Warcross (Warcross #1)(12)
Power-ups can be worth a lot of money in the Warcross community. In regular games, unused power-ups that you collect can be stored in your player inventory. You can then sell or trade them to other players. Valuable power-ups can sell for thousands of notes.
Warcross is so well programmed that I’ve never tried to steal a power-up—but I recently found a security bug that might let me grab an item from a user’s account right as she’s about to use it.
I find myself looking around us now, wondering how much I could get if I nabbed some of these items for resale. But none of the ones I can see are valuable enough. Fifty notes here, another thirty there. Not worth risking a hack of the biggest opening game ever. Definitely not worth risking another strike on my record.
“Asher is making the first move of the game!” an analyst’s voice echoes in my ears. “He’s giving Jena some instructions. A power-up grab.”
Sure enough, Asher has spotted something before anyone else has. He looks first at Jena, then makes an arm gesture toward a distant marble hovering over a rock jutting high out of the far end of the lagoon. She doesn’t hesitate. Immediately she hops off her floating isle and onto another one, making her way toward the rock. Behind her, the isle she was originally standing on now crumbles into pieces.
“Something’s caught Asher’s eye!” another analyst chimes in. “It takes a lot for him to send away one of his teammates.”
At the same time, Asher and his Fighter, Max, lunge forward. The other team is already on the hunt, hurtling toward them. Every time a player leaps from one isle to another, the isle left behind crumbles away. They must all choose their steps wisely. Asher and Max move as one, their attention focused on Penn. They’re going to attack him on both sides.
I crane my neck in the direction where the distant object is hovering, in an attempt to see what power-up had caught Asher’s eye. My world zooms in. The power-up is a marbled sphere, so red it looks like it was dipped in blood.
“Sudden Death!” an analyst exclaims, right as I gasp.
A rare power-up, indeed. Sudden Death can render a player of your choice frozen for the rest of the game, useless to his or her teammates. I’ve never seen this power-up in play during a regular Warcross match, and only a handful of times in an official tournament game.
It must be worth at least five thousand—maybe fifteen thousand dollars.
Max, for all his size, is faster than Asher. He reaches Penn first, then lunges for the red Artifact over his head. Penn ducks out of the way in time. The isle they’re both standing on starts to crack, unable to support them both for long, and Penn makes a leap for the next closest isle. But Max’s hand closes around his arm before he can do it—Max lets out a roar and flings Penn backward. Penn goes flying. He manages to seize the edge of an isle before he plummets to the lagoon below. There he dangles, momentarily helpless and dazed. The audience roars as Penn’s life bar drops from Max’s blow.
Penn Wachowski | Team Beta
Life: -35%
Now Asher joins the action. He leaps off his own isle as it crumbles, landing in a perfect crouch on the isle Penn is clinging to. The isle shudders from the impact. He leans down, seizes Penn by his neck before he has recovered from his last hit, and pummels him into the isle’s dirt, cracking the ground. A burst of blue light radiates out from Asher in a ring at his attack.
Penn Wachowski | Team Beta
Life: -92% | WARNING
The invisible audience screams, while an analyst shouts, “Penn’s going to go down! If he doesn’t protect his team’s Artifact, Asher is going to end this game early—”
Penn frees one hand and unleashes a Lightning power-up on Asher before he can make a fatal blow. A blinding flash of light engulfs Asher for an instant. He throws his hands up in vain, but too late—the power-up has blinded him for five solid seconds. His own life bar drops by 20 percent. Penn lunges for Asher’s Artifact. At the last instant, Max saves their Artifact by grabbing it first, so that it now hovers over his head.
The crowd lets out a roar of cheers and boos. I follow suit. But my attention keeps going back to the Sudden Death power-up.
Don’t do it.
“Sharp effort from Beta! Penn’s been working on his defense!” an analyst shouts over the noise. As he speaks, the storm’s clouds finally reach us, and the sun disappears overhead. “We lost track of Kento for a while, but it looks like he’s now hunting after Jena. Both are going for the Sudden Death power-up!”
Wind blasts us. It makes the floating isles wobble in the air. Fat drops of rain start to fall, making each isle slippery and harder to stand on.
I turn my attention to Jena and Kento, who look like two small, bright figures fast approaching the power-up hovering over the rock. Then I swoop down from the isles and fly in their direction. Soon, I am hovering near the bloodred Sudden Death, watching as Jena and Kento dash for it.
I focus on the power-up. In theory, if Jena or Kento get their hands on Sudden Death, I might be able to hack into their player accounts. I might be able to steal Sudden Death right out of their account. And then I could sell it.
Fifteen thousand dollars.
In spite of myself, my head spins with excitement. Could this work? Hacking into a regular Warcross game has never been done—but an official championship tournament game? Unheard of. I don’t even know if I can access their accounts the same way I can in regular Warcross. My hack might not work at all.