Warbreaker (Warbreaker #1)(32)
Nevertheless, it was best to be safe. She had come—arriving in T’Telir just hours ago—to rescue her sister, not to get herself kidnapped.
It was a bold plan. Vivenna could hardly believe that she’d come up with it. Still, of the many things her tutors had taught her, one was foremost in her mind: A leader was someone who acted. Nobody else was going to help Siri, and so it was up to Vivenna.
She knew that she was inexperienced. She hoped that her awareness of that would keep her from being too foolhardy, but she had the best education and political tutelage her kingdom could provide, and much of her training had focused on life in Hallandren. As a devout daughter of Austre, she’d practiced all of her life to avoid standing out. She could hide in a vast, disorganized city like T’Telir.
And vast it was. She’d memorized maps, but they hadn’t prepared her for the sight, sound, scent, and colors of the city on market day. Even the livestock wore bright ribbons. Vivenna stood at the side of the road, stooped beside a building draped in flapping streamers. In front of her, a herdsman drove a small flock of sheep toward the market square. They had each been dyed a different color. Won’t that ruin the wool? Vivenna thought sourly. The different colors on the animals clashed so terribly that she had to look away.
Poor Siri, she thought. Caught up in all of this, locked in the Court of Gods, probably so overwhelmed that she can barely think. Vivenna had been trained to deal with the terrors of Hallandren. Though the colors sickened her, she had the fortitude to withstand them. How would little Siri manage?
Vivenna tapped her foot as she stood beside the building in the shadow of a large stone statue. Where is that man? she thought. Parlin had yet to return from his scouting.
There was nothing to do but wait. She glanced up at the statue beside her; it was one of the famous D’Denir Celabrin. Most of the statues depicted warriors. They stood in every imaginable pose all across the entire city, armed with weapons and often dressed in colorful clothing. According to her lessons, the people of T’Telir found dressing the statues to be an amusing pastime. Lore had it that the first ones had been commissioned by Peacegiver the Blessed, the Returned who had taken command of Hallandren at the end of the Manywar. The number of statues had increased each year as new ones were paid for by the Returned—whose money, of course, came from the people themselves.
Excess and waste, Vivenna thought, shaking her head.
Finally, she noticed Parlin coming back down the street. She frowned as she saw that he was wearing some ridiculous frippery on his head—it looked a little like a sock, though much larger. The bright green hat flopped down one side of his square face, and looked very out of place against his dull brown Idris travel clothing. Tall but not lanky, Parlin was only a few years Vivenna’s senior. She’d known him for most of her life; General Yarda’s son had practically grown up in the palace. More recently, he’d been out in the forests, watching the Hallandren border or guarding one of the northern passes.
“Parlin?” she said as he approached, carefully keeping the annoyance out of her voice and her hair. “What is that on your head?”
“A hat,” he said, characteristically terse. It wasn’t that Parlin was rude; it just seemed he rarely felt he had much to say.
“I can see that it’s a hat, Parlin. Where did you get it?”
“The man in the market said they’re very popular.”
Vivenna sighed. She’d hesitated to bring Parlin into the city. He was a good man—as solid and reliable as she’d ever known—but the life he knew was one of living in the wilderness and guarding isolated outposts. The city was probably overwhelming to him.
“The hat is ridiculous, Parlin,” Vivenna said, hair controlled to keep the red out of it. “And makes you stand out.”
Parlin removed the hat, tucking it in his pocket. He said nothing further, but did turn, watching the crowds of people pass. They seemed to make him as nervous as they did Vivenna. Perhaps more so. However, she was glad to have him. He was one of the few people she trusted not to go to her father; she knew that Parlin fancied her. During their youth, he’d often brought her gifts from the forest. Usually, those had taken the form of some animal he’d killed.
To Parlin’s mind, nothing showed affection like a hunk of something dead and bleeding on the table.
“This place is strange,” Parlin said. “People here move like herds.” His eyes followed a pretty Hallandren girl as she walked by. The hussy was—like most of the women in T’Telir—wearing practically nothing. Blouses that were open well below the neck, skirts well above the knees—some women even wore trousers, just like men.
“What did you discover in the market?” she asked, drawing his attention back.
“There are a lot of Idrians here,” he said.
“What?” Vivenna said, forgetting herself and showing her shock.
“Idrians,” Parlin said. “In the market. Some were trading goods; many looked like common laborers. I watched them.”
Vivenna frowned, folding her arms. “And the restaurant?” Vivenna asked. “Did you scout it as I asked?”
He nodded. “Looks clean. Feels strange to me that people eat food made by strangers.”
“Did you see anyone suspicious there?”
“What would be ‘suspicious’ in this city?”