The Gates (Samuel Johnson vs. the Devil #1)(58)
“None taken,” said Nurd. “I’ll be on my way, then.”
“Righty-ho. If anyone asks, you can tell them that this pond has been claimed.” A third arm appeared, this one holding a homemade flag depicting an eyeball on a red background. It waved the flag in the air.
“Made it m’self,” said the demon proudly. “All m’own design.”
“Very nice,” said Nurd. “Very imaginative. Maybe you should put it where people can see it, though.”
“What a jolly good thought,” said the demon. “You’re a clever one, sir, make no mistake.”
A fourth arm grabbed a passing duck and tied the flag to its neck using a piece of pond weed before depositing the startled duck back in the water. The duck made an attempt to fly away, but the demon held it in place until, eventually, the duck gave up and paddled off with the flag hanging limply from its neck.
Nurd stepped onto the bank, smelling faintly of pond, which was better than what he had reeked of before.
“Good luck with everything,” said Nurd.
“Much appreciated,” said the demon. “You’re always welcome to visit.”
The arms plopped back beneath the surface, leaving the pond still and quiet.
“What a nice chap,” said Nurd to himself. “If only all demons were like him.”
? ? ?
Unfortunately, not all demons were like the thing in the pond. As Nurd sneaked through the town, trying to make his way to the portal, it became clear that the Great Malevolence’s advance guard consisted mainly of some spectacularly vile entities. There was clear evidence of demonic nastiness to be seen: three elderly male members of the Biddlecombe Shooting Club, who had been taking potshots at clay pigeons when the invasion began, had made the mistake of turning their shotguns on a gorgon, its hair a mass of hissing serpents and its eyes so black that they were less organs of sight than dark vacuums, or jellied orbs of nothingness. The shotgun pellets had bounced off the gorgon’s body, and the three old gents had immediately been turned to stone when they caught sight of the creature’s face, so that they now formed an unusual piece of public statuary outside the post office.
There was a lot more blood in the butcher’s shop than there should have been, as the smell of raw meat had attracted a troop of unpleasant carnivores, hunched beings with white flesh that hung from their frames like wax from a melting candle, their heads smooth but eyeless, their nostrils stretched back against their skulls as though unseen fingers had inserted themselves into the holes and pulled hard. The butcher, Mr. Morrissey, had only a few seconds to register the awfulness of the creatures that were invading his premises before their mouths opened, and their fine, sharp teeth were revealed, and they descended upon the hanging carcasses and, in their frenzy, upon Mr. Morrissey himself. When they were done, only bare bones, animal and human, remained, along with Mr. Morrissey’s tattered straw hat.
Two members of the Biddlecombe First XV rugby team had been swallowed up during evening training when, somewhat against the laws of nature and, for that matter, rugby, a pair of fins had erupted from the ground and the unfortunate players were dragged beneath it by what very much resembled sharks armed with webbed claws for digging. The rest of the team had promptly harpooned the monsters with the corner flags.
A platoon of imps, two-foot-high red demons armed with small pitchforks, had attacked a florist’s shop, only to discover that they were all allergic to pollen. Now they were staggering and wheezing all over the street, their eyes streaming and their noses running. This made them easy prey for what was, presumably, the irate owner, a large woman wearing an apron depicting a smiling sunflower, who was beating the imps into submission with a broom.
That was another thing Nurd noticed: the demonic forces were not having an easy time of it. The humans were fighting back. He saw a man on a lawn mower chase a snake demon and turn it into something mushy beneath his blades. A group of schoolchildren dressed as ghouls had encountered half a dozen real ghouls in a park. The ghouls, who were thin and pale and not very interesting looking, seemed a lot less terrifying than the schoolchildren, who had gone heavy on the artificial blood. This impression was confirmed when they began pelting the real ghouls with stones, forcing them to beat a hasty retreat and barricade themselves in a hat shop. The members of the Biddlecombe Ladies’ Choral Society had trapped a raiding party of demon dwarfs in a car park and, using their handbags and songbooks, had reduced them to small piles of pulp wearing hats with bells on the end. Nurd saw parties of humans armed with pitchforks, bats, and brush handles, determined looks on their faces as they marched out to reclaim their town. He wished them luck, knowing that when the Great Malevolence came it would all be over for them.
Nurd stepped over a wheezing imp that had staggered into his alleyway. The imp sneezed once, then expired, turning to wisps of smoke that drifted away on the night air. Nurd wondered if the Great Malevolence had anticipated what would happen to his forces once they crossed over from their world into this one: they could be killed. Oh, not permanently killed, but temporarily disposed of, as it were. Mortal rules applied in this world. There was simply not enough demonic energy here to sustain the entities, so that when they died their essence was dispersed, to be absorbed into the larger energy surrounding the Great Malevolence, there to be reconstituted and sent back into battle. The humans couldn’t win, not in the end. All they could hope for were small victories over an enemy that would simply return again in time.