Tress of the Emerald Sea (The Cosmere)(65)



“…And then the girl got her brother wet,” Huck said, “by stomping on the pedal when he bent down to drink. Isn’t that delightful? Reminds me of being young. When I wasn’t on a pirate ship far from home.”

“You could go back,” Tress said. “If you want, Huck. You could leave. You should.”

“I can’t,” he said softly. “I can’t ever go back to my island, Tress. Because my home isn’t there anymore.”

That had the markings of tragedy, so Tress didn’t press him for details. Plus, she didn’t want to think about the fact that—in all likelihood—she wouldn’t ever be going home either.

“Does it seem like things were better when you were younger?” Huck asked. “Did life really make more sense then?”

“Yeah,” Tress whispered. “I remember…calm nights, watching the spores fall from the moon. Lukewarm cups of honey tea. The thrill of baking something new.”

“I remember not being afraid,” Huck said. “I remember waking each day to familiar scents. I remember thinking I understood how my life would go. Same as my parents’. Simple. Maybe not wonderful, but also not terrifying.”

“I don’t think things were really better though,” Tress said softly, still staring at the ceiling. “We just remember it that way because it’s comforting.”

“And because we couldn’t see the troubles,” Huck agreed. “Maybe we didn’t want to see them. When you’re young, there’s always someone else to deal with the problems.”

Tress nodded. Beyond that, memories have a way of changing on us. Souring or sweetening over time—like a brew we drink, then recreate later by taste, only getting the ingredients mostly right. You can’t taste a memory without tainting it with who you have become.

That inspires me. We each make our own lore, our own legends, every day. Our memories are our ballads, and if we tweak them a little with every performance…well, that’s all in the name of good drama. The past is boring anyway. We always pretend the ideals and culture of the past have aged like wine, but in truth, the ideas of the past tend to age more like biscuits. They simply get stale.

Tress thought through a few of her personal favorite ballads, which thrummed with honey, and love, and other sweet things.

She genuinely felt better. Moons, hearing about bell towers and water fountains had made her feel better. For some people, feeling better would have been an excuse to ignore the situation, but Tress preferred to weaponize her mood swings. So, ever pragmatic, she sat up on the bed and confronted her problems.

“I need a way to defend myself,” she whispered. “A way to defeat Crow before she sells me to the dragon.”

It was fortunate, then, that Tress’s room contained five different varieties of the most dangerous substance on the planet.





THE SCHOLAR




Tress had given her room a cursory inspection when she’d moved in. She’d sorted through the things Weev had left, mostly to make certain nothing truly dangerous was hiding among them. Those earlier explorations had been the actions of a girl playing a role.

Now she looked again. As a girl trying to save her life.

Where she had read, now she studied. Where she had arranged, now she organized. And where she had accepted, now she experimented. Nothing motivates quite like a deadline. Particularly one that emphasizes the dead part.

Tress didn’t just pour her whole heart into the activity, she gave it her entire body, for a heart can’t accomplish much without a nice set of fingers. Weev had not been an orderly person. Tress had hoped he’d left behind manuals of instructions. Instead she found scraps and scrawled notes, cluttered with collected tidbits and half-finished ideas. The sort of mental detritus that those unacquainted with genius often attribute to unfettered brilliance.

In truth, there was no pattern to such a mess other than the subtle chaos of frustration. Signs of a mind stretching beyond its limit toward ideas just beyond its reach. This can happen to a dunce as easily as a genius; it’s no proof of capacity, any more than a person being too full for dessert is an indication of their weight. In Weev’s case, the scraps were indicative of a mental hoarder: a person who collected ideas like a grandmother collects ceramic pigs.

It was in the middle of realizing this—and coming to understand that she would find no miracle solution—that Tress ran across the first promising scrap. It was a detailed schematic for a cannonball, with a scrawled message at the bottom indicating the captain had wanted Weev to figure out how to make them himself, so the ship wouldn’t have to keep buying them at high prices from the zephyr-masters.

This intrigued Tress. She had a casual interest in the mechanics of cannonballs, like the way you might find yourself interested in the cuisine of a culture whose language you’d been learning. What held her attention, however, was the intricate use of spores inside them.

Weev had been stymied. That much she could tell from his scrawled notes, which only served to distort and obfuscate the otherwise orderly diagram. Still, it depicted a sprouting technique she hadn’t been aware of.

By now you’ve seen that a cannonball on Tress’s world wasn’t merely a lump of metal, but a piece of artillery—one I promised to explain in more detail. You see, each had a timer inside that, after its launch, would lead to a secondary explosion and a burst of water. Yes, you know that part already. But do you know how the timers were made?

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