Warcross (Warcross #1)(45)



Suddenly, something tugs sharply against my waist. I nearly lose my balance and fall off. I look down.

The loop of rope at my waist is gone. Below me, Hammie shoots me a grin as she holds it up. How did she get it so quickly? How did she know I’d use it?

“You’re not the only one with tools, wild card,” she calls up at me. She flashes her stun gun at me, its edges gleaming in the light, and then flings my rope up to the protruding corner of the next story up. She pulls herself higher.

Hammie had shot my rope straight off my waist and caught it. No time to fume at her. I turn my attention back to my task and lunge upward along the wall, grabbing for each brick. The two of us climb at a feverish pace.

Hammie’s faster than I am. She quickly outpaces me, and seconds later, I’m behind her by at least six feet. I force myself to climb faster.

Right as Hammie reaches the edge of the bridge, colors flash around us. Other spheres and cubes suddenly appear, scattered over the bridge and against the walls. Asher must have turned the rest of the power-ups back on. My eyes dart to a power-up within reach.

It’s a bright yellow sphere, hovering against the wall where I am. Speed Burst. I seize it, then give it a squeeze in my hand.

The sphere vanishes, covering me in a neon-yellow glow. The world around me seems to slow, and Hammie along with it. I surge upward, climbing twice as fast as I had been only moments earlier.

I pass Hammie and jump onto the bridge right as my power-up runs out. The world snaps back to its regular pace.

The timer above the Morph power-up continues to count down. Thirty seconds left.

Instead of inching along the bridge as fast as I can, I give up several precious seconds and set a quick trap for Hammie. I yank my hammer from my belt and smash each of the hand-and footholds I’m using as I make my way along the bridge’s edge. Hammie won’t be able to use them to follow right behind me. Then I turn back around and keep going. I’m so close to the power-up now.

When I look behind me, Hammie is gone again.

I blink. What?

“Up here,” her voice calls from above.

I peer up to see her hovering right over me, as if she knew exactly what I would do to slow her down. She was able to reach a power-up—Wings (temporary flight), from the orange glow around her. She grins, then dives for the Morph power-up.

I launch off the edge of the bridge and lunge at her. My hands grab for her legs. I throw her off balance before she can reach the Morph power-up. She lets out a startled, angry yell. For an instant, with her power of flight still working, we tumble in place as she tries to shake me off. Then, to my shock, she comes at me with her fists up.

I barely manage to dodge her first blow. Her second hits me in my chin, and I lose my grip on her. To my surprise again, she doesn’t release me. A normal Thief would—but instead, Hammie tightens her grip and continues fighting me in midair.

“Watch her hands!” Roshan shouts out, right as I see something glint in Hammie’s fist. It’s a dagger. A dagger? Thieves aren’t supposed to have daggers. In a flash, I realize that this must have been planned by Roshan. Tremaine probably plays like this, switching easily from one role to another. So Roshan must have given her the dagger to test me on how I’d react in a situation like this.

Hammie strikes out at me with blinding speed.

Most players wouldn’t have been able to dodge it. But my reflexes have been honed on the streets as a bounty hunter. The memory of me running through New York, catching the gambler, flashes back to me. He had attacked me with a knife, a real knife. As Hammie’s virtual knife comes at me, I find myself moving on pure instinct—I release her completely with a shove, fall a little, and then shoot out my hands at the last second to grab her ankles.

Her eyes widen. Then her flight power-up runs out.

I use her last bit of momentum in midair to swing myself up. As she starts to fall, I let go of her. The momentum is just enough. I reach up as high as I can. My fingertips brush against the Morph power-up. It’s in my hand. A tingle rushes up my arm at the acquisition. I let out a shout of triumph.

Then I tumble back down toward the ground. I land hard on my back, knocking my avatar out of commission for several long seconds. There I lie, gasping and laughing. When my avatar recovers, I roll over and check my inventory, eager to see the Morph power-up in my account.

It’s not there.

Hammie strides over to me as I manage to sit up. She holds out the Morph power-up in her hand and smiles. “Took it from you right as you landed on the ground,” she says.

“How—?” I hesitate, shaking my head. She’d done it so quickly that I hadn’t even felt her snatch it from my hands as I’d lain on the ground. I glance over to where Asher and the others are walking toward us. “But—didn’t I win the exercise? I got it first.”

“You’ve got a lot of strengths, Emi,” Asher says. Hammie offers me a hand and pulls me to my feet. “Very resourceful. The way you play as an Architect—those aren’t the plays of an amateur player. Fast on your feet. Accurate. You’re much more talented than your Level 28 would suggest. Just like I thought.” He nods at Hammie. “But you’ve got some classic wild-card weaknesses. One.” He holds up a finger. “You get tunnel vision. Hammie is a world-class Thief. She’s probably faster and nimbler than any Thief you’ve ever played against. I had to help you out by turning the other power-ups on.”

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