Norse Mythology(5)
There are four stags who graze on the huge branches of the world-tree, devouring the foliage and the bark. There are uncountable snakes at the base of the tree, biting at the roots.
The world-tree can be climbed. It is from this tree that Odin hanged himself in sacrifice, making the world-tree a gallows and himself the gallows god.
The gods do not climb the world-tree. They travel between the worlds using Bifrost, the rainbow bridge. Only the gods can travel on the rainbow; it would burn the feet of any frost giants or trolls who attempted to clamber up it to reach Asgard.
These are the nine worlds:
Asgard, the home of the Aesir. This is where Odin makes his home.
Alfheim, where the light elves live. The light elves are as beautiful as the sun or the stars.
Nidavellir, which is sometimes called Svartalfheim, where the dwarfs (who are also known as dark elves) live beneath the mountains and build their remarkable creations.
Midgard, which is the world of women and men, the world in which we make our home.
Jotunheim, where the frost giants and the mountain giants wander and live and have their halls.
Vanaheim, where the Vanir live. The Aesir and the Vanir are gods, united by peace treaties, and many Vanir gods live in Asgard, with the Aesir.
Niflheim, the dark mist world.
Muspell, the world of flame, where Surtr waits.
And there is the place named after its ruler: Hel, where the dead go who did not die bravely in battle.
The last root of the world-tree goes to a spring in the home of the gods, to Asgard, where the Aesir make their home. Each day the gods hold their council here, and it is here they will gather in the last days of the world, before they set out for the final battle of Ragnarok. It is called the well of Urd.
There are three sisters, the norns, who are wise maidens. They tend the well, and make sure that the roots of Yggdrasil are covered with mud and cared for. The well belongs to Urd; she is fate, and destiny. She is your past. With her are Verdandi—her name means “becoming”—and hers is the present, and Skuld, whose name means “that which is intended,” and her domain is the future.
The norns will decide what happens in your life. There are other norns, not just those three. Giant norns and elf norns, dwarf norns and Vanir norns, good norns and bad, and what your fate will be is decided by them. Some norns give people good lives, and others give us hard lives, or short lives, or twisted lives.
They will shape your fate, there at Urd’s well.
MIMIR’S HEAD AND ODIN’S EYE
In Jotunheim, the home of the giants, is Mimir’s well. It bubbles up from deep in the ground, and it feeds Yggdrasil, the world-tree. Mimir, the wise one, the guardian of memory, knows many things. His well is wisdom, and when the world was young he would drink every morning from the well, by dipping the horn known as the Gjallerhorn into the water and draining it.
Long, long ago, when the worlds were young, Odin put on his long cloak and his hat, and in the guise of a wanderer he traveled through the land of the giants, risking his life to get to Mimir, to seek wisdom.
“One drink from the water of your well, Uncle Mimir,” said Odin. “That is all I ask for.”
Mimir shook his head. Nobody drank from the well but Mimir himself. He said nothing: seldom do those who are silent make mistakes.
“I am your nephew,” said Odin. “My mother, Bestla, was your sister.”
“That is not enough,” said Mimir.
“One drink. With a drink from your well, Mimir, I will be wise. Name your price.”
“Your eye is my price,” said Mimir. “Your eye in the pool.”
Odin did not ask if he was joking. The journey through giant country to get to Mimir’s well had been long and dangerous. Odin had been willing to risk his life to get there. He was willing to do more than that for the wisdom he sought.
Odin’s face was set.
“Give me a knife,” was all he said.
After he had done what was needful, he placed his eye carefully in the pool. It stared up at him through the water. Odin filled the Gjallerhorn with water from Mimir’s pool, and he lifted it to his lips. The water was cold. He drained it down. Wisdom flooded into him. He saw farther and more clearly with his one eye than he ever had with two.
Thereafter Odin was given other names: Blindr, they called him, the blind god, and Hoarr, the one-eyed, and Baleyg, the flaming-eyed one.
Odin’s eye remains in Mimir’s well, preserved by the waters that feed the world ash, seeing nothing, seeing everything.
Time passed. When the war between the Aesir and the Vanir was ending and they were exchanging warriors and chiefs, Odin sent Mimir to the Vanir as an adviser to the Aesir god Hoenir, who would be the new chief of the Vanir.
Hoenir was tall and good-looking, and he looked like a king. When Mimir was with him to advise him, Hoenir also spoke like a king and made wise decisions. But when Mimir was not with him, Hoenir seemed unable to come to a decision, and the Vanir soon tired of this. They took their revenge, not on Hoenir but on Mimir: they cut off Mimir’s head and sent it to Odin.
Odin was not angry. He rubbed Mimir’s head with certain herbs to prevent it from rotting, and he chanted charms and incantations over it, for he did not wish Mimir’s knowledge to be lost. Soon enough Mimir opened his eyes and spoke to him. Mimir’s advice was good, as it was always good.