The Bone Shard Daughter (The Drowning Empire, #1)(129)
“Quarter no more than a dozen of their escort in the castle,” I said at last. “Put the rest in outbuildings or in the town. If the envoy raises a fuss, tell them it’s because they arrived so early and increased their party size without warning.”
A smile twitched the corners of Odan’s mustache. “I like it. And what will you do, Exalted Warden?”
I rose, dusting roof grit from my fine embroidered vestcoat, and tugged my thin leather gloves into place. “I’ll prepare to meet this envoy. I want to see if they’re deliberately making trouble, or if they’re just bad at their job.”
Gloamingard was really several castles caught in the act of devouring each other. Build the castle high and strong, the Gloaming Lore said, and each successive ruler had taken that as license to impose their own architectural fancies upon the place. The Black Tower reared up stark and ominous at the center, more ancient than the country of Vaskandar itself; an old stone keep surrounded it, buried in fantastical additions woven of living trees and vines. The stark curving ribs of the Bone Palace clawed at the sky on one side, and the perpetual scent of woodsmoke bathed the sharp-peaked roofs of the Great Lodge on the other; my grandmother’s predecessor had attempted to build a comfortable wood-paneled manor house smack in the front and center. Each new Witch Lord had run roughshod over the building plans of those who came before them, and the whole place was a glorious mess of hidden doors and dead-end staircases and windows opening onto blank walls.
This made the castle a confusing maze for visitors, but for me, it was perfect. I could navigate through the odd, leftover spaces and closed-off areas, keeping away from the main halls with their deadly risk of bumping into a sprinting page or distracted servant. I haunted my own castle like a ghost.
As I headed toward the Birch Gate to meet the Alevaran envoy, I opened a door in the back of a storage cabinet beneath a little-used stairway, hurried through a dim and dusty space between walls, and came out in a forgotten gallery under a latticework of artistically woven tree roots and stained glass. At the far end, a string of grinning animal faces adorned an arch of twisted wood; an unrolling scroll carved beneath them warned me to Give No Cunning Voices Heed. It was a bit of the Gloaming Lore, the old family wisdom passed down through the centuries in verse. Generations of mages had scribed pieces of it into every odd corner of Gloamingard.
I climbed through a window into the dusty old stone keep, which was half fallen to ruin. My grandmother had sealed the main door with thick thorny vines when she became the Witch Lord a hundred and forty years ago; sunbeams fell through holes in the roof onto damp, mossy walls. It still made for a good alternate route across the castle. I hurried down a dim, dust-choked hallway, taking advantage of the lack of people to move a little faster than I normally dared.
Yet I couldn’t help slowing almost to a stop when I came to the Door.
It loomed all the way to the ceiling of its deep-set alcove, a flat shining rectangle of polished obsidian. Carved deep into its surface in smooth, precise lines was a circular seal, complex with runes and geometric patterns.
The air around it hung thick with power. The pressure of it made my pulse sound in my ears, a surging dull roar. A thrill of dread trickled down my spine, never mind that I’d passed it countless times.
It was the monster of my childhood stories, the haunt of my nightmares, the ominous crux of all the Gloaming Lore. Carved through the castle again and again, above windows and under crests, set into floors and wound about pillars, the same words appeared over and over. It was the chorus of the rhyme we learned in the cradle, recited at our adulthood ceremonies, and whispered on our deathbeds: Nothing must unseal the Door.
No one knew what lay in the Black Tower, but this was its sole entrance. And every time I walked past it, despite the unsettling aura of power that hung about it like a long bass note too low to hear, despite the warnings drilled into me since birth and scribed all over Gloamingard, curiosity prickled awake in my mind.
I wanted to open it—anyone would. But I wasn’t stupid. I kept going, a shiver skimming across my shoulders.
I climbed through another window and came out in the Hall of Chimes, a long corridor hung with swaying strands of white-bleached bones that clattered hollowly in a breeze channeled through cleverly placed windows. The Mantis Lord—my grandmother’s grandmother’s grandfather—had built the Bone Palace, and he’d apparently had rather morbid taste.
This wasn’t some forgotten space entombed by newer construction; I might encounter other people here. I dropped my pace to a brisk walk and kept to the right. On the opposite side of the hall, a slim tendril of leafy vine ran along the floor, dotted irregularly with tiny pale purple flowers. It was a reminder to everyone besides me who lived or worked in the castle to stay to that side, the safe side—life to life. I strained my atheling’s sense to its limit, aware of every spider nestled in a dusty corner, ready to slow down the second I detected anyone approaching. Bones clacked overhead as I strode through the hall; I wanted to get to the Birch Gate in time to make certain everything was in place to both welcome and warn the envoy.
I rounded a corner too fast and found myself staring into a pair of widening brown eyes. A dark-haired young woman hurried toward me with a tray of meat buns, nearly in arm’s reach, on the wrong side of the corridor.
My side. Death’s side.
Too close to stop before I ran into her.