led them to something useful or were they just going to be escorted out of the casino by the manager?

A moment later the manager of the Lumière des Etoiles casino met them at the roulette table. He was a tall, burly man with a thick black mustache. He wore a sharp suit and straightened his tie as he greeted them.

“Bonjour,” the manager said. “I believe I can be of some assistance?”

Conner showed him the poker chip. “Yes, this belongs to our grandmother,” he said, and gestured to Pearl over at the slot machine. Pearl had proven to be a great cover thus far so Conner figured she couldn’t hurt them here.

“May I?” the manager asked, and opened a hand. Conner handed the chip to him and the manager pulled a magnifying glass out of his lapel and examined the ridges of the side of the chip. “Very well, please follow me,” he said, walking away from the roulette table.

Conner and Bree exchanged looks, each wanting the other to go first. Finally Conner followed the manager, with Bree right at his heels.

The manager led them through the casino and into an elevator, politely holding the door open. The elevator had a button for each of the building’s five floors above them, but once the doors shut the manager pressed several at once, as if he were entering a secret code. When he was finished, the elevator took Conner and Bree by surprise—it started traveling down to an unmarked level.

“Are you enjoying Monte Carlo?” the manager asked casually as the elevator descended.

“Yup,” Conner peeped nervously, terrified of where they might be going.

Finally the elevator came to a stop and the doors opened. “Right this way,” the manager said, and escorted them out of the elevator.

To their amazement, Conner and Bree found themselves at the top level of a gigantic underground courtyard. It was like they were looking at a four-story cell block beneath them, but instead of prison cells the walls were lined with rows of vaults.

“So this is where her vault is!” Conner said.

“This isn’t really a casino, it’s a secret bank,” Bree said.

“Oh no, it’s still one of Monte Carlo’s finest casinos,” the manager reassured them. “But before it was a casino it was one of the world’s greatest private storage facilities for hundreds of years. The building was bought in the early 1900s on the condition that it remain a working storage facility. The vaults are not rented or leased but purchased in perpetuity, like cemetery plots.”

“So there are things inside these vaults that will never be seen again?” Conner asked.

“Usually the vaults and their possessions are inherited, but occasionally we have clients who pass on before naming a benefactor,” the manager explained.

“And those people’s valuables will just be locked away for the rest of time?”

“Yes,” the manager said. “But typically when people lock away something in an underground vault, it’s because they don’t wish to share it with the world.”

Conner and Bree gulped in unison. The thought of what might be behind some of those metal doors gave them the chills.

“Now, please follow me and I’ll show you to your grandmother’s vault,” the manager said.

They followed him down two flights of stairs to the third-highest level.

“Here we are, vault 317,” the manager said and stood to the side of the vault door.

“Wait, how do you know for sure this is our vault?” Conner asked.

“Each chip contains a small number on its side, and I examined yours before bringing you down here,” the manager explained. “Each chip also acts as a key. The sides are not ridged like normal chips but have several unique grooves and dents. When you place the correct chip into the center of a vault’s lock and spin the handles, the vault will open. Place the incorrect chip into a lock and the chip will be destroyed when you spin the handles.”

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